RAS Prosecutor: Hangars - Released!

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Lephenix
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Re: RAS Prosecutor: Hangars - Beta Applications Deadline 10/

Post by Lephenix »

Twilight_Warrior wrote:
Hidden/Spoiler:
Though, having already alpha tested this, I don't need a resumè. Mwahahahaha.
Same 8) .
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Re: RAS Prosecutor: Hangars - Beta Applications Deadline 10/

Post by DarthD.U.C.K. »

like we said earlier, we are using Vf501s awesome dc17m models. originally however they used the stock textures from rc and we could keep it that way. therefore ande reuved them and made a new, totally great skin for all three dc17s, with specularmap

here is a render of the blaster and sniper variant:
Hidden/Spoiler:
Image
and here are all three variants ingame, first and third person (please scroll horizontally):
Hidden/Spoiler:
Image
Image
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Re: RAS Prosecutor: Hangars - Beta Applications Deadline 10/

Post by SpartanA259 »

Wow those are awesome. Really great job. :thumbs:
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Re: RAS Prosecutor: Hangars - Beta Applications Deadline 10/

Post by Cerfon Rournes »

SpartanA259 wrote:Wow those are awesome. Really great job. :thumbs:
I agree.
The texture is amazing, great work ANDE!
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Re: RAS Prosecutor: Hangars - Beta Applications Deadline 10/

Post by ShadowWing »

DarthD.U.C.K. wrote:
ShadowWing wrote:Is having made a mod/map/asset a pre-requisite for beta testing for this map?
its not necessary to have released a map or something similiar but you should definitelly have a good knowledge of the game mechanics and gameplay.
Ok then, I'm applying for a position for beta testing.

I have beta tested for:
-Crater Battle- by CressAlbane
-Skeletor's Mod (BFSM)- by Skeletor
(none of these mods have been released yet)

I also keep an eye out for small details.
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Re: RAS Prosecutor: Hangars - Beta Applications Deadline 10/

Post by Fiodis »

The textures look awesome. One thing I've always wanted to ask; how do you make that thin white outline around the edges of polies? I understand how to stamp the UVs onto an image, but just applying an edge glow to them doesn't look nearly as good, somehow.

Also, out of curiosity, what size are the weapon textures? If you don't mind my asking, that is.
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Re: RAS Prosecutor: Hangars - Beta Applications Deadline 10/

Post by THEWULFMAN »

Fiodis wrote:One thing I've always wanted to ask; how do you make that thin white outline around the edges of polies? I understand how to stamp the UVs onto an image, but just applying an edge glow to them doesn't look nearly as good, somehow.


I don't know how they do it, but I can guess given I've done it myself. It's a part of the texture itself, which can be difficult to achieve depending on what program you are using. If you use Photoshop CS5, then you could probably import the model to photoshop and it can probably add the lines for you. I personally use GIMP, and just add the lines to the texture itself.


The textures do look awesome. :P
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Re: RAS Prosecutor: Hangars - Beta Applications Deadline 10/

Post by Fiodis »

THEWULFMAN wrote:It's a part of the texture itself
Well, yes, I thought that was a given - I was talking about texturing.
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Re: RAS Prosecutor: Hangars - Beta Applications Deadline 10/

Post by THEWULFMAN »

Fiodis wrote:
THEWULFMAN wrote:It's a part of the texture itself
Well, yes, I thought that was a given - I was talking about texturing.
:lol:
Fail on my part. Well I can't say how it would be done with CS5, since I prefer GIMP anyway. I add the lines by selecting that part of the texture, then increasing it's brightness. Then I use the "Healing Tool" to smudge the light and dark parts together to make it blur together. Since I use the Healing Tool, I can select part of the texture that I don't want to blend together, perferbly part of the texture with a lot of "bumpiness" to it. That way I can keep the texture looking seamless when I blend the light and dark parts together.

It's really hard to try to describe it via text. Maybe sometime we can use Join.Me and I can just show you what I mean.
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Re: RAS Prosecutor: Hangars - Beta Applications Deadline 10/

Post by Fiodis »

I'm sorry, AQT - I hadn't meant to drive this off-topic. Forget I mentioned it.
I still would like to know the texture size, though. :P I thought I read Duck posting that it was 1024p^2 for texturing, then shrunken to 512p^2 for munging?
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Re: RAS Prosecutor: Hangars - Beta Applications Deadline 10/

Post by Marth8880 »

Now for the second portion of this interview. 8) You should choose me to beta test because I am holding your family hostage and-- oh, wait...

but4srs, I feel I am eligible for beta testing because:
  • I have over a year and a half of experience modding,
  • never do I beta test solely to get to play before everybody else,
  • I have AQT added as a friend on Xfire (lol, our conversations) which makes for quick and easy reports,
  • I am good at finding tiny, unnoticeable glitches, etc., and
  • I have previous experience beta testing maps and mods, including THEWULFMAN's TCW mod; and I spent almost an entire year beta testing Pioneer Trails, constantly killing out virtually every single problem and improving every aspect as much as possible.
Sovereign's specs wrote:-Manufacturer: MICRO-STAR INTERNATIONAL CO.,LTD (built by me)
-Processor: Intel Pentium E5300 2.60GHz 2M L2 Cache 800MHz LGA775
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Sovereign can run Star Wars Battlefront with every setting set to high and the LOD and View Distance parameters set to 99 (the sliders for some reason don't go to 100) with a frame rate of >40; Sovereign can also run the game with anti-aliasing's multiplier at 2, but I usually don't so I can have the best frame rate.

