ODF Jumping parameters [Solved]
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- ArkAngel
- Rebel Sergeant

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ODF Jumping parameters [Solved]
What's the parameter for jump height/speed? I looked at the list of parameters but I wasn't sure what was what lol
- KnightsFan
- Second Lance Corporal

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Re: ODF Jumping parameters
I believe jump height is
and speed are these two
Code: Select all
JumpHeight = 1.25 Code: Select all
JumpForwardSpeedFactor = 1.3
JumpStrafeSpeedFactor = 1.0- Eggman
- Master Bounty Hunter

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Re: ODF Jumping parameters
I've never played around with the properties of jumping but I was under the impression that the values for 'JumpForwardSpeedFactor' and 'JumpStrafeSpeedFactor' are multipliers for the unit's velocity. For example, a unit is moving forward at the arbitrary rate of 4 m/s and has a JumpForwardSpeedFactor of 1.5, so when the unit jumps, it is then moving forward at 6 m/s.KnightsFan wrote:I believe jump height isand speed are these twoCode: Select all
JumpHeight = 1.25Code: Select all
JumpForwardSpeedFactor = 1.3 JumpStrafeSpeedFactor = 1.0
- ArkAngel
- Rebel Sergeant

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Re: ODF Jumping parameters
cool thanks man that's what I was lookin for 
Oh and whats the parameter for fall damage? like how does a jet trooper not suffer the fall damage?
Oh and whats the parameter for fall damage? like how does a jet trooper not suffer the fall damage?
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RogueKnight
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Re: ODF Jumping parameters
I suggest taking a look at the jet trooper ODF and looking for something that might relate to that.ArkAngel wrote:cool thanks man that's what I was lookin for
Oh and whats the parameter for fall damage? like how does a jet trooper not suffer the fall damage?
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theultimat
- Lieutenant General

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Re: ODF Jumping parameters
ArkAngel wrote:cool thanks man that's what I was lookin for
Oh and whats the parameter for fall damage? like how does a jet trooper not suffer the fall damage?
Code: Select all
CollisionScale = "0.0 0.0 0.0" // don't take damage from collisions- ArkAngel
- Rebel Sergeant

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Re: ODF Jumping parameters
perfect, thanks
