1: Use Blender to convert it to VRML 97 (.wrl), which I can then convert to .msh with Tipam's Msh Viewer.
2: Convert it to .obj using Blender, then hope someone can turn it to .xsi and then to .msh .
3: Import it to 3DS Max, but I've haven't even gotten that far before it crashes.
The problem is, I've successfully done it using the 1st method, but it has no textures (I've confirmed that the .dae itself does have them). Its just white, and there are (to my knowledge) no textures referenced in the .wrl . The second method gives me a 1 KB file
I have no experience with hex editing whatsoever.
Which method should I be using, what downloads / plugins do I need, and how do I reference textures in the end result?




