Ship
SketchUp Models
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- Avenger
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Re: SketchUp Models
Finished JK-725 Assult Frigate
Ship
Guns
Ship
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- Wonderboy
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Re: SketchUp Models
[img]C:\Users\Hunter\Pictures\tube1.gif[/img]
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501st_commander
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Re: SketchUp Models
you cant link off of your pc.
- Avenger
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Re: SketchUp Models
MK-253 Rebel Spec-Ops Fighter
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- Wonderboy
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Re: SketchUp Models
Yes, yes I know, I was just checking because the upload wasn't working.501st_commander wrote:you cant link off of your pc.
ok, its been a month or so since my last post so I guess I should post something. SketchyPhysics tube!
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501st_commander
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Re: SketchUp Models
new holodeck:
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Eaol
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Re: SketchUp Models
If you don't recognize the ship, you don't belong here.
- lucasfart
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Re: SketchUp Models
*Quietly leaves the Gametoast community*
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VF501
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Re: SketchUp Models
Needs a higher res texture (unless its a LOD model) and you have some stretching near the bridge towers. Other than that, quite nice.
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Eaol
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Re: SketchUp Models
As far as I can tell, it would be horribly inconsistent for me to give the Venator a higher rez texture than all the other ships.

- Fluffy_the_ic
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Re: SketchUp Models
It would be horribly inconsistent to keep that texture the same size. That is an extremely lowrez texture, especially compared to the rest of BFII's textures.Eaol wrote:As far as I can tell, it would be horribly inconsistent for me to give the Venator a higher rez texture than all the other ships.
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Eaol
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Re: SketchUp Models
All of the capital ship models I am using will have textures similar to that one. Cannot raise the resolution of them anyway. They are made from 500x500 renders.
Perhaps this will raise framerates at high graphic settings for many people. BF1 is always running at top framerate (75 fps, even on Yavin) and it frankly looks better than BF2, which never has a framerate at same settings of over 30 fps. Makes BF2 look like it was rushed, and released incomplete.
btw,m more cloud showing-off:

Perhaps this will raise framerates at high graphic settings for many people. BF1 is always running at top framerate (75 fps, even on Yavin) and it frankly looks better than BF2, which never has a framerate at same settings of over 30 fps. Makes BF2 look like it was rushed, and released incomplete.
btw,m more cloud showing-off:
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computergeek
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Re: SketchUp Models
It was rushed for the release of Episode IIIEaol wrote: Makes BF2 look like it was rushed, and released incomplete.
I agree though, BF1 looks better
- acryptozoo
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Re: SketchUp Models
WANT!!!!Eaol wrote:All of the capital ship models I am using will have textures similar to that one. Cannot raise the resolution of them anyway. They are made from 500x500 renders.
Perhaps this will raise framerates at high graphic settings for many people. BF1 is always running at top framerate (75 fps, even on Yavin) and it frankly looks better than BF2, which never has a framerate at same settings of over 30 fps. Makes BF2 look like it was rushed, and released incomplete.
btw,m more cloud showing-off:Hidden/Spoiler:
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Re: SketchUp Models
Eaol wrote:As far as I can tell, it would be horribly inconsistent for me to give the Venator a higher rez texture than all the other ships.
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Eaol
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Re: SketchUp Models
And you obviously didn't bother to try and understand what I said.
- Maveritchell
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Re: SketchUp Models
You're right, he didn't. However, he did reiterate a point that you didn't address when it was mentioned earlier - you talked about consistency and it was brought up (and then again here) that it wouldn't be consistent with SWBF2's current models. You then started talking about your own models and what you could and couldn't do.Eaol wrote:And you obviously didn't bother to try and understand what I said.
There's nothing wrong with either of your threads of communication, please don't jump on his case for bringing up a valid point.
I'd add to the conversation by saying that any framerate "benefit" you think you'll have is far past a point of diminishing returns. If you're using a 500*500 texture (scaled to whatever size) for a non-lowrez model that large, then it's going to look seriously tacky in-game. Your other models are similar - they look fine at a distance, but if you're talking about scaling them to a reasonable size for a map, they'll look bad.
You haven't put anything in-game to test it out yet, which I would suggest doing, because it's important to have some perspective on what your work is going to look like.
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Eaol
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Re: SketchUp Models
Sorry for jumping on your case, then.
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Food_Eater
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Re: SketchUp Models
A larger and more accurate hangar for Mon Calamari Star Cruisers. Based off of Home One's hangar in Return of the Jedi. (reference pic 1) (reference pic 2)
It was modeled directly off of the Mon Calamari Cruiser's hangar in the game, so it will fit perfectly in the hole where the hangar goes, and it also has doors that should connect perfectly with the auto turret room. I just need to convert it through XSI, add lights, and all that fancy stuff that I definitely don't know how to do *cough* 
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Null_1138
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Re: SketchUp Models
Wow, that is really cool! 






