:: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Penguin
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Post by Penguin »

32 AI per team is standard, XL is the only mode with ubermode enabled (think hunt might be, can't remember)

Although I don't think it'll be a very MP friendly map, it likes to run out of memory every now and then
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Post by XxDepredationxX »

It is very fun indeed! The lasers are very beautiful, and there not many major bugs that I manage to found. Just some foliage blocking units and mynocks flying underwater. The tunnel looks awesome with the icicles and steam leaking from the pipes, gives the feeling of a very cold environment although I'm not sure if icicles can be formed underwater.
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Post by AlexSecura »

For Now I want to say:

This is a absolute awesome map.

:faint: :faint: :faint:
The Radar is missing
btw:
That Prototype Dark Trooper looks a little like one of this new style Cylon Centurion :wink:

Check your PM Box for the full review.
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Post by RevanSithLord »

Downloading as we speak. I will post what I find later. I hope I'm much use to you when finding bugs. Then again I might be so into it I won't notice anything cause it looks so damned cool!

Well, I'll see what I can find Penguin. I hope I find something others didn't...cause it seems whatever I find someone finds it before me and it just makes me feel like I wasn't useful. lol

I'll have to make a video of this sometime. :D
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Post by Penguin »

XxDepredationxX wrote:It is very fun indeed! The lasers are very beautiful, and there not many major bugs that I manage to found. Just some foliage blocking units and mynocks flying underwater. The tunnel looks awesome with the icicles and steam leaking from the pipes, gives the feeling of a very cold environment although I'm not sure if icicles can be formed underwater.
Removing icicles is on my to-do list, also the same with all the foliage, I was using placeable foliage before, then changed the terrain, have to move them all again.

AlexSecura wrote:For Now I want to say:

This is a absolute awesome map.

<snip>
The Radar is missing
btw:
That Prototype Dark Trooper looks a little like one of this new style Cylon Centurion <snip>

Check your PM Box for the full review.
Minimap is meant to be missing :wink:

Darktrooper does look weird, I was just making him use mauls animations so he could use a vibroblade (originally as a clone) and saw how messed up the legs were, reminded me of a Phase I Darktrooper xD
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Post by cloneknight »

:( i didnt get the pm.

*edit* oh wait, i was removed from the beta tester list sorry
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Post by RevanSithLord »

Penguin. My bug report was pm'd. But I am sure you know that. :D

But, I'd like to say that this is awesome. When I'm on the CIS side the Republic Transports are by far up the scale on intimidation and feer factor. :shock:

When I'm on the Republic Side, the Dwarf Spider Droid's intimdation and fear factor is kind of high. Not saying I'm scared of them or anything. Just saying it just has that feel to it when fighting in the map. I LOVE the effects. Makes it really seem like I am underwater. Very awesome.
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Post by Frisbeetarian »

PM sent with bug report.
Sorry I took two PMs, the BFront2.log was just too long for one.
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Post by Achronos-117 »

I'll test the beta.......once.......I pry my SWBF2 disc from my brother......... :P
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Post by TheDarkMask »

Î WILL BETATESTING^^
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Post by Penguin »

@TheDarkMask.

Posting in all capitals is against the rules, don't do it again, Also;
:: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Post by The_Architect »

hmmm could use more water texture....it looks like your fighting in the shallows

also im surprised at how u got the entire underwater thing going...

my suggestion is to make under water command ships.
also whats that thing in the StarWars Anmiation Series? the one giant crab operated by the CIS


that would be awesome


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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Post by Achronos-117 »

Having that giant crab artillery would probaly take up 75% of the map, also someone would have to create a model and skin it.

There are only a few issues i found,
1) the place where the transport ship takes off and respawns, you can see under the map due to its camera position
2) the bridges still have the icicles on them
3)Ocasionally, on my plasma turret, the camera just tilts up, so i cant shoot and im vulnerable
4) Not sure if you can fix this but, the CIS hero just tries to use force lightning on everything it sees, including ones 50 ft away, maybe you could make the lightning less wide and more far ranged
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Post by The_Architect »

Well it could be part of an other mode like uber or King

maybe Assault
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Post by Achronos-117 »

Im saying theres no point of making such a huge request when the outcome is just some huge model looming over you, sides, this isnt a canonical map
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Post by Bac-Talan »

Heeh. SOrry I haven't been able to play this yet Penguin.
I'll get to it soon. In the mean time, you might want to add another beta-er if you really input from 15 people in short term.
Life is crazy.
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Post by Noob117 »

I know why its Sun'Ken
Cuz the map is sunken
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Post by CaptainOrdo »

@ noob117 ur name should be captain obvious

this map looks great, i'd ask to beta test, but its full :cry:
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Post by trainmaster611 »

Noob117 wrote:I know why its Sun'Ken
Cuz the map is sunken
Image

I'm sorry, I'm not quite as good as fusion is :P
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Post by maxloef »

Finaly!!!! i good looking map xD

GREAT work penguin...AWSOME atmosphere nice effects ;) if u ever need help with effects ask me :P i know the particle editor inside out ;)

but yeha great work looking forward to playing it ;)
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