Christophsis Battle (Crystal City)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Would you like this map is released along with a map of the space of Christophsis?

Of course man!!!
44
35%
It would be nice but I prefer to see the first land map
30
24%
good idea but you can release it separately
45
36%
you take a long time in terms
3
2%
No man is a bad idea
3
2%
 
Total votes: 125
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Re: Christophsis Battle (Crystal City)

Post by Darth Revan »

You could request Mandereks Herosifhe was ok with it?
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Re: Christophsis Battle (Crystal City)

Post by ForceMaster »

Darth Revan wrote:You could request Mandereks Herosifhe was ok with it?
I understand that the resources of BF0 will not be released yet. I referred to an independent model, any model or someone interested in doing so.

EDIT:

Updated pics:
Hidden/Spoiler:
Image

Image

Image

Image
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Re: Christophsis Battle (Crystal City)

Post by Devastator77 »

The Tri-Droids fit perfectly in with the map. This map just keeps getting better. :thumbs:
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Re: Christophsis Battle (Crystal City)

Post by Nova Hawk »

Dude, the map is looking EXACTLY like the movie!

Btw, will u be doing a beta for this map? Just wondering...
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Re: Christophsis Battle (Crystal City)

Post by Nihillo »

It does indeed look good, however, there is something wrong with the lighting. All those blue crystals don't seem to affect the light on the streets, it's dark and sterile there. I haven't watched the clone wars movie so I don't know how Christophsis looks like, so correct me if I'm wrong, but there should be a light blue glow over the ground. If those things are indeed crystals, then the light hitting them should be sprawling all over the place.

Also, the rubble on the ground looks like plastic it needs more transparency.

Everything else is contributing to an apparently flawless ambient, nice job. :wink:

Edit: I made a google image search for Christophsis and found out the crystals behave much like you made them: as if they were opaque, simple blue rocks. Your map is a faithful recreation.
I would simply delete this post since it is now of no importance, but I feel the need to say the lighting in Christophsis doesn't make much sense to me, it's unrealistic. Then again, it's star wars. :roll:
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Re: Christophsis Battle (Crystal City)

Post by Tauntaunwampa »

Looks Great mate cannot wait to see the finished product. Have been looking for a map like this since Jesus played full back for Jeruselum :thumbs:
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Re: Christophsis Battle (Crystal City)

Post by andrija »

omg like from the movie :thumbs:
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Re: Christophsis Battle (Crystal City)

Post by Delta-1035 »

well done!
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Re: Christophsis Battle (Crystal City)

Post by ForceMaster »

Nova Hawk wrote:Dude, the map is looking EXACTLY like the movie!

Btw, will u be doing a beta for this map? Just wondering...
thanks for your comments friends!

I do not understand a lot of beta versions, but if you mean a version that could be improved later, then it is a beta version. :yes:

This Tri-droid is a automatic turret, the model is just to give it some realism, but nothing more, anyway, the important thing is that there is.... ¿no? :wink:
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Re: Christophsis Battle (Crystal City)

Post by B.I.G_Cookie »

ForceMaster wrote:
Nova Hawk wrote:Dude, the map is looking EXACTLY like the movie!

Btw, will u be doing a beta for this map? Just wondering...
thanks for your comments friends!

I do not understand a lot of beta versions, but if you mean a version that could be improved later, then it is a beta version. :yes:

This Tri-droid is a automatic turret, the model is just to give it some realism, but nothing more, anyway, the important thing is that there is.... ¿no? :wink:

Yeah love the Tri-droid I think it looks even better than the bf0 version :wink:
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Re: Christophsis Battle (Crystal City)

Post by Delta-1035 »

B.I.G_Cookie wrote:Yeah love the Tri-droid I think it looks even better than the bf0 version :wink:
you should not say this:
1) because you have not yet tried it.
2) because MandeRek has spent a life-time on it (creating animation too).
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Re: Christophsis Battle (Crystal City)

Post by Maveritchell »

Delta-1035 wrote:
B.I.G_Cookie wrote:Yeah love the Tri-droid I think it looks even better than the bf0 version :wink:
you should not say this:
1) because you have not yet tried it.
2) because MandeRek has spent a life-time on it (creating animation too).
We've seen pictures of both of them, he can say whatever he wants about how they look.
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Re: Christophsis Battle (Crystal City)

Post by DarthD.U.C.K. »

:? what he said may sound a bit "rude"
but you didnt play tboth droids yet and forcemasters can be as good as the one in bf0, it can be better ot worster though

EDIT:yes, what maveritchell said
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Re: Christophsis Battle (Crystal City)

Post by B.I.G_Cookie »

DarthD.U.C.K. wrote::? what he said may sound a bit "rude"
but you didnt play tboth droids yet and forcemasters can be as good as the one in bf0, it can be better ot worster though

EDIT:yes, what maveritchell said

I said it LOOKS better from the optic, because I think its more detailed and the texture is better.. and I didn't say anything about the gameplay. :wink:
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Re: Christophsis Battle (Crystal City)

Post by MandeRek »

Guys, his model looks really good! :D Better than mine, for sure.. It has more detail on small things, although I think our main texture on the head is better. Still, the rest is better of this model. Besides I made anims and stuff, I think Forcemaster really did a great job on finding a great way of making a Tri-Droid which will be functional, in a way.. Sometimes a huge walker can be frustrating, and a turret is fun :P

My point here: Great job Forcemaster :thumbs: , you did an awesome job. Model is certainly better than main, and the question remains if a walker will certainly improve the gameplay ;)
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Re: Christophsis Battle (Crystal City)

Post by ForceMaster »

Thank you all for your interest in this project. :D

With regard to Tri-Droid: I know that my model will not reach the playability of the MadeRek bencause it has no animation, but as I said from the start: this is to recreate the scene, not to compete for who has a better model for this. I agree with MadeRek when he says that a walker can be hard work, and I've raised and while not in my possibilities that I do is devoted to a project of this magnitude. :cpu: Guys, this is SWBF, a game, not a competition over who has or does better models, just fun to share gametoast just that. So have fun, take a game, nothing more. :wink:
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Re: Christophsis Battle (Crystal City)

Post by wilkos »

Bien dicho viejo

well said


i'm sorry i couldn't finish the nu-class shuttle model
but still the map is awsome
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Re: Christophsis Battle (Crystal City)

Post by Tauntaunwampa »

so has this map been released?? :clone:
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Re: Christophsis Battle (Crystal City)

Post by Nova Hawk »

Tauntaunwampa wrote:so has this map been released?? :clone:
No, it it's not in the released maps/mods section, then it hasn't been released.
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Re: Christophsis Battle (Crystal City)

Post by ForceMaster »

Friends, I am about to finish the map, the only thing that keeps me on the edge of madness is the dwarf spider walker :runaway: . when I add it to the side of the CIS does not work then the game was interrupted. was that some had worked, if anyone knows how to properly appends, please help me.
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