Max heroes 'on the field' per faction?

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Teancum
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Max heroes 'on the field' per faction?

Post by Teancum »

I've been working on Haruun Kal a lot lately, and I want to not only have Mace Windu as a hero, but also Nick Rostu (sporting a WIP skin I'm doing). I wasn't sure if it's possible to have more than one hero. If not, I suppose I could set him as an ally like the Ewoks or Wookies. Actually, that might not be a bad idea. Multiple Kurunnai on the yellow team, but not have them capture CP's. Nick could be the 'hero' for that team.

Anyways, the question still stands -- what's the maximum # of heroes per faction on the field at one time?
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RE: Max heroes

Post by Qdin »

I dunno.

what about trying it out and tell us if the 2 heroes works? THAT would help a LOT :D
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RE: Max heroes

Post by Teancum »

Okay -- Maybe I'll just throw an ARC commander along with Windu and see what happens. I mean, an ARC Commander is just a recolored ARC Trooper.
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RE: Max heroes

Post by Teancum »

Well, I think I'll just set Nick Rostu as the hero of the yellow ally team, then maybe add a few units to attack as well.
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Post by -_- »

only one or makes game crash
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Post by Delta_57_Dash »

only one as in 1 class, yes... but can you have like 10 mace windus running around? lol :P
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Post by Teancum »

Okay, then here's another thing. Is it possible to have additional units that the player can't select per team?
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Post by Leviathan »

You mean more than five available units per team ? :|
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Post by Teancum »

Yeah, except the (if needed) the player cannot select the sixth or seventh unit. Actually, it really doesn't matter whether the player can select them. It's just to get the ARC Commander and Nick Rostu in.
deathmaster

Post by deathmaster »

replace another unit with them, like the pilot or something
Riley75

Post by Riley75 »

I think he means a character class that can only be controlled by AI players. I imagine the only way to go about that would be to create an allied side (like the ewoks or gungans).

Edit: Somehow I completely missed reading two entire posts. :lol:
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Post by Teancum »

Okay, so now I know I'm going a definite direction. The 'yellow' side. That being said, I still have questions:

1-Can the 'yellow' (AI) side have a hero?
2-Can they have different classes like player sides?
3-Can they be set to kill team 1 or 2 but not take CPs?

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Riley75

Post by Riley75 »

Take a look at the mission LUA for Endor that comes with BFBuilder. It basically does with Ewoks what you want to do here. The "locals" team is always team 3.

If you wanted, say, 1 Mace, 1 Nick Rostu, and 4 Korrunai, you would:
SetUnitCount(3, 6)
AddUnitClass(3, "mace...", 1)
AddUnitClass(3, "nick...", 1)
AddUnitClass(3, "korunnai...", 4)
and all the appropriate SetTeamAsEnemy / SetTeamAsFriend combinations.
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Post by Leviathan »

Teancum wrote:Yeah, except the (if needed) the player cannot select the sixth or seventh unit. Actually, it really doesn't matter whether the player can select them. It's just to get the ARC Commander and Nick Rostu in.
Anyway, you cannot add more than five players to the units' selection screen... But it would probably work if you'd transform the unit of your choice into a Hero-class player...
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