Model showcase thread

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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VF501
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Re: Model showcase thread

Post by VF501 »

@Caleb: Awesome work on the Enclave so far. I can't wait to see the finished product (will it have animated doors?).

@Death Commando: Can we get a wire of the Carbine and a view without the points. Plus you might want to reduce the number of faces on the stock if its for SWBF2. A 6-8 sided cylinder should do the trick. You can also simplify the handle abit as it doesn't need much detail (great for a high-end game, but in SWBF2 low-poly is king), and it will reduce memory usage. Also avoid using NURBS curves cause they don't import well into XSI from Maya/3DSMax, and SWBF2 doesn't support NURBS either (I don't see any in your stuff, just providing a friendly warning).

@FragMe: SWEEET!!!! A working DeathStar Elevator. That sooo shoulda been in the shipped maps. Trust a modder to do it right after all.

@RepSharpShooter: Very nice, done in Gmax or 3DS? I'd say you'd have to reduce polys quite abit before its usable in SWBF2, as 2000-2500 Polys is recomended for Characters, and around 500-2000 for props (which includes weapons).
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Re: Model showcase thread

Post by Caleb1117 »

Thanks. :)
Probably won't have animated doors, unless I manage to make some as a separate prop.
Or find a stock door that would work retextured... I have a few ideas.
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Re: Model showcase thread

Post by Death_Commando »

I think that i'm making progress
Image
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Re: Model showcase thread

Post by Teancum »

How is it that you can model like it's easy but not make a single texture? :runaway:
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Re: Model showcase thread

Post by Caleb1117 »

Real early in the process of making Foolis a tusken enclave.
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Re: Model showcase thread

Post by MandeRek »

@Caleb1117 Nice model, like i always say with yours ;)

@DeathCommando These models are really great and very detailed... How do you do it? Is this because of the program you're using?
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Re: Model showcase thread

Post by Death_Commando »

@Teancum:I'm still searching for tuts

@MandeRek:I just have a pic with the carbine that i'm trying to create and its not the program its the modeler 8)
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Re: Model showcase thread

Post by The_Emperor »

Caleb1117 wrote:Real early in the process of making Foolis a tusken enclave.
Image

That'll be great when it's done :D shove some simple wicker baskets and urns in :D That has got to be fun to fight in. Good job
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Re: Model showcase thread

Post by MandeRek »

@ DeathCommando Okay looks really nice! You are very skilled. If you would get this in XSI and learn to export correct with nulls etc., you might become one of the best modellers i know!
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I must say i don't know much moddelers
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Re: Model showcase thread

Post by Taivyx »

Death_Commando wrote:I think that i'm making progress
Image
That looks much better than mine, I must say
How many poly's is it right now?
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Re: Model showcase thread

Post by Death_Commando »

Taivyx wrote:How many poly's is it right now?
I dont know realy but i'm trying to create this
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Re: Model showcase thread

Post by Penguin »

HK416/ACOG/FLASH/STOCK
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Re: Model showcase thread

Post by Death_Commando »

Yeah.............the very same..... :yes:
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Re: Model showcase thread

Post by Caleb1117 »

The almost complete Tusken Enclave.
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Re: Model showcase thread

Post by MandeRek »

Oh nice Caleb :D What i have forgotten or just don't know; in which map will it be included?
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Re: Model showcase thread

Post by Caleb1117 »

Foolis'es (?) or would it be correct to say Foolis's? Anyway the Kotor Tatooine map by Foolis
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Re: Model showcase thread

Post by MandeRek »

I guess something like Foolis' KotOR Tatooine.... But great moddel! {at the moment i'm too lazy to read the credits and this is kind of off-topic:} Did you model for the conversion pack?
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Re: Model showcase thread

Post by Caleb1117 »

No, (would have been cool) but that was before I learned how to model.
I'm willing to bet 85% of the new conversion pack models and vehicles where made by Pyc0fred. (Official Developer extraordinaire)
In fact I Know that like all of the vehicles are.
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Re: Model showcase thread

Post by Caleb1117 »

Pardon the DP, heres some content though.
Image

Just got it exported. :D
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Re: Model showcase thread

Post by MandeRek »

Yeah, heard people ask for a "new pshycofred" or something... But i really think it looks great caleb! Really nice
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