Pepperland.....Psychedelia....Released!!
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- Maveritchell
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- Snork
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brokenshard_of_glass
Sorry. I just don't understand this stuff about severity 3. I AM happy that you are getting help! and I'm not complaining. I'm sorry if I offended anyone.SBF_Dann_Boeing wrote:hey if u want the map done, don't complain about people giving me help with itbrokenshard_of_glass wrote:This sounds so confusing to someone who speaks english and not comp-tech. I just want to talk about the map, not lines and lines and lines of confusing garble-age
I'll check back in a few days....
- SBF_Dann_Boeing
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maybe....Snork wrote:Dann, I would just start at the beginning and DON'T modify any firepoints. none. I suggest using the Tie interceptor as a base cause it has no turretsections and animations that need to be removed for the new rock model to work.
Here are all the issues that are stopping me from releasing the map today:
1. Drivable Rock still doesn't work, and it appears that I won't be having one
2. Vehicles Don't spawn in Assault, it's necessary that i fix this before release. I made a topic in the modding seciton but no one was of any useful help.
On a slightly lighter note, Nixon is finished, and so is the custom music.
Here are some screens o' nixon:
Here is his Doom Caster:

He throws wire-tapping devices

Here's him battling a hippy

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DeathRow
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Taivyx
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EGG_GUTS
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- AceMastermind
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Get the flying rock working
I'm working on your flyable rock as we speak, it works fine ingame, I need to tweak the viewpoints for the turrets and pilot, then i'tll be mostly done.SBF_Dann_Boeing wrote: Here are all the issues that are stopping me from releasing the map today:
1. Drivable Rock still doesn't work, and it appears that I won't be having one
2. Vehicles Don't spawn in Assault, it's necessary that i fix this before release. I made a topic in the modding seciton but no one was of any useful help.
As for your vehicles not spawning, you may need to add memory pools in the LUA for them since eli is based on just heroes .
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