Another Problemo Heroooh
Moderator: Moderators
-
{Hunter}.Rik-Jinn
Another Problemo Heroooh
Hi I have another quistion <lmao> I had this problem twice now but I know it is possible because JKempster did it. It's getting a map like Mos Eisley or Kashyyyk <the two I tried> In your data_*** map. Does anyone knows exactly how to do this or has a link wich will tell us. I hope so because I wan't to continue our {Hunter} Mos Eisley and I can't mod the map now and remaking Mos Eisley will take sooooo long. Hokay Help needed here Thank you.
-
Murdocr
RE: Another Problemo Heroooh
wrong forum, this should be a question in the modding forum.
-
{Hunter}.Rik-Jinn
-
{Hunter}.Rik-Jinn
Any way this is in progress m8 I'll show you the things we allready have for {Hunter}Mos Eisley gheghe :

that will be the map, some characters:
Some will be reskinned btw, because some arrnt evil enough <Colonel M-235 for example>






We don't know wich skins are going in the Assault and wich go to Conquest yet, but we are gonna make alot more Clone Commanders and stuff in a kinda Conquest/Assault and Other Jedi wich excist Like Aayla Padawan and Cloaked Obi-Wan and Cloaked Mace Windu but allso new ones like Barriss Oofee <or how you write her name> and Luminara Umdelli. so here you go some previews:


Our Dark Jedi Invicta but she issn't finished AT ALL. it's a shame cause she would look cool. thought see was created before the Talon sith tatoed skin of droidika 88 came out she's still cool i think <lmao>
This is our Dark Jedi Colonel M-235 he issn't evil at all but there are still a couple of people on his skin <they are dutch> so that will take a time ghagaha we dutch take time and time gheghe. Any way I was trying to create my own Mos Eisley just like the first picture <wich is made by JKempter, another modder of my clan wich is in this project>and hes on vacation. So still the question does ANY one knows how to do this ?
that will be the map, some characters:
Some will be reskinned btw, because some arrnt evil enough <Colonel M-235 for example>

We don't know wich skins are going in the Assault and wich go to Conquest yet, but we are gonna make alot more Clone Commanders and stuff in a kinda Conquest/Assault and Other Jedi wich excist Like Aayla Padawan and Cloaked Obi-Wan and Cloaked Mace Windu but allso new ones like Barriss Oofee <or how you write her name> and Luminara Umdelli. so here you go some previews:
Our Dark Jedi Invicta but she issn't finished AT ALL. it's a shame cause she would look cool. thought see was created before the Talon sith tatoed skin of droidika 88 came out she's still cool i think <lmao>
This is our Dark Jedi Colonel M-235 he issn't evil at all but there are still a couple of people on his skin <they are dutch> so that will take a time ghagaha we dutch take time and time gheghe. Any way I was trying to create my own Mos Eisley just like the first picture <wich is made by JKempter, another modder of my clan wich is in this project>and hes on vacation. So still the question does ANY one knows how to do this ?
-
Sniper_eye
- Rebel Warrant Officer

- Posts: 306
- Joined: Sun Apr 02, 2006 6:36 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Somewhere I should know
- Contact:
-
{Hunter}.Rik-Jinn
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
I'm not sure if someone else moved your other topic here, but I moved it back to modding because it's a modding question.{Hunter}.Rik-Jinn wrote:Why then ? last time I did this on Modding then they moved me to here.
If it's a question or a finding concerning modding, it goes in the SWBF2 Modding forum. If you're showcasing something, it goes here.
*MOVED*
-
Rekubot
- Jedi

