Alpha channels in Paint.net?

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
SkinnyODST
Lieutenant Colonel
Lieutenant Colonel
Posts: 545
Joined: Mon Jul 04, 2016 10:56 pm
Location: My other account
Contact:

Alpha channels in Paint.net?

Post by SkinnyODST »

I am trying to skin the CIS in Paint.net (photo editor) and it is different from Gimp, does anyone know how to do it? There is an option in the "Effects/Stylise" tab called "Relief" and that seems to fix the opacity issue but you have to change it back don`t you? I don`t know how to do that
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: Alpha channels in Paint.net?

Post by Anakin »

paint.net cannot handle alpha without plugin.
Samee3
First Lance Corporal
First Lance Corporal
Posts: 123
Joined: Sun Jul 05, 2015 5:07 pm
Projects :: BF2 Refresh Mod
Games I'm Playing :: Empire at War
xbox live or psn: VaporousFern310
Location: California, USA

Re: Alpha channels in Paint.net?

Post by Samee3 »

Yeah, like Anakin says, Paint.net does not handle alpha without a plugin. And if you try saving TGA files from PDN, you will find that VisualMunge will not accept them.
In other words: use GIMP.
SkinnyODST
Lieutenant Colonel
Lieutenant Colonel
Posts: 545
Joined: Mon Jul 04, 2016 10:56 pm
Location: My other account
Contact:

Re: Alpha channels in Paint.net?

Post by SkinnyODST »

No it works, I skinned the clones fine, but can you give me a link to the plugin? I know exactly how to use paint.net and I'm really good with it so I'd really like to use it to skin everything
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: Alpha channels in Paint.net?

Post by Anakin »

Samee3 wrote:Yeah, like Anakin says, Paint.net does not handle alpha without a plugin. And if you try saving TGA files from PDN, you will find that VisualMunge will not accept them.
In other words: use GIMP.
tga from PDN works fine with paint.net. But i had some problems with the "new" tga format. but i don't know if it was pse or paint.net
Samee3
First Lance Corporal
First Lance Corporal
Posts: 123
Joined: Sun Jul 05, 2015 5:07 pm
Projects :: BF2 Refresh Mod
Games I'm Playing :: Empire at War
xbox live or psn: VaporousFern310
Location: California, USA

Re: Alpha channels in Paint.net?

Post by Samee3 »

Anakin wrote:
Samee3 wrote:Yeah, like Anakin says, Paint.net does not handle alpha without a plugin. And if you try saving TGA files from PDN, you will find that VisualMunge will not accept them.
In other words: use GIMP.
tga from PDN works fine with paint.net. But i had some problems with the "new" tga format. but i don't know if it was pse or paint.net
Whenever I try to use it to edit BF2 textures, :cpu:
I must be doing something wrong.........

And for the plugin(s): http://forums.getpaint.net/index.php?/f ... hing-only/
There may be some trial and error involved.
SkinnyODST
Lieutenant Colonel
Lieutenant Colonel
Posts: 545
Joined: Mon Jul 04, 2016 10:56 pm
Location: My other account
Contact:

Re: Alpha channels in Paint.net?

Post by SkinnyODST »

The link just takes me to the plugins list, what`s the actual plugin called?
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: Alpha channels in Paint.net?

Post by Anakin »

upload the file please. and if there is any, the error message
SkinnyODST
Lieutenant Colonel
Lieutenant Colonel
Posts: 545
Joined: Mon Jul 04, 2016 10:56 pm
Location: My other account
Contact:

Re: Alpha channels in Paint.net?

Post by SkinnyODST »

Upload the file? I don`t get any error messages or anything, I can skin them but they look weird because I can`t revert it back to it`s original state
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: Alpha channels in Paint.net?

Post by Anakin »

OK so show us a screen shot of the weird looking unit ingame and upload (e.g. to dropbox) your tga file and maybe the msh file, too.
Post Reply