im doing okay at skinning so far; im not the fill bucket type, but how do you change the skin colors and still keep the darks and lights under consistently, such as the crease in the chest plate while painting on top of it...and dont tell me hue and satration because i want to ADD paint...
edit: in case i wasnt clear, i want to add markings on the armor without messing with the textures (im not sure if this is the right word) or the bumps and ridges in the armor
Skinning question [Solved]
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4l4ny4ng
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Skinning question [Solved]
Last edited by 4l4ny4ng on Fri Aug 22, 2008 11:19 pm, edited 1 time in total.
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obiboba3po
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Re: skinning question
well assuming youre using gimp, go to colors>hue saturation that should do the trick
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4l4ny4ng
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Re: skinning question
i specifically said "dont tell me hue saturation"obiboba3po wrote:well assuming youre using gimp, go to colors>hue saturation that should do the trick
- Culvar
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Re: skinning question
If using paint.net use recolor.
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xXxINSANITYxXx
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Re: skinning question
first of all, what are u using?
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obiboba3po
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Re: skinning question
oh woops sorry, didnt notice that.4l4ny4ng wrote:i specifically said "dont tell me hue saturation"obiboba3po wrote:well assuming youre using gimp, go to colors>hue saturation that should do the trick
so...if youre using gimp...go to the airbrush and select burn. then for a color make it a lighter shade than what u want it to be. then when u paint, it will overlay on top of something, but the detail will still be there (like the crease) and the color should come out how u want it.
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4l4ny4ng
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Re: skinning question
okay this is has been solved, im currently using a second layer on top of the skin with multiply blending...
- DarthD.U.C.K.
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Re: skinning question
thats the best way4l4ny4ng wrote:okay this is has been solved, im currently using a second layer on top of the skin with multiply blending...
