Battle Above Endor Map Annoucement

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Trid3nt

Post by Trid3nt »

Long time follower, first time poster, Looks like a great map Xwing, but will you be able to sort out bots who just stand in circles doing nothing - that would really give space battles, well battles. But in any case, hi everyone!
pinioncorp

Post by pinioncorp »

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Let me be the first to welcome you to Gametoast, Trid3nt, even if you have been here a while, which kind of makes this pointless... so um... yeah.

I hope you know how to use portals x-wing, because with this many different assets, so many command posts and more than normal units on the battlefield, it is really going to lock up my computer. I have to say though, you are incredible at the interiors creation. I just wonder how they look in the transitions (say, between a hanger and the tantive corridors, or a polis massa hanger, etc.). Keep up the great work.

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Silent_Hunter37

Post by Silent_Hunter37 »

O my goodness, xwingguy!!! Maybe it is said a million times before, but this map will let me love space maps :D! This is seriously a very cool map! First i didnt even went to this topic, cause it was a space map, how wrong was i :lol:.
But i do have a question, doesnt this map become too big, and because of that unplayeble. Cause if u plan to put the interior of one cap ship in all, i think it will. (sorry if this is asked before, but its just impossible to read all the comments at this topic)
Anyway: I ABSOLUTELY CAN'T WAIT FOR THIS MAP!!!!!
clonepilot1

Post by clonepilot1 »

hey xwing great map and that engine room looks great are u gonna let those consoles do anything?

oh and i saw u on jba the other day smashing server i think ;)
ARC_Trooper

Post by ARC_Trooper »

File Compression would be essential (spelling) for this... :roll: :wink:
xwingguy

Post by xwingguy »

The default mode for this map will end up being a conquest-spaceassualt most likely with space assualt displays but with a conquest win/lose senario. It might be either gain a certain amount of points or to keep reinforcements, or it could be neither. Nasty amount of script writing will need to go into that.

AI...I haven't gone too much into that yet. Flyer Spline Paths must be done but I don't know how far into the ships I'll let the AI go. Local sides that "appear" to be part of an actual team (like a local side of nothing but Rebel Marines that protect the interior) could be a solution. But that all depends on how much I want to put into planning.

Portals and sectors...easy stuff. Just takes forever to do.

In my own innovation I've thought of something of my own. How is one supposed to know when the interior of your ship is being attacked? The solution: these red, blue, and green signs.

Image

Eventully, in most rooms you'll find an array of these signs, each corrosponding to a critical system.

Green means the internal system is in optimal condition.

Red means the critical system has been damaged from the INSIDE NOT THE OUTSIDE!

Blue means it has been destroyed, don't even bother about it.
yankeefan05
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Post by yankeefan05 »

I think blue should be what red is and red should be what blue is.
MartinK

Post by MartinK »

completely agree with moncal, red sounds more... dangerous/destroyed, lol
yankeefan05
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Posts: 1288
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Projects :: No Mod project currently.
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Post by yankeefan05 »

Also, green should be on top, then blue, then red on the bottom of the stack.
MartinK

Post by MartinK »

mmm... Maybe eliminating blue, and adding black (completely destroyed), so de order will be

- Green (100% Gooooood)
- Red (They are destroying it!! watch out!!!)
- Black (Too late, they destroyed it... there's nothing u can do now (besides repairing it)
Lord_Grievous

Post by Lord_Grievous »

blue=>green=>red
best=>good=>f***ed up!

Or perhaps:

blue/green=>yellow=>red
because blue and green are used equally as indicators that something is in working order, while yellow would indicate a problem, and red is serious.
Aussie_Irishman

Post by Aussie_Irishman »

ok, amongst the useless discussion of colours, i'd like to ask, will these critical systems be repairable?...indeed it would give a good use for the engineer class etc....

AJay
MartinK

Post by MartinK »

he said that Astromech (spelling??) droids and probe droids will be there to help you repair, so I guess they will be repairable...
Aussie_Irishman

Post by Aussie_Irishman »

fair enough. i do remember the mentions of them, but i was under the impression they were only gna be in the hanger, to repair fighters etc. but cool:)

AJay
MartinK

Post by MartinK »

I don't know, this is not my map, so I can't be sure if they will be repairable or not... According to what Xwing said, I believe that you will be able to repair stuff, with the droids help... They may/should be on hangars too
ARC_Trooper

Post by ARC_Trooper »

MartinK:
you spelled Astromech Droid Correctly (Just for the record)
Tuskenjedi

Post by Tuskenjedi »

well xwing, just keep going, you can do it :P
kudos_eb

Post by kudos_eb »

hi x-wingguy
i really look forward to this map like all the rest of the people here, and i have an idea for you to add on to it

here's a complete action sequence on some rebel special soldiers boarding a imperial supply ship.

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These rebels soldiers are like rebel commandos or marines or saboteurs i dunno really... just think they're cool, and you might find them useful for your incredible map if someone is willing to actually make or reskin an accurate model

and there's a rebel transport boarding ship thing, or as i like to call it the millenium at-te!

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here's the link for the thread opened for the model request and some cool skins have been made, i hope someone can actually use 'em cuz im a real noob on all of this

http://www.gametoast.com/index.php?name ... pic&t=5478
xwingguy

Post by xwingguy »

Screw the wookie. I'm munging this trooper as I type.

THX A LOT!
AlPhA29

Post by AlPhA29 »

As a first poster, all i can say is hi everyone.ok back to the topic . Xwingguy keep up the good work cause i really want to play on this map.
Last edited by AlPhA29 on Wed May 31, 2006 10:10 pm, edited 1 time in total.
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