Well done, Rep. Can't wait to get home and check this out.RepSharpshooter wrote:Unofficial Star Wars Battlefront II 1.2 Patch
Download
To install, run installer; to uninstall, run uninstaller on start menu. If you don't like the hud, run GET_RID_OF_HUD.bat in Star Wars Battlefront II\GameData\DATA\ No need to move lvls, it won't delete your original lvls, it will rename them out of the way. You can still use Zerted's common.lvl for freecam, an ingame.lvl with fakeconsole is on the way (60% done).
Note: if you downloaded this before Saturday March 8, 2008 @ 10:45 A.M EST, please download THIS and paste these two lvl's in Star Wars Battlefront II\GameData\DATA\FPM\REP\ Thank you!
Abstract:
This "patch" (technically is a mod) will overhaul some of the game's assets, while keeping online compatibility with the previous version. This is basically just meant to clean up some of the mess Pandemic left behind as they rushed to get the game out. Some of the main changes are the new hud, new weapons, accurate chunk models, skin fixes, and extra effects (such as environment mapping). Hopefully this will make the game a more enjoyable and immersing experience when playing offline or online (it remains compatible online while still offering a variety of new features for gameplay).
FAQ
Does it work online?
Yes.
How do I install it?
Run the installer exe and make sure the filepath points to your \Star Wars Battlefront II\GameData\DATA folder.
Does it work with other mods?
It'll work with mod maps, the Conversion Pack, and possibly the +123. It however will not work with mods similar in nature to BFX.
I hate the hud.
So go to \Star Wars Battlefront II\GameData\DATA and run GET_RID_OF_HUD.bat It will revert it back to the original shipped hud. If you change your mind, run RESTORE_HUD.bat in the same place.
Why didn't you add new weapons/units?
That would crash your game online, which is not good. So I was limited to certain things that I could do.
Why didn't you _______?
There are some things that would ruin online compatibility, and others I just didn't have the time to address. Keep in mind that this is a "hobby," and required hundreds of hours on my part to produce.
Patch Contents:
Image Gallery
General Visual Gameplay ChangesNew Weapon Models
- New HUD
- Implemented a new mine effect, which lags less online.
- Spark texture is now more towards white, not orange.
- Added wind to cloth, capes flutter.
- Added cockpits from BF1.
- Tweaked laser textures, and increased lighting radius.
- Voice over errors mostly gone from the modtool log (modders only).
Changed Units
- EE-3 Rifle
- T-21 Rifle
- Westar 34 Pistol
- Leia's Sporting Blaster
- Arc Caster
- Sonic Pistol
- DH-17 Pistol
- A280 Rifle
- A290 Rifle
- Kylan Pistol
- DC-15s Carbine
- DC-15s Commando Pistol
- DC-15 (from a JKA mod)
- DC-15 Shotgun
- E-11 Shotgun
- Flechette Shotgun
- ACP Shotgun
- Accurate lightsabers
- DL-19
- DC-17 Pistol
- ARC Rifle
- 501st Commander is now accurate to Episode III.
- 1st person views for 501st are completely corrected.
- New skins for all Republic troops.
- Glitch in Obi-Wan's cloth texture fixed.
- SBD is reflection-mapped (is shiney).
- Stormtrooper is reflection-mapped (is shiney).
- SBD chunks are fixed
- Magnaguard chunks are fixed
- Droideka has new sheild texture.
- Jango Fett has a new skin and jetpack effect.
- Boba Fett has a new jetpack effect.
- Changed Imperial Officer to Fleet officer.
- Changed Imperial Engineer to the tank gunner (the former imperial officer).
- Added a cape to the magnaguard.
- Clone Marine added for Space mode
Credits:
RepSharpshooter - Asset creation/overall mod compilation
Syth - Jango and accessories, big help
GCMOD Team - Weapon models
Pahricida - dc15 rifle
OOM-9 - dc15s
Fragme! - commando pistol fixed it at least from ML Kashyyyk,
Jawa Killer - ML kashyyk assets with help from dragonum
Maveritchell - Much needed help
Trainmaster611 - less laggy mine effect
Broken_Hope - Saber hilts
Challenger - Marine skin
MasterSaitek009 - Fixed dooku
Commander_Keller - 501st first person skins
Conversion Pack - RC pistol
THIS MOD IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
SWBFIIv1.2 Unofficial Patch - Full Release
Moderator: Moderators
- Maveritchell
- Jedi Admin

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Re: SWBFIIv1.2 Unofficial Patch - Full Release
Mav, added quote because first post is gone, -RS
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(Edwinator)
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Re: SWBFIIv1.2 Unofficial Patch - Full Release
This may be one of the finest pieces of modding I have ever seen.
This is going to be remembered for a long, long time.
Thanks for all your hard work Rep!
This is going to be remembered for a long, long time.
Thanks for all your hard work Rep!
- Challenger33
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Re: SWBFIIv1.2 Unofficial Patch - Full Release
It's a shame I have to turn off my laptop now; I'll be trying this as soon as I have any free time (tomorrow).
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(Edwinator)
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Re: SWBFIIv1.2 Unofficial Patch - Full Release
Wait a second, I've been trying the patch, and it is not working. If I load a map online or on instant action, my game crashes to the desktop.
What is wrong?
What is wrong?
- trainmaster611
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Re: SWBFIIv1.2 Unofficial Patch - Full Release
This version was a lot more stable 
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Death_Commando
Re: SWBFIIv1.2 Unofficial Patch - Full Release
Well done,Rep
Cant wait to play it now
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Aman/Pinguin
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Re: SWBFIIv1.2 Unofficial Patch - Full Release
Finally. Installing now, I'm sending this link to alot of people.
It's so awesome.
- DarthD.U.C.K.
- Master of the Force

