SWBF Series Model Showcase Thread v4.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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redgroupclan
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Re: SWBF Series Model Showcase Thread v4.0

Post by redgroupclan »

FragMe! wrote:Was browsing through Wookieepedia and I saw this so just thought I'd make one.
The sphere is from the Tie Interceptor the rest is new.

TIE HUNTER
Landed Position
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Flying Mode
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Wow.
The whole time, no ones made a TIE Hunter model until now?
I figured someone would have made it since it's been in a good video game or two.
Good job.

Are you gonna make its wings (S-Foils?) closable while its flying or just when its in landed position?
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Re: SWBF Series Model Showcase Thread v4.0

Post by FragMe! »

Unfortunately it is an either or situation, can either have take off animation or try to do a 9pose for flight mode and quite frankly it probably wouldn't work so well anyway. Can't do both.
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Re: SWBF Series Model Showcase Thread v4.0

Post by lucasfart »

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Anybody recognise this? I'm finished modelling, all i have to do is UV and texture it..
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Re: SWBF Series Model Showcase Thread v4.0

Post by The Nasal Abyss »

lucasfart wrote:
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Anybody recognise this? I'm finished modelling, all i have to do is UV and texture it..
Only the best medium sized map in Halo history, Hang Em' High! The map that every Halo map since has been based off of.
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Re: SWBF Series Model Showcase Thread v4.0

Post by lucasfart »

Yup. :D

Its awesome fun in multiplayer.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Culvar »

Nice model! That maps is great fun as long as the people you play with aren't modded. :? Good luck on the planning though.
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Re: SWBF Series Model Showcase Thread v4.0

Post by lucasfart »

Yeah, i know. Planning is gonna be virtually impossible. :( It was meant mainly as a multiplayer map, although i will try and add planning and barriers.
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Re: SWBF Series Model Showcase Thread v4.0

Post by StarkillerMarek »

lucasfart wrote:Yeah, i know. Planning is gonna be virtually impossible. :( It was meant mainly as a multiplayer map, although i will try and add planning and barriers.
It look really nice though. Keep up the good work!
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Re: SWBF Series Model Showcase Thread v4.0

Post by Eggman »

I decided to take a stab at a KotOR-style blaster rifle:
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My technique could obviously use some work, but I'm happy with the overall shape considering that this is my first complex model (by "complex" I mean, "more than a box"). The texture I slapped on it for now is from the Rebel sniper rifle in Pandemic's assets.
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Re: SWBF Series Model Showcase Thread v4.0

Post by AQT »

Looks pretty neat. The texture fits very well, nice work, Eggman!
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Re: SWBF Series Model Showcase Thread v4.0

Post by Sky_216 »

Decided to start working on my TF Uboat again. Textured the hull armor. Wireframe is a few pages back (unchanged). Still undecided on what form the tower should take.
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Opinions, suggestions?
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Re: SWBF Series Model Showcase Thread v4.0

Post by sim-al2 »

Looks nice, but the top is a tad flat. Maybe add a little droid conning tower or periscope? Is there anything that looks like a thruster on the back, since that would be a nice detail?
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Re: SWBF Series Model Showcase Thread v4.0

Post by Fiodis »

Sky_216 wrote: Still undecided on what form the tower should take.
So I think there'll be a tower on the final version.
IMO, you may as well go and make it old German U-boat style. That would fit the best, I think.
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Re: SWBF Series Model Showcase Thread v4.0

Post by sim-al2 »

I was making a suggestion for what form the tower could take. :P
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Re: SWBF Series Model Showcase Thread v4.0

Post by Sky_216 »

........nearly done, just need to texture the thruster pods and add in a tower.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Caleb1117 »

Sky_216 wrote:........nearly done, just need to texture the thruster pods and add in a tower.
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Very cool!

I couldn't say how to design the tower, as I would probably just extrude and tinker with shapes untill it fit or looked cool. But I found these concepts that might be inspire some ideas.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Sky_216 »

Nice refs, thanks.

For the final "tower" I decided to just be practical and add in a small gun turret...a large tower would be nice but its a small sub and it'd block the target view annoyingly. Also textured thruster pods. Texture is made from scratch, except for the cannons (tank droid gun textures) and thruster pods (various modified space textures).
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The gun turret will be fixed forward for underwater maps, rotate for (possible) surface maps.
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Re: SWBF Series Model Showcase Thread v4.0

Post by sim-al2 »

Looks great! :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by Labj »

I tried modeling for first time, so made a kitbash, and modified some polygons too, i know it is not perfect lol.

Based on the helmet:
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It need a new texture, and it needs the three parts in one skin too.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Anakin »

My Projekt: command bridge from a Star destroyer

To Do:
-> texture
-> accommodation
-> back board command bridge
-> export as msh
-> test

pics
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original
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Quelle:
Holopedia (german only haven't found english yet)
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