Model showcase thread Part II

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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DarthD.U.C.K.
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Re: Model showcase thread Part II

Post by DarthD.U.C.K. »

nice otana fragme!
(a little bit lowpoly in my opinion)
are you going to texture it and if you texture it, do you want to texture mine too? :angel:
picture of mine
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fai222
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Re: Model showcase thread Part II

Post by fai222 »

Here is my third model. The Bolter Pistol from Warhammer 40K.
Offtopic: I got three questions:
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1. Is the nulls where they are supposed to be?
2. Does the gun point the right way?
3. I cant get this ingame. Im not good at odf editing so can someone tell me what I need to do to make this work?
The model
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DarthD.U.C.K.
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Re: Model showcase thread Part II

Post by DarthD.U.C.K. »

nice beginnermodel!!
if you want to know how to set up a gun, readTHIS tutorial
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Re: Model showcase thread Part II

Post by epm01 »

Awesome model! And Fragme that is so cool! I'd love to see that textured and ingame!
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fai222
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Re: Model showcase thread Part II

Post by fai222 »

DarthD.U.C.K. wrote:nice beginnermodel!!
if you want to know how to set up a gun, readTHIS tutorial
Thanks! I have been there but it doest say anything about setting up the weapon odf.
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Re: Model showcase thread Part II

Post by PsYcH0_]-[aMsT3r »

Great work fai222! My third model was something like a tweaked cube meant to look like a rock!

Yay! I get the last post in this topic I think!
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Re: Model showcase thread Part II

Post by redgroupclan »

Grev wrote: Today, we were trick or treating (never too old for free candy) and this kid jumps out at us with a chainsaw and a mask, 2 of my friends scream and I stand there, and then by the smell, I realize its a real chainsaw. Luckily it had no chain.
Lol

Nice beginners gun you have there :wink:
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fai222
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Re: Model showcase thread Part II

Post by fai222 »

Thanks for the response! It really makes me want to continue to model. :D
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Re: Model showcase thread Part II

Post by PsYcH0_]-[aMsT3r »

You should. :P. I love modeling. It's fun. Shouldn't this topic be locked now anyways? or have we got another page left? I MUST get the last post for some reason.
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Re: Model showcase thread Part II

Post by epm01 »

This is my model of a hovercraft...I haven't reduced polygons yet so theres alot. Anyway, I haven't really worked on this one for a bit now so I thought I'd try working on it again. The rotor on the back is rigged already.

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fai222
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Re: Model showcase thread Part II

Post by fai222 »

It looks very good! You might want to make the steering wheel a little bit more thin, but besides that it looks really cool! :thumbs:
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Re: Model showcase thread Part II

Post by epm01 »

Thanks, I've made the wheel thinner.
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Re: Model showcase thread Part II

Post by elfie »

Yeah, I really like it emp01. Now comes the texturing... :runaway:
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Re: Model showcase thread Part II

Post by woner11 »

It's fairly good. What I would recommend for next time though is using less individual shapes, is that what you call them in XSI? The basic shapes is what I'm aiming at. Use less of those mainly because it makes your models look smoother and all flowing together.
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fai222
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Re: Model showcase thread Part II

Post by fai222 »

:lol: :funny2: You can do anything else that to laugh!
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Anyone know how to edit the size of a object without doing it in XSI? If it is a way, please explain.
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Re: Model showcase thread Part II

Post by epm01 »

Thanks for the advice woner, I'll take that into consideration for my upcoming models.
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Re: Model showcase thread Part II

Post by MasterFang1 »

Hey Fai22 go into your weapons .option file and put
-scale 0.5
that would make it half size. Fool around with the -scale (number) and see what size works. :D . Hope this helps.
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Re: Model showcase thread Part II

Post by fai222 »

I dont have a .option. How do I create one?
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Re: Model showcase thread Part II

Post by FragMe! »

@fai222 you would need an msh.option file with the following in it:

-scale 0.25

to create one just use a text editor put the above line in it and save it as thenameofyourmodel.msh.option

Not that there is anything wrong with the size of the gun :funny2:

@DarthD.U.C.K I did have a higher poly front part but it didn't look right until I went back and looked at the reference picture and noticed I had the cockpit wrong anyway so here the the newer version with the cockpit the only thing textured so far just to show it off.
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