SketchUp Models

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
User avatar
Avenger
Private First Class
Posts: 78
Joined: Wed Apr 07, 2010 7:57 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Xfire: mejon

Re: SketchUp Models

Post by Avenger »

Finished JK-725 Assult Frigate

Ship
Hidden/Spoiler:
Image
Guns
Hidden/Spoiler:
Image
User avatar
Wonderboy
Chief Warrant Officer
Chief Warrant Officer
Posts: 353
Joined: Sun Jul 12, 2009 12:54 pm
Projects :: Making apples into applesauce
Games I'm Playing :: Age Of Empires II
Location: Eastern South Dakota

Re: SketchUp Models

Post by Wonderboy »

[img]C:\Users\Hunter\Pictures\tube1.gif[/img]
501st_commander
Master Bounty Hunter
Master Bounty Hunter
Posts: 1570
Joined: Wed Dec 10, 2008 7:48 pm

Re: SketchUp Models

Post by 501st_commander »

you cant link off of your pc.
User avatar
Avenger
Private First Class
Posts: 78
Joined: Wed Apr 07, 2010 7:57 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Xfire: mejon

Re: SketchUp Models

Post by Avenger »

MK-253 Rebel Spec-Ops Fighter
Hidden/Spoiler:
Image
User avatar
Wonderboy
Chief Warrant Officer
Chief Warrant Officer
Posts: 353
Joined: Sun Jul 12, 2009 12:54 pm
Projects :: Making apples into applesauce
Games I'm Playing :: Age Of Empires II
Location: Eastern South Dakota

Re: SketchUp Models

Post by Wonderboy »

501st_commander wrote:you cant link off of your pc.
Yes, yes I know, I was just checking because the upload wasn't working.
ok, its been a month or so since my last post so I guess I should post something. SketchyPhysics tube!
Image
Image
Image
501st_commander
Master Bounty Hunter
Master Bounty Hunter
Posts: 1570
Joined: Wed Dec 10, 2008 7:48 pm

Re: SketchUp Models

Post by 501st_commander »

new holodeck:
Hidden/Spoiler:
ImageImageImage
Eaol
Major
Major
Posts: 510
Joined: Fri Jul 31, 2009 5:49 pm
Games I'm Playing :: SWBF2 and Warframe
Location: Everywhere.

Re: SketchUp Models

Post by Eaol »

Image

If you don't recognize the ship, you don't belong here.
User avatar
lucasfart
Sith
Sith
Posts: 1440
Joined: Tue Feb 24, 2009 5:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Australia

Re: SketchUp Models

Post by lucasfart »

*Quietly leaves the Gametoast community*
VF501
Lieutenant Colonel
Lieutenant Colonel
Posts: 539
Joined: Fri Jun 08, 2007 1:18 am
Projects :: Various Stuff- Weapon models. UDK Stuff
Games I'm Playing :: Fallout New Vegas
xbox live or psn: Vintage Tagious
Location: Terra Firma, Sol System; Milky Way

Re: SketchUp Models

Post by VF501 »

Needs a higher res texture (unless its a LOD model) and you have some stretching near the bridge towers. Other than that, quite nice.
Eaol
Major
Major
Posts: 510
Joined: Fri Jul 31, 2009 5:49 pm
Games I'm Playing :: SWBF2 and Warframe
Location: Everywhere.

Re: SketchUp Models

Post by Eaol »

As far as I can tell, it would be horribly inconsistent for me to give the Venator a higher rez texture than all the other ships.

Image
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: SketchUp Models

Post by Fluffy_the_ic »

Eaol wrote:As far as I can tell, it would be horribly inconsistent for me to give the Venator a higher rez texture than all the other ships.
Hidden/Spoiler:
Image
It would be horribly inconsistent to keep that texture the same size. That is an extremely lowrez texture, especially compared to the rest of BFII's textures.
Eaol
Major
Major
Posts: 510
Joined: Fri Jul 31, 2009 5:49 pm
Games I'm Playing :: SWBF2 and Warframe
Location: Everywhere.

Re: SketchUp Models

Post by Eaol »

All of the capital ship models I am using will have textures similar to that one. Cannot raise the resolution of them anyway. They are made from 500x500 renders.

