I added the prop fel1_bldg_whisker_clump01 to a map, but in-game it looks like this:
For comparison, here's what it looks like in the shipped Felucia map:
I opened up the texture in GIMP and it has an alpha channel, and the prop fel1_bldg_whisker, which uses the same texture, appears normal. I haven't edited the texture at all, everything is the same as it was when I copied it over from the assets.
Does anybody know why this happens?