SWBF Series Model Showcase Thread v4.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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SAMofBIA
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Re: SWBF Series Model Showcase Thread v4.0

Post by SAMofBIA »

lol. you know, if you get one of those camera tripods that have a handle you can make it look like a minigun. Great idea and very accurate model.
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Re: SWBF Series Model Showcase Thread v4.0

Post by THEWULFMAN »

commander501stappo wrote:wow, great light saber :yes:
I concur :plokoon:
There can never be too many lightsaber hilts, now if only my ahsoka lightsaber that i made hadnt been lost with my HDD, "hint hint"
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Re: SWBF Series Model Showcase Thread v4.0

Post by commandoCC-9811 »

offtopic: so, your still in the making of Ahsoka Tano? if you can, you should try to make the older version of Ahsoka and the Shinto-like backhand lightsaber, it would look and be EXTREMELY cool with a new animation combination and the original backhand lightsaber!
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Re: SWBF Series Model Showcase Thread v4.0

Post by Lagomorphia »

FragMe! wrote:Fun little animation that probably won't make it into the game unless I can find a way to do a second idle animation.
Fraps squished it a bit, dumb wide screen.
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The Vulture droids have a different flight and landed position. If that can be transfered to walkers you might be able to make it crouch when nobody is in it.
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Re: SWBF Series Model Showcase Thread v4.0

Post by FragMe! »

Unfortunately as far as I know only hovers and flyers can have "takeoff" animations and I am not even sure about hovers.

But in the mean time another bad quality fraps video of the walker in game. Have most of the animations done just need to do turnl and turnr. Forgive the texturing job, it was just a very quick and ugly job but it was better than untextured white.

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Re: SWBF Series Model Showcase Thread v4.0

Post by commander501stappo »

loks very good :yes:
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Re: SWBF Series Model Showcase Thread v4.0

Post by Lephenix »

Awesome , cant wait to see it finished :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by Firefang »

Very nice
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Re: SWBF Series Model Showcase Thread v4.0

Post by THEWULFMAN »

Lephenix_dor wrote:Awesome , cant wait to see it finished :thumbs:
I Concur :plokoon:
I already know what map i want to put them in, my secret map #24 :P
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Re: SWBF Series Model Showcase Thread v4.0

Post by Maveritchell »

FragMe! wrote:But in the mean time another bad quality fraps video of the walker in game. Have most of the animations done just need to do turnl and turnr. Forgive the texturing job, it was just a very quick and ugly job but it was better than untextured white.
It's a nice clean animation, but I don't think it has the bird-like qualities that the two-legged walkers tended to have. Especially with this walker having the three bird-like "talons" on the feet - it should sway a bit more and almost grasp at the ground. Not that I am one to criticize (having shamelessly reworked the AT-ST animations for mine), but there you are.
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Re: SWBF Series Model Showcase Thread v4.0

Post by FragMe! »

I agree with the grasp the ground bit, I will probably change the skeleton (again) to make the side toes do a bit more to create the illusion. As for the sway though, mechanically it can't do it the construction of it is different from the ATRT and ATST and doesn't really lend itself to sway.
That is the mechanic in me talking.
Also having watched video of Ostriches, boy do I need to get a life, which is the closest in leg constuction, they actually don't have a lot of body sway especially when running.
But as always I like to hear comments so everyone feel free but be somewhat nice.
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Re: SWBF Series Model Showcase Thread v4.0

Post by THEWULFMAN »

I agree somwhat with Mav, however, more importantly, it needs to feel like an impact.
But the just the drama queen in me :P

Great work FragMe! :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by ANDEWEGET »

2 characters I created in the last time:
http://www.youtube.com/watch?v=iIDyt2bT2uk
http://www.youtube.com/watch?v=xb-c9dAYy4Y
Especially the "knight's" cloth turned out really good(except maybe the boots), the girls cloth is IMO solid quality, too. Sadly the faces(the eyes) didnt turn out so well, you most likely wont notice it on the girl, but the polypaint on the knight is bringing his (too big?, too wide opened?) eyes out even more(gr?). Practice makes perfect...
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Re: SWBF Series Model Showcase Thread v4.0

Post by Cerfon Rournes »

:eek: Looks Great!!! :bowdown:
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Re: SWBF Series Model Showcase Thread v4.0

Post by acryptozoo »

Yeah Awsome
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Re: SWBF Series Model Showcase Thread v4.0

Post by Jendo7 »

Very good models, indeed. :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by commander501stappo »

Great models :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by Delta-1035 »

Great job! :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by DarthD.U.C.K. »

awesome!! thats all.
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Re: SWBF Series Model Showcase Thread v4.0

Post by ShadowClone »

Working on Aragorn's sword known as Anduril (the sword of that killed Saroman)
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Wireframes of course
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thoughts? Comments?
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