- Posts: 1080
- Joined: Wed Apr 05, 2006 12:34 pm
- Projects :: No Mod project currently.
- xbox live or psn: Rekubot
- Location: UK
-
{Hunter}.Rik-Jinn
Well I don't know what kinda stuff they are talking about in that documentation for god sake.
it's too hard for me too understand can't any1 just say how its been done like you just go to your odf and change that to red <it aint that easy allready tried 15000 times> please cause the documentation is too hard to understand for a dutch guy like me
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
-
{Hunter}.Rik-Jinn
Allready did that. man look at this:
Mauls odf:
[WeaponClass]
ClassLabel = "melee"
ClassParent = "com_weap_inf_lightsaber"
[Properties]
GeometryName = "cis_weap_inf_doublesabre"
ComboAnimationBank = "human_sabre melee cis_hero_darthmaul"
NumDamageEdges = "3"
FirePointName = "hp_fire1"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
LightSaberTexture = "redlightsabre"
LightSaberTrailColor = "255 0 0 128"
FirePointName = "hp_fire2"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
LightSaberTexture = "redlightsabre"
LightSaberTrailColor = "255 0 0 128"
AttachedFirePoint = "bone_l_calf 1.0 0.0 0.0 0.35 0.0 0.0"
DamageEdgeLength = "0.5"
DamageEdgeWidth = "0.1"
Then you have aayla's :
[WeaponClass]
ClassLabel = "melee"
ClassParent = "com_weap_inf_lightsaber"
[Properties]
GeometryName = "rep_weap_inf_lightsabre"
ComboAnimationBank = "human_sabre melee rep_hero_aalya"
NumDamageEdges = "2"
OffhandFirePointName = "hp_fire hp_weapons"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
LightSaberTexture = "greenlightsabre"
LightSaberTrailColor = "82 255 7 128"
OffhandGeometryName = "rep_weap_aalya_lightsabre"
OffhandFirePointName = "hp_fire_lightsabre"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
LightSaberTexture = "bluelightsabre"
LightSaberTrailColor = "7 85 255 128"
Then I turned aayla's saber into this:
[WeaponClass]
ClassLabel = "melee"
ClassParent = "com_weap_inf_lightsaber"
[Properties]
GeometryName = "rep_weap_inf_lightsabre"
ComboAnimationBank = "human_sabre melee rep_hero_aalya"
NumDamageEdges = "2"
OffhandFirePointName = "hp_fire hp_weapons"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
LightSaberTexture = "redlightsabre"
LightSaberTrailColor = "255 0 0 128"
OffhandGeometryName = "rep_weap_aalya_lightsabre"
OffhandFirePointName = "hp_fire_lightsabre"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
LightSaberTexture = "redlightsabre"
LightSaberTrailColor = "255 0 0 128"
I even copyd all msh's odf's req's and effects from side/cis to side/rep so it can't be something that they can't load it because it ain't in there side folder.. so whats wrong how should it be ?? cause it makes me crash
Mauls odf:
[WeaponClass]
ClassLabel = "melee"
ClassParent = "com_weap_inf_lightsaber"
[Properties]
GeometryName = "cis_weap_inf_doublesabre"
ComboAnimationBank = "human_sabre melee cis_hero_darthmaul"
NumDamageEdges = "3"
FirePointName = "hp_fire1"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
LightSaberTexture = "redlightsabre"
LightSaberTrailColor = "255 0 0 128"
FirePointName = "hp_fire2"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
LightSaberTexture = "redlightsabre"
LightSaberTrailColor = "255 0 0 128"
AttachedFirePoint = "bone_l_calf 1.0 0.0 0.0 0.35 0.0 0.0"
DamageEdgeLength = "0.5"
DamageEdgeWidth = "0.1"
Then you have aayla's :
[WeaponClass]
ClassLabel = "melee"
ClassParent = "com_weap_inf_lightsaber"
[Properties]
GeometryName = "rep_weap_inf_lightsabre"
ComboAnimationBank = "human_sabre melee rep_hero_aalya"
NumDamageEdges = "2"
OffhandFirePointName = "hp_fire hp_weapons"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
LightSaberTexture = "greenlightsabre"
LightSaberTrailColor = "82 255 7 128"
OffhandGeometryName = "rep_weap_aalya_lightsabre"
OffhandFirePointName = "hp_fire_lightsabre"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
LightSaberTexture = "bluelightsabre"
LightSaberTrailColor = "7 85 255 128"
Then I turned aayla's saber into this:
[WeaponClass]
ClassLabel = "melee"
ClassParent = "com_weap_inf_lightsaber"
[Properties]
GeometryName = "rep_weap_inf_lightsabre"
ComboAnimationBank = "human_sabre melee rep_hero_aalya"
NumDamageEdges = "2"
OffhandFirePointName = "hp_fire hp_weapons"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
LightSaberTexture = "redlightsabre"
LightSaberTrailColor = "255 0 0 128"
OffhandGeometryName = "rep_weap_aalya_lightsabre"
OffhandFirePointName = "hp_fire_lightsabre"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
LightSaberTexture = "redlightsabre"
LightSaberTrailColor = "255 0 0 128"
I even copyd all msh's odf's req's and effects from side/cis to side/rep so it can't be something that they can't load it because it ain't in there side folder.. so whats wrong how should it be ?? cause it makes me crash
-
{Hunter}.Rik-Jinn
-
Hebes24
- Sith Master

- Posts: 2594
- Joined: Sat Jun 03, 2006 5:15 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: In An Epic Space Battle!
- Contact:
