Halo based Blood Gulch map

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Sides

StarWars Sides(Can be finished in a day or two)
27
18%
Halo Sides(May not be finished for a LONG time, if ever)
127
82%
 
Total votes: 154
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Culvar
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Re: Halo Based Maps WIP

Post by Culvar »

Nova Hawk wrote:Wow, that looks almost the same as in Halo! Great job! But aren't they're going to be Spartans vs Elites and grunts?
Grunts would probably need a new skeleton.(Possibly Spartans and marines vs. elites though)
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Re: Halo Based Maps WIP

Post by Karnage »

I'll give my model to whoever wants to texture it. I tried to make it pretty accurate using reference images and whatnot.

Just ask me or PM me.
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Re: Halo Based Maps WIP

Post by VF501 »

Looking good Culvar. I have a Ghost nearly finished, should take about 1-2 weeks to finalize it (mostly UV layout and skinning it will take time).

Looks ugly now, but here it is with fin animations done, juts working on getting the Pilot anims ingame (currently using the Barc Pilot Anims, but they dont line up all the way with the model). Juts say if you want it.

Image
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Re: Halo Based Maps WIP

Post by Silas »

bases and ghost are looking pretty good guys. :thumbs: .
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Culvar
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Re: Halo Based Maps WIP

Post by Culvar »

VF501 wrote:Looking good Culvar. I have a Ghost nearly finished, should take about 1-2 weeks to finalize it (mostly UV layout and skinning it will take time). Juts say if you want it.
Thanks! It's almost impossible to find a non-ported one :)
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Re: Halo Based Maps WIP

Post by GangsterJawa »

Culvar wrote:Grunts would probably need a new skeleton.
Would not Yoda work? At least try you should.
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Re: Halo Based Maps WIP

Post by Culvar »

Maybe an ewok skeleton, but I don't know how to get it into XSI
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Re: Halo Based Maps WIP

Post by GangsterJawa »

Ewoks could work also, but Yoda seems to have a more appropriate build (i.e. not quite as fat, longer arms than ewoks)
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Re: Halo Based Maps WIP

Post by Fluffy_the_ic »

Well, you could just take the unit template beta and scale it down to your the grunt's size, seeing as that's EXACTLY what they did for Yoda.
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Re: Halo Based Maps WIP

Post by Culvar »

I'd need new anims. Also, yoda is too short and IDK if he has gun anims.
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Re: Halo Based Maps WIP

Post by DarthD.U.C.K. »

that doesnt matter, he can use every weapon (as hero_unit has approved)
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Re: Halo Based Maps WIP

Post by Culvar »

DarthD.U.C.K. wrote:that doesnt matter, he can use every weapon (as hero_unit has approved)
Yea but then he would crash(missing anim human_pistol or something like that)
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Re: Halo Based Maps WIP

Post by Nova Hawk »

Wow, that ghost looks nice so far! But I agree, it needs more texture and the lasers could be blue not red.
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Re: Halo Based Maps WIP

Post by Grev »

Psst... Jawa Anims
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Re: Halo Based Maps WIP

Post by GangsterJawa »

Why did I not think of that? :cpu:
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Culvar
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Re: Halo Based Maps WIP

Post by Culvar »

IDK how to get the jawa skeleton though.............
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Re: Halo Based Maps WIP

Post by Nova Hawk »

Lol, knew someone was gonna say that, I did.
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Re: Halo Based Maps WIP

Post by Fluffy_the_ic »

I'm pretty sure you can just put it with the human skeleton and then change its skeleto via ODF or whtever you change the skeleton with. and BTW, Yoda CAN use the gun anims and such, look at the gnomes in Battle of the Titans. Reskinned yoda, with all the normal anims. It doesn't matter; anims are automatically resized to the skeleton.
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Re: Halo Based Maps WIP

Post by Culvar »

Mesh needs enveloped to the skeleton.
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Re: Halo Based Maps WIP

Post by Teancum »

Just build its own skeleton, then the msh will deform correctly to whatever anims you set. (If I remember correctly)
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