XSI
3ds Max
Fleet of ships for my clan, in a mod called Colonial Wars for Freelancer.
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*Hifive*Dragon93 wrote:3ds Max








Lol, I get by. You just have to manually unwrap the mesh. Sometimes I even physically unwrap the model, then use a morph modifier to put it back to it's original shape, after applying a uv map of course. So that way you have the uv coordinates of the exploded mesh, but have the form of the original one.Taivyx wrote:Gmax isn't bad, just a pain in the rear end at texturing

Well, I do have to agree with all the points Qdin made, but the fact remains that.....Commander_Cody771 wrote:I don't get it, why is 3d's max so good.