SWBF Series Model Showcase Thread v4.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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ANDEWEGET
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Re: SWBF Series Model Showcase Thread v4.0

Post by ANDEWEGET »

I look forward to the texture. Good Job!
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Re: SWBF Series Model Showcase Thread v4.0

Post by Redline »

Mario go-kart
well, it looks the kart out the game N64.
Just check it out at screens. ;)
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Re: SWBF Series Model Showcase Thread v4.0

Post by FragMe! »

Very nice, but I don't see an engine. See exhaust pipes though.

Hmm must run on Super Mario Farts :funny2:
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Re: SWBF Series Model Showcase Thread v4.0

Post by Redline »

Well i created the modell in one hour.
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Re: SWBF Series Model Showcase Thread v4.0

Post by RED51 »

FragMe! wrote:Very nice, but I don't see an engine. See exhaust pipes though.

Hmm must run on Super Mario Farts :funny2:
Then that model must be Wario's. :P
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Re: SWBF Series Model Showcase Thread v4.0

Post by FragMe! »

@redline, it was humor. It is a nice model really.

Here is the latest version of the ATAP, it has texture, shadow volume, lowres, a nifty front leg animation but a really sucky turnl and turnr animation, have to work on that. Also have some odf parameters I want to work on. But all in all it is walking and behaving pretty well. Oh and in case you are wondering the main cannon is firing shells, because as according the repositiory of all knowledge, Wookiepedia, it is a mass driver cannon. Anyway here it is. Enjoy I hope.

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Re: SWBF Series Model Showcase Thread v4.0

Post by Battleffront_Conquer »

I like it... my only worry is the 3rd leg animation is a bit annoying, everytime you stop it drops... honestly it would be far better if you just left it idle and stowed away, but I like how you have it working... maybe have the animation initiate a few seconds after you stop that way it doesnt get so repetitive, but Im jiving about the model and other animations! :thumbs: :thumbs: great work!
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Re: SWBF Series Model Showcase Thread v4.0

Post by CodaRez »

Battleffront_Conquer wrote:I like it... my only worry is the 3rd leg animation is a bit annoying, everytime you stop it drops...
Thats how the EAW FoC versions worked, probably to keep stable firing.

but ur a bit right, maybe u should invest in a few more frames for the third leg drop.

Honestly i can't say how awesome it is(its even using the sounds whooo) Nice work! :thumbs:

*btw, the ATAPs were a little bit faster than that, but im guessing thats easily remedied
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Re: SWBF Series Model Showcase Thread v4.0

Post by Battlefiler »

nice anim for a atap :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by Delta-1035 »

CodaRez wrote:Honestly i can't say how awesome it is(its even using the sounds whooo) Nice work! :thumbs:
QFT, It's perfect!
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Re: SWBF Series Model Showcase Thread v4.0

Post by FragMe! »

The third leg anim is already "delayed" it doesn't start until the unit comes to a stop on the left or right to idle and in order to keep the animation flowing properly can't really increase those animations. Same with the idle to left or right, for flow purposes, it's animation is actually shorter the going into idle which is why the leg lift starts as soon as it starts walking.
But that is all boring animation stuff.

As for keeping the leg up all the time, where's the fun in that? It was mean to come down when the ATAP stopped. If it was to stay up all the time I would have just tried to make use of existing animations. But these are all new animations and very much a learning process for doing walkers. Not only that it is fun trying to crush droids with the front leg :D

The funkiest part of this whole thing is actually the game engine and how it decides which animation it is going to play. Which is why when it goes into reverse it looks like it is doing a double animation. The ATTE does the same thing sometimes although you can't really see it giving the camera position.

Already made some changes too, it now has a nice dust effect on stomp looks pretty sweet.

Anyway thanks for the compliments, and vote Cool for the video, oh wait that xfire contest is over. :?
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Re: SWBF Series Model Showcase Thread v4.0

Post by kinetosimpetus »

Is that contest over? Maybe the spam will slow down then?

Cant watch on ipod, but earlier vids looked great :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by ForceMaster »

Here is the whole model. not texutred yet.

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Re: SWBF Series Model Showcase Thread v4.0

Post by impspy »

ForceMaster wrote:Here is the whole model. not texutred yet.
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Excellent rendition :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by skelltor »

yes awesome job :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by CommanderBacara/CC-1138 »

ForceMaster wrote:Here is the whole model. not texutred yet.
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fantastic job my master!!!
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Re: SWBF Series Model Showcase Thread v4.0

Post by Battlefiler »

wow nice work :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by Darth_Spiderpig »

Awesome.

'Nuff said
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Re: SWBF Series Model Showcase Thread v4.0

Post by Delta-1035 »

Good job.
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Re: SWBF Series Model Showcase Thread v4.0

Post by RED51 »

That's pretty cool! Hey, you should try to cel-shade it, like these models. Just my though though.
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