Perhaps this will raise framerates at high graphic settings for many people. BF1 is always running at top framerate (75 fps, even on Yavin) and it frankly looks better than BF2, which never has a framerate at same settings of over 30 fps. Makes BF2 look like it was rushed, and released incomplete.

btw,m more cloud showing-off:
Image
computergeek
General
General
Posts: 770
Joined: Thu Jun 07, 2007 6:26 pm
Projects :: Halo Warthog vehicle for SWBF2
Games I'm Playing :: Bioware RPGs - Halo
xbox live or psn: No gamertag set
Location: Far Far away....

Re: SketchUp Models

Post by computergeek »

Eaol wrote: Makes BF2 look like it was rushed, and released incomplete.
It was rushed for the release of Episode III

I agree though, BF1 looks better
User avatar
acryptozoo
Master Bounty Hunter
Master Bounty Hunter
Posts: 1642
Joined: Wed Jun 03, 2009 3:14 pm
Projects :: Yavin Mappack
Games I'm Playing :: Homeworld 2
xbox live or psn: acryptozoo
Location: in the jungles of Yavin IV
Contact:

Re: SketchUp Models

Post by acryptozoo »

Eaol wrote:All of the capital ship models I am using will have textures similar to that one. Cannot raise the resolution of them anyway. They are made from 500x500 renders.

Perhaps this will raise framerates at high graphic settings for many people. BF1 is always running at top framerate (75 fps, even on Yavin) and it frankly looks better than BF2, which never has a framerate at same settings of over 30 fps. Makes BF2 look like it was rushed, and released incomplete.

btw,m more cloud showing-off:
Hidden/Spoiler:
Image
WANT!!!! :D
User avatar
IndianaJoe
1st Lieutenant
1st Lieutenant
Posts: 425
Joined: Sun Jun 07, 2009 11:21 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: ♦♠Lining up a headshot.♠♦

Re: SketchUp Models

Post by IndianaJoe »

Eaol wrote:As far as I can tell, it would be horribly inconsistent for me to give the Venator a higher rez texture than all the other ships.
Hidden/Spoiler:
Image
actually, that texture is not consistent with the bf2 one
Eaol
Major
Major
Posts: 510
Joined: Fri Jul 31, 2009 5:49 pm
Games I'm Playing :: SWBF2 and Warframe
Location: Everywhere.

Re: SketchUp Models

Post by Eaol »

And you obviously didn't bother to try and understand what I said.
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: SketchUp Models

Post by Maveritchell »

Eaol wrote:And you obviously didn't bother to try and understand what I said.
You're right, he didn't. However, he did reiterate a point that you didn't address when it was mentioned earlier - you talked about consistency and it was brought up (and then again here) that it wouldn't be consistent with SWBF2's current models. You then started talking about your own models and what you could and couldn't do.

There's nothing wrong with either of your threads of communication, please don't jump on his case for bringing up a valid point.

I'd add to the conversation by saying that any framerate "benefit" you think you'll have is far past a point of diminishing returns. If you're using a 500*500 texture (scaled to whatever size) for a non-lowrez model that large, then it's going to look seriously tacky in-game. Your other models are similar - they look fine at a distance, but if you're talking about scaling them to a reasonable size for a map, they'll look bad.

You haven't put anything in-game to test it out yet, which I would suggest doing, because it's important to have some perspective on what your work is going to look like.
Eaol
Major
Major
Posts: 510
Joined: Fri Jul 31, 2009 5:49 pm
Games I'm Playing :: SWBF2 and Warframe
Location: Everywhere.

Re: SketchUp Models

Post by Eaol »

Sorry for jumping on your case, then.
Food_Eater
Private Second Class
Posts: 65
Joined: Thu Jun 04, 2009 8:26 pm

Re: SketchUp Models

Post by Food_Eater »

A larger and more accurate hangar for Mon Calamari Star Cruisers. Based off of Home One's hangar in Return of the Jedi. (reference pic 1) (reference pic 2)
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
It was modeled directly off of the Mon Calamari Cruiser's hangar in the game, so it will fit perfectly in the hole where the hangar goes, and it also has doors that should connect perfectly with the auto turret room. I just need to convert it through XSI, add lights, and all that fancy stuff that I definitely don't know how to do *cough* :wink:
Null_1138
Jedi
Jedi
Posts: 1192
Joined: Thu Oct 16, 2008 4:05 pm

Re: SketchUp Models

Post by Null_1138 »

Wow, that is really cool! :thumbs:
Post Reply