That would be great if you could make a capital ship pointing downwards but inside it would have a gravity generator. But sadly Pandemic chose to go for the less ambitious route.
disturbed wrote:Xwingguy, even though I'm sure you noticed this, the objects need to be brighter! In every space map mod the capitol ships frigates and fighters are way too dark. You cna fix this right?
Yeah, if you multi select allt he objects and save them as a group and release them after you release a map, that would be so much appreciated. You couldn't not include CPs with it so your work wouldn't be totally copied when people used the same interiors.
In the trailers before swbf2 was released, there was a capital ship burning and falling down.
Was it fake or was it taken out?
Because if it was taken out, we can put it back in now we got more than one capital ship per team.
yeah, those ones. they're only graphics, on some maps you can fly right up to them and even through them. They're in a couple of ground maps as well, Coruscant for example.
-Star Cruiser has multiple shield generators (scripting it was bang-your-head-against-the-wall hard)
-more work on the interiors
-scripting various effects when critical systems are destroyed
xwingguy, any way to adjust the color of the outer white edge of the forcefield on the hanger. The bright white color looks so out of place, could you possible make them a diffrent color to match the capital ships they are on. Maybe a grey color for Empire or some sort of brown/tan for the Rebels. Just to blend them in and not let them be an eye sore.
tuskenjedi, i believe he means, that when one shield generator is destroyed, it aint going to matter, because the shields will still be up when the second generator kicks in...