WIP-Republic Dooms Day
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Ipodzanyman
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2_lowiq_clone
I wasn't looking to turn this into a flame-war. He asked for opinions, and I gave one.You know its funny. I've seen this arguement a million times before on Gametoast and the LA forums. Who cares what skin you use for the clones? Wasn't life easier when there was just one color for all the Republics/Empire's soldiers - WHITE?? Does it really matter what color their accents are??
I probably should have been more specific on which skin i wanted. I liked the galactic marines. Maybe they could be in this map.
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Ipodzanyman
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- Teancum
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Yeah, but who's to say whether they were actually there or not? The story is about the 501st, they could have been in each of these battles with other legions of troops. It's never been established whether they were or not. Besides, does it really matter?2_lowiq_clone wrote:same here. I wish they took the time to make it accurate from level to level. for example, the 182nd on felucia, the 21st nova corps on mygetto, and the 212th on utapau.Quote:
I can't stand those 501'st troopers any longer.
I second that. Definately. It make no sence that LucasArts used the 501st Legion skin for every single Clone in the game. I mean, what the heck is a soldier from the 501st Legion during on Kashyyk, for instance ?
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2_lowiq_clone
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Ipodzanyman
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Ipodzanyman
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t3tine
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Ipodzanyman
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MartinK
Are you sure you're in the correct layer?? Well, I don't know if the layers got somethinkg to do, but if you see your spawns on the Object mode, select one and click 'O', it should take you where the spawn point is.Ipodzanyman wrote:Not good I've encountered a serious problem, none of my spawn points show up.... can someone help?
Maybe you're not seeing them INGAME, is that your problem???
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Ipodzanyman
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No I can see my unit list, and to the side the map has no command posts...
But I'm using the 4 default cps(since I have no clue how to get rid of them, and one more...
Here's my debug output:
edit: SORRY wrong log ^ here is the correct one...
But I'm using the 4 default cps(since I have no clue how to get rid of them, and one more...
Here's my debug output:
-what I don't get is that I do have the control, effect, capture regions, I have no idea what's the problem...Opened logfile BFront2.log 2006-07-22 1637
ingame stream movies\crawl.mvs
Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(857)
Lua ReadDataFile: Could not open sound\shell.lvl
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit
ifs_autonet dedicated
AutoNet Main
AutoNet Multi
AutoNet Gamespy
AutoNet multi main
AutoNet Server
AutoNet Game Options
Updating Lobby and attempting to Launch
Message Severity: 3
.\Source\LoadUtil.cpp(1011)
Unable to find level chunk in MISSION.lvl
Message Severity: 3
.\Source\LuaHelper.cpp(112)
OpenScript(RDDcw_con): script (00f8eb04) not found
Message Severity: 5
.\Source\GameState.cpp(1283)
Could not open MISSION\RDDcw_con.lvl
edit: SORRY wrong log ^ here is the correct one...
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Ipodzanyman
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Here are som zeroedit screenshots to tide you over until I figure out my problem found HERE
HERE ARE THE SCREENSHOTS
-fotopic is having some problems ^^
-something that I'll add later into this map is turret center, inside that cave thing I'll have a room of turret controls, so whoever controls the cp, controls turrets on the overhead crashed starship...
HERE ARE THE SCREENSHOTS
-fotopic is having some problems ^^
-something that I'll add later into this map is turret center, inside that cave thing I'll have a room of turret controls, so whoever controls the cp, controls turrets on the overhead crashed starship...
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Chamboozer
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Ipodzanyman
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sawyerdk9
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Ipodzanyman
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