Model edit request

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Rends
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RE: Re - newing a small request

Post by Rends »

You don´t need XSI for doing this.

In the tree ODF file add under [Properties]

GeometryScale = 2.0

in the msh.option file (if it doesn´t have one create it) add

-scale 2.0

That´s all

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RE: Re - newing a small request

Post by Penguin »

that doesn't work well, it dissapears at random camera angles and distances
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Re: RE: Re - newing a small request

Post by Rends »

Penguin wrote:that doesn't work well, it dissapears at random camera angles and distances
wrong NearScene/Farscenerange settings?
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RE: Re: RE: Re - newing a small request

Post by Teancum »

Yeah that's an LOD issue.
RC-1290

Post by RC-1290 »

I started working on making a new tree, but I'm still trying all sorts of different techniques on making it believable. Give me a few weeks:P
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Re: RE: Re - newing a small request

Post by jangoisbaddest »

Teancum wrote:Yeah that's an LOD issue.
See, I tried tweaking those settings, but it still dissappeared. I've studied this problem for a while, and have come to the conclusion that the function that makes things dissappear when you're not looking at them still thinks it's at its normal scale. So when your camera leaves where the normal sized tree would stop, the whole thing dissappears. Anyway, I'm not trying to talk back or anything, but I would appriciate more insight into the matter so that I can correct this issue. Also, when scaled up, sometimes the texture doesn't match up with the geometry of the tree, and it looks funny. It would just be better all around to do it in XSI I think.
Rends wrote:
Penguin wrote:that doesn't work well, it dissapears at random camera angles and distances
wrong NearScene/Farscenerange settings?
I would appreciate a definition of what these settings mean, because I might screw up the map if I don't know what I'm doing :P
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RE: Re: RE: Re - newing a small request

Post by Teancum »

Yeah when I say LOD what I mean is that there's an LOD built into the model, and it doesn't get scaled.

Try adding -lodbias 100 to your .option file. It will make the bias more towards the hi-rez model.
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RE: Re: RE: Re - newing a small request

Post by sawyerdk9 »

Doesn't this also happen with the big Core ship in the geo assests. You'll look at out of the perephrial vision but head on its gone.
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Re: RE: Re: RE: Re - newing a small request

Post by EraOfDesann »

sawyerdk9 wrote:Doesn't this also happen with the big Core ship in the geo assests. You'll look at out of the perephrial vision but head on its gone.


Yup. Occasionally it won't have that problem though.
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Re: RE: Re: RE: Re - newing a small request

Post by Penguin »

Teancum wrote:Yeah when I say LOD what I mean is that there's an LOD built into the model, and it doesn't get scaled.

Try adding -lodbias 100 to your .option file. It will make the bias more towards the hi-rez model.
i tried that before and it diddn't work
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RE: Re: RE: Re: RE: Re - newing a small request

Post by jangoisbaddest »

Crap. Didn't for me, either. Tried both large and small values.
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RE: Re: RE: Re: RE: Re - newing a small request

Post by Teancum »

You could try adding -lodgroup bigmodel to your .option file. I'm not 100% on how -lodgroup works, but it's worth a try
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RE: Re: RE: Re: RE: Re - newing a small request

Post by Penguin »

tried that aswell a long time ago and it doesn't work
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