Just so we're on the same page, here's the list of who's work I used and please feel free to correct me or tell me who I left out. The mind can only contain so much.
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Sky - Unknown as to who made it, but AQT helped me with it.
Service Truck (retextured) - Maveritchell
Venator Corridors, Corners, Ramps, and Doors - DarthD.U.C.K.
Endor Props and stuff - Pandemic and LucasArts of course.
Mustafar Corridors and stuff - Pandemic and LucasArts...again.
Eventual Sides That Will Be Used - AQT
An Imperial Crackdown team has been assembled to assault the Death Watch HQ on Endor in hoping that it will bring a sudden and dramatic decrease in overall crime rate within the galaxy. The team, assembled of Clone War veterans and some Elite Early Imperial troops, strike hard by Imperial LAAT/i command gunships and speeder bikes. The Death Watch put up a deadly fight and the fighting intensifies even more once Imperial troops infiltrate the outer bunker defenses and make their way inside to eliminate the Death Watch Overlord in command of said bunker.
Flaws in map that definately need to be attended to:
The corridors themselves look out of place due to different themes. It'd be great if someone reskinned some of these props to make it look more worn and as if the insides were made of concrete walls...some damaged, etc. References will be sent to whoever wants to help.
Some things need re-alignment, if you guys notice the little gaps in the picture. They will be realigned to fit properly, eventually.
I definately need to move some of the CP's and put them in better places. Once the bunker is more complete, a few CP's will be put in some of the more vital rooms/corridors within the bunker itself. Some gunships and stuff will be placed outside in the eventual uncapturable Imperial default spawn.
I also need to smooth out some of the terrain. Some places are wierd and pretty unnaturally steep.
Overall Map Progress (map wise): 55%