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Re: SWBFIIv1.2 Unofficial Patch - Full Release
thank you, this patch is great!
but why are assajj and kit gone?
but why are assajj and kit gone?
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Aman/Pinguin
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Re: SWBFIIv1.2 Unofficial Patch - Full Release
The first person of the commander is still wrong.
- Thunder
- Lieutenant Colonel

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Re: SWBFIIv1.2 Unofficial Patch - Full Release
there no cokpits for me 
- Fluffy_the_ic
- Hoth Battle Chief

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Re: SWBFIIv1.2 Unofficial Patch - Full Release
I think there's a small (or maybe kinda big) compatibility problem. I think he may have been talking about Alderaan assault, 'cuz when I play there, it's luke, obi, han, and chewie vs jango, boba, anakin, and maul. Not kidding. It's a little deprssing.RepSharpshooter wrote:Lol, forgot the FPM/REP/lvl's HERE: http://files.filefront.com/REP1stperson ... einfo.htmlAman/Pinguin wrote:The first person of the commander is still wrong.
Put these in: Star Wars Battlefront II\GameData\DATA\_LVL_PC\FPM\REP\
Only the ones from BF1, xwing, ywing, tie fighters.Thunder wrote:there no cokpits for me
DarthD.U.C.K. wrote:thank you, this patch is great!
but why are assajj and kit gone?
Cause they were never there? That's been moved more towards the conversion pack, which is compatible with this.
You only had the shipped lvls in? Is your game somehow different than the standard one? Also check GameData\DATA\_LVL_PC\ for an ingame.lvl, likewise go to \SIDE\ and check to make sure there's the all, cis, imp, and rep lvls.(Edwinator) wrote:Wait a second, I've been trying the patch, and it is not working. If I load a map online or on instant action, my game crashes to the desktop.
What is wrong?
EDIT: Munging a new, NO-HUD, ingame.lvl, for those that really oppose it.
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RepSharpshooter
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Re: SWBFIIv1.2 Unofficial Patch - Full Release
That's the conversion pack, right? Hmm, I'll have to check to see if Teancum overwrote some of the same lvls. He said it would be compatible though.
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RepSharpshooter
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Re: SWBFIIv1.2 Unofficial Patch - Full Release
New installer uploaded, which automatically fixes the rep 1st person views, and includes a bat to remove the hud called GET_RID_OF_HUD.bat.
Teancum says that fisto and asajii are both in heroes.lvl. So I don't know why mine would affect that at all.
I modified:
Teancum says that fisto and asajii are both in heroes.lvl. So I don't know why mine would affect that at all.
I modified:
- rep.lvl
- repshell.lvl
- cis.lvl
- cisshell.lvl
- imp.lvl
- impshell.lvl
- all.lvl
- allshell.lvl
- ingame.lvl
- repcomm.lvl
- reptroop.lvl
- Teancum
- Jedi Admin

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Re: SWBFIIv1.2 Unofficial Patch - Full Release
For anyone who has that issue, if you can run BF2_modtools.exe and post the log in the Phoenix 1.8.4 release thread that'd be great.
I'm looking into the issue. Rep's mod rocks hardcore and together we think these mods would make SWBF2 all it should have been, so I'll fix it no matter what.
I'm looking into the issue. Rep's mod rocks hardcore and together we think these mods would make SWBF2 all it should have been, so I'll fix it no matter what.
- Delta 47
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Re: SWBFIIv1.2 Unofficial Patch - Full Release
Great to see its out, thanks! 
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Dymon
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Re: SWBFIIv1.2 Unofficial Patch - Full Release
really nice work 
2 questions:
-have you fixed the position of the hud for higher screen modes than 768*1024?
-wouldn't using zerted's files causing floating icons for your weapon models?
2 questions:
-have you fixed the position of the hud for higher screen modes than 768*1024?
-wouldn't using zerted's files causing floating icons for your weapon models?
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Xavious
- Sith Master

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Re: SWBFIIv1.2 Unofficial Patch - Full Release
Yes, he did.Dymon wrote:-have you fixed the position of the hud for higher screen modes than 768*1024?
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AQT
- Gametoast Staff

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Re: SWBFIIv1.2 Unofficial Patch - Full Release
RepSharpshooter, this patch is great! I'm liking the new improved sides and all the minor details. The new HUD is still good. 
And also, about that supposedly hero assault issue that was reported by only one person, this issue does not appear on my machine at all. Don't go through all the trouble finding a non-existing bug.
And also, about that supposedly hero assault issue that was reported by only one person, this issue does not appear on my machine at all. Don't go through all the trouble finding a non-existing bug.
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Achronos-117
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Re: SWBFIIv1.2 Unofficial Patch - Full Release
The clone hands look awesome! Heres a few gripes I have though:
-The award weapons are all pink, even though canonically, none of those guns fire pink rounds.
-The ARC Trooper's arms don't have that weird mechanical device you see in its third person model.
-You should change the clones' blaster effects, I think only the imperial blasters are the ones that don't require changes to look more accurate to the movie.
-Dooku looks kinda of low-res
-The award weapons are all pink, even though canonically, none of those guns fire pink rounds.
-The ARC Trooper's arms don't have that weird mechanical device you see in its third person model.
-You should change the clones' blaster effects, I think only the imperial blasters are the ones that don't require changes to look more accurate to the movie.
-Dooku looks kinda of low-res
- DarthD.U.C.K.
- Master of the Force

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Re: SWBFIIv1.2 Unofficial Patch - Full Release
i noticed too that dooku is very undetailed (wrong skinn i think)
But AWESOME PATCH!
But AWESOME PATCH!
