Changin turrets ords

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trainmaster611
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Changin turrets ords

Post by trainmaster611 »

I looked for this everywhere in the ODF and I just can't find anything that would allow me to change what the turret shoots out. THere is no reference to an ord file anwhere :?
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RE: Changin turrets ords

Post by -_- »

Which one?
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RE: Changin turrets ords

Post by trainmaster611 »

spa1_prop_imp_shipturret

I defined its side so it does shoot at the enemy like its supposed to. But I plan on editing a few others too.
Hidden/Spoiler:
[code][GameObjectClass]

ClassLabel = "armedbuilding"
GeometryName = "spa1_prop_imp_shipturret.msh"

[Properties]

BUILDINGSECTION = "BODY"
GeometryName = "spa1_prop_imp_shipturret"
MapTexture = "shipturret_icon"
IconTexture = "HUD_all_lascannon_icon"
MapScale = "1.8"
HealthTexture = "HUD_kam_turret_icon"
ExplosionName = "spa2_prop_antenna_descruct_exp"
DestroyedGeometryName = "spa1_prop_imp_shipturret_dam1"

MaxHealth = "20000.0"
RespawnTime = "999999"

BUILDINGSECTION = "TURRET1"

Pilottype = "self"

TurretNodeName = "aimer_y"

PitchLimits = "-20 20"
YawLimits = "-30 30"

PitchTurnFactor = "0.0"

//FirstPerson = "com\comviewf;com_1st_cockpit_viewfinder"
ThirdPersonFOV = "65"
WeaponName = "spa1_weap_imp_shipturret"
WeaponAmmo = "0"

MaxTurnSpeed = "0.04"
MaxPitchSpeed = "0.04"
PitchRate = "0.04"
TurnRate = "0.04"
PCMaxPitchSpeed = "0.2"
PCMaxTurnSpeed = "0.2"
EyePointOffset = "0.0 6.2 -8.3"
TrackCenter = "0.0 15.0 -5.0"
TrackOffset = "0.0 -3.0 10.0"

TURRETSECTION = "TURRET1"

AimerNodeName = "aimer_x"
AimerPitchLimits = "-20 20"
AimerYawLimits = "-30 30"


BarrelNodeName = "spa2_prop_shipturret1_L_GunBarrel_ZaxisRecoil"
BarrelRecoil = "2.5"
FirePointName = "hp_LGun"

NextBarrel = "-"

BarrelNodeName = "spa2_prop_shipturret1_R_GunBarrel_ZaxisRecoil"
BarrelRecoil = "2.5"
FirePointName = "hp_RGun"
[/code]
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Re: RE: Changin turrets ords

Post by -_- »

trainmaster611 wrote:

Code: Select all

WeaponName           	= "spa1_weap_imp_shipturret"
WeaponAmmo          	= "0"
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RE: Re: RE: Changin turrets ords

Post by trainmaster611 »

Am I supposed to fill out the name of an _ord.odf file there? :?
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Post by MercuryNoodles »

No, that line calls the weapon odf, which has it's own ord file. Check that if you want to edit it. Is there something specific you're trying to do and need help with?

Let me guess: movie-canon heavy turbolasers, right? :P
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Post by trainmaster611 »

*Physic* :shock:

But you can simply specify a different ord.odf file right? :?

EDIT
I have a better idea, lets edit an easier turret first, all I want to do is change the explosion when it hits another object. Again I can't find anythign relating to an ord (I know there is something for the ord explosion though)
Hidden/Spoiler:
[code][GameObjectClass]
ClassLabel = "armedbuilding"
GeometryName = "rep_bldg_boxturret.msh"

[Properties]

BUILDINGSECTION = "BODY"

MapTexture = "turret_icon"
IconTexture = "HUD_all_lascannon_icon"

MapScale = "0.0"
HealthTexture = "HUD_kam_turret_icon"

GeometryName = "rep_bldg_boxturret"
ExplosionName = "imp_bldg_boxturret_exp"
DestroyedGeometryName = "rep_bldg_boxturret_chunk1"

MaxHealth = "2500.0"
RespawnTime = "120"

BUILDINGSECTION = "TURRET1"

Pilottype = "self"

TurretNodeName = "aimer_head"

PitchLimits = "-15 40"
YawLimits = "-180 180"

PitchTurnFactor = "0.0"

//FirstPerson = "com\comviewf;com_1st_cockpit_viewfinder"
ThirdPersonFOV = "65"
WeaponName = "imp_weap_bldg_boxturret"
WeaponAmmo = "0"

MaxTurnSpeed = "90.8"
MaxPitchSpeed = "90.8"
PitchRate = "90.0"
TurnRate = "90.5"
PCMaxPitchSpeed = "90.0"
PCMaxTurnSpeed = "90.0"
EyePointOffset = "0.0 6.2 -8.3"
TrackCenter = "0.0 8.0 5.0"
TrackOffset = "0.0 -3.0 10.0"

TURRETSECTION = "TURRET1"

AimerNodeName = "aimer_barrels"
AimerPitchLimits = "-15 40"
AimerYawLimits = "0 0"


BarrelNodeName = "barrel1"
BarrelRecoil = "0.5"
FirePointName = "hp_fire1"

NextBarrel = "-"

BarrelNodeName = "barrel2"
BarrelRecoil = "0.5"
FirePointName = "hp_fire2"

TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.6"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.6"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = "vehicle_equip"
TurretStartSound = ""
TurretStopSound = ""

FoleyFXGroup = "metal_foley"

DamageStartPercent = 50.0
DamageStopPercent = 30.0
DamageEffect = "com_sfx_vehiclespark"

DamageStartPercent = 30.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehiclespark"
DamageAttachPoint = "hp_spark_1"

////// Chunks //////////

CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "rep_bldg_boxturret_chunk2"
ChunkNodeName = ""
ChunkTerrainCollisions = "6"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.5 3.0"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "18.0"
ChunkUpFactor = "20.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"[/code]
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Post by -_- »

Dude. I already pointed to you what you need to edit. The _ord file relating to the weapon. If you still dont understand, then that's not my problem.
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Post by trainmaster611 »

All right I found it. I edited the ImpactEffect in the ord.odf file and made it something else (another effect name) and then I munged but it still is showing me the original impact effects :?
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Post by darthtrogsasea »

did you put dc: in the tur.lvl entry and did you put common in side and munge it
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Post by trainmaster611 »

Ok, well I it was a cis and a rep turret I edited so I put the dc: thing in the LUA in front of the rep.lvl and cis.lvl line. Was it supposed go only in front of the tur.lvl line? :?

-[EDIT]- You know what, just ignore this thread. I will probably just let it die unless I have more questions (I don't think so :roll: ).
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