As you can clearly see, I have a fantastic testing environment: I have a 5.1 channel surround (note that this includes a subwoofer for low end sweeteners) high-fidelity (not including full range speakers) sound rig set up and connected to a 24-bit sound card, a large monitor making it so I can easily pinpoint small graphical glitches, and I am able to run the game flawlessly.
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Re: RAS Prosecutor: Hangars - Beta Applications Deadline 10/

Post by DarthD.U.C.K. »

Fiodis wrote:Also, out of curiosity, what size are the weapon textures? If you don't mind my asking, that is.
its 1024px ingame but ande made it originally in 2048px. ande (and i) paint the scratches along the edges by hand.
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Re: RAS Prosecutor: Hangars - Beta Applications Deadline 10/

Post by THEWULFMAN »

DarthD.U.C.K. wrote:ande (and i) paint the scratches along the edges by hand.

Yeah well you guys have tablets, I do not. :P
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Re: RAS Prosecutor: Hangars - Beta Applications Deadline 10/

Post by VF501 »

THEWULFMAN wrote:
DarthD.U.C.K. wrote:ande (and i) paint the scratches along the edges by hand.

Yeah well you guys have tablets, I do not. :P
Mouse works just fine for edge work on textures like that :P

Did this texture with a mouse before I got my tablet.
Hidden/Spoiler:
Image
Nice. Ande did great work redoing the texture on the old DC-17m.
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Re: RAS Prosecutor: Hangars - Beta Applications Deadline 10/

Post by ANDEWEGET »

Thanks for the positive comments!

I painted the edge highlights with a hard/sharp round brush with 7-20 or so %. Its way more fun with a tablet but its definitely possible with a mouse, too. ;) All uvs(except for the glowing parts) are on one texture(I forgot why)so 1024^2 for everything. It generally is a good idea to create your textures(models sometimes, too) at a higher resolution, you can always scale down but not scale up.

I did some major cleaning on the models btw. Maybe this was due to the conversion process but the model had loads of unnecessary and weird polygons which had no point at all.
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Re: RAS Prosecutor: Hangars - Beta Applications Deadline 10/

Post by naru1305 »

wow, these textures are AMAZING! great work on this :faint:
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Re: RAS Prosecutor: Hangars - Beta Applications Deadline 10/

Post by Anakin »

I can only agree that's Awesome.

can you maybe add this glowing parts of the HUD to the Visor??
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Re: RAS Prosecutor: Hangars - Beta Applications Deadline 10/

Post by RevanSithLord »

DarthD.U.C.K. wrote:like we said earlier, we are using Vf501s awesome dc17m models. originally however they used the stock textures from rc and we could keep it that way. therefore ande reuved them and made a new, totally great skin for all three dc17s, with specularmap

here is a render of the blaster and sniper variant:
Hidden/Spoiler:
Image
and here are all three variants ingame, first and third person (please scroll horizontally):
Hidden/Spoiler:
Image
Image
I am without words regarding this masterpiece. That's just... :eek:

BF2 is practically unrecognizable from what you guys are doing. Fantastic job! :D
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Re: RAS Prosecutor: Hangars - Beta Applications Deadline 10/

Post by AQT »

Thanks to everyone that had applied! We have chosen our testers now after much consideration, and they are:
  • The Nasal Abyss
  • acryptozoo
  • agentsmith38
  • Null_1138
  • Locutus
  • Marth8880
Guaranteed Testing Spot:
  • Maveritchell
  • THEWULFMAN
  • RevanSithLord
  • naru1305
Returning Alpha Testers:
  • Cerfon Rournes
  • Fiodis
  • Jaspo [Pending]
  • kinetosimpetus
  • Lephenix
  • Lagomorphia [Missing in Action]
  • MetalcoreRancor
  • Twilight_Warrior
  • VF501
  • Xavious [Pending]
The beta will be sent out some time soon, so please hang on for a bit. :)
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Re: RAS Prosecutor: Hangars - Beta Applications Deadline 10/

Post by Cerfon Rournes »

AQT wrote:
  • Cerfon Rournes
The beta will be sent out some time soon, so please hang on for a bit. :)
:D
Take all the time you need.
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