Model showcase thread
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VF501
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Re: Model showcase thread
@Caleb: Awesome work on the Enclave so far. I can't wait to see the finished product (will it have animated doors?).
@Death Commando: Can we get a wire of the Carbine and a view without the points. Plus you might want to reduce the number of faces on the stock if its for SWBF2. A 6-8 sided cylinder should do the trick. You can also simplify the handle abit as it doesn't need much detail (great for a high-end game, but in SWBF2 low-poly is king), and it will reduce memory usage. Also avoid using NURBS curves cause they don't import well into XSI from Maya/3DSMax, and SWBF2 doesn't support NURBS either (I don't see any in your stuff, just providing a friendly warning).
@FragMe: SWEEET!!!! A working DeathStar Elevator. That sooo shoulda been in the shipped maps. Trust a modder to do it right after all.
@RepSharpShooter: Very nice, done in Gmax or 3DS? I'd say you'd have to reduce polys quite abit before its usable in SWBF2, as 2000-2500 Polys is recomended for Characters, and around 500-2000 for props (which includes weapons).
@Death Commando: Can we get a wire of the Carbine and a view without the points. Plus you might want to reduce the number of faces on the stock if its for SWBF2. A 6-8 sided cylinder should do the trick. You can also simplify the handle abit as it doesn't need much detail (great for a high-end game, but in SWBF2 low-poly is king), and it will reduce memory usage. Also avoid using NURBS curves cause they don't import well into XSI from Maya/3DSMax, and SWBF2 doesn't support NURBS either (I don't see any in your stuff, just providing a friendly warning).
@FragMe: SWEEET!!!! A working DeathStar Elevator. That sooo shoulda been in the shipped maps. Trust a modder to do it right after all.
@RepSharpShooter: Very nice, done in Gmax or 3DS? I'd say you'd have to reduce polys quite abit before its usable in SWBF2, as 2000-2500 Polys is recomended for Characters, and around 500-2000 for props (which includes weapons).
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Caleb1117
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Re: Model showcase thread
Thanks.
Probably won't have animated doors, unless I manage to make some as a separate prop.
Or find a stock door that would work retextured... I have a few ideas.
Probably won't have animated doors, unless I manage to make some as a separate prop.
Or find a stock door that would work retextured... I have a few ideas.
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Death_Commando
Re: Model showcase thread
I think that i'm making progress


- Teancum
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Re: Model showcase thread
How is it that you can model like it's easy but not make a single texture? 
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Caleb1117
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Re: Model showcase thread
Real early in the process of making Foolis a tusken enclave.


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MandeRek
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Re: Model showcase thread
@Caleb1117 Nice model, like i always say with yours 
@DeathCommando These models are really great and very detailed... How do you do it? Is this because of the program you're using?
@DeathCommando These models are really great and very detailed... How do you do it? Is this because of the program you're using?
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Death_Commando
Re: Model showcase thread
@Teancum:I'm still searching for tuts
@MandeRek:I just have a pic with the carbine that i'm trying to create and its not the program its the modeler
@MandeRek:I just have a pic with the carbine that i'm trying to create and its not the program its the modeler
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The_Emperor
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Re: Model showcase thread
Caleb1117 wrote:Real early in the process of making Foolis a tusken enclave.
That'll be great when it's done
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MandeRek
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Re: Model showcase thread
@ DeathCommando Okay looks really nice! You are very skilled. If you would get this in XSI and learn to export correct with nulls etc., you might become one of the best modellers i know!
Hidden/Spoiler:
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Taivyx
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Re: Model showcase thread
That looks much better than mine, I must sayDeath_Commando wrote:I think that i'm making progress
How many poly's is it right now?
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Death_Commando
Re: Model showcase thread
I dont know realy but i'm trying to create thisTaivyx wrote:How many poly's is it right now?

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Penguin
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Re: Model showcase thread
HK416/ACOG/FLASH/STOCK
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Death_Commando
Re: Model showcase thread
Yeah.............the very same..... 
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Caleb1117
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Re: Model showcase thread
The almost complete Tusken Enclave.


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MandeRek
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Re: Model showcase thread
Oh nice Caleb
What i have forgotten or just don't know; in which map will it be included?
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Caleb1117
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Re: Model showcase thread
Foolis'es (?) or would it be correct to say Foolis's? Anyway the Kotor Tatooine map by Foolis
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MandeRek
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Re: Model showcase thread
I guess something like Foolis' KotOR Tatooine.... But great moddel! {at the moment i'm too lazy to read the credits and this is kind of off-topic:} Did you model for the conversion pack?
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Caleb1117
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Re: Model showcase thread
No, (would have been cool) but that was before I learned how to model.
I'm willing to bet 85% of the new conversion pack models and vehicles where made by Pyc0fred. (Official Developer extraordinaire)
In fact I Know that like all of the vehicles are.
I'm willing to bet 85% of the new conversion pack models and vehicles where made by Pyc0fred. (Official Developer extraordinaire)
In fact I Know that like all of the vehicles are.
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Caleb1117
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Re: Model showcase thread
Pardon the DP, heres some content though.

Just got it exported.

Just got it exported.
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MandeRek
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Re: Model showcase thread
Yeah, heard people ask for a "new pshycofred" or something... But i really think it looks great caleb! Really nice
