SWBF Series Model Showcase Thread v4.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Re: SWBF Series Model Showcase Thread v4.0

Post by Darth_Spiderpig »

@FM: OMG, want. :eek:

@Sky: Nice mushroom. :P
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Re: SWBF Series Model Showcase Thread v4.0

Post by Battlefiler »

Nice venator

:eek: :eek: wow
Last edited by Battlefiler on Sun Feb 07, 2010 6:10 am, edited 1 time in total.
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Re: SWBF Series Model Showcase Thread v4.0

Post by JadenWolf32 »

:eek: :eek: :eek: awesome!!!!!!!!
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Re: SWBF Series Model Showcase Thread v4.0

Post by FragMe! »

@Forcemaster those are truely nice ships, will take 5 minutes to fly from end to end if to real scale but they are nice. I always thought it would be fun to have ships like that pilotable (scaled down of course) and just have a spawn point where they enter them. Big space battle, lots of fun.
Also it is animated (or will be) if you look at the other xfire vid it is animated but the legs weren't.

@Sky nice mushrooms, as someone who has made oversized flora (Big flowers for Dan's map) I think they are great.

And now, first in game look at the ATAP, it is not perfect, it has a stutter, and only has the walk left to right and right to left anims for now. Also will probably make it go faster, but for those that have seen other attempts (anyone remember Robbie :funny2: ) this one is walking correctly not the sped up animation Robbie had. Well I am excited at least.

Image
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Re: SWBF Series Model Showcase Thread v4.0

Post by impspy »

FragMe! wrote:And now, first in game look at the ATAP, it is not perfect, it has a stutter, and only has the walk left to right and right to left anims for now. Also will probably make it go faster, but for those that have seen other attempts (anyone remember Robbie :funny2: ) this one is walking correctly not the sped up animation Robbie had. Well I am excited at least.

Image
:eek: That is incredible looking!
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Re: SWBF Series Model Showcase Thread v4.0

Post by sampip »

Wow - that looks truly amazing!
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Re: SWBF Series Model Showcase Thread v4.0

Post by IronMan_MKII »

@Forcemaster:
OMG :eek:
That models look so fantastic, i realy dont believe what i saw......but it is true and it looks so Awesome!

@FragMe!:
Wow that looks Perfect, just like the real one.


Both of you:
Keep up that amazing work! :clone:
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Re: SWBF Series Model Showcase Thread v4.0

Post by redgroupclan »

Malevolence. :eek:
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Re: SWBF Series Model Showcase Thread v4.0

Post by Redline »

@FragMe! Not perfect, but it nears to a great result ;)

@All And of course everyone of u r doing a great job.;D
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Re: SWBF Series Model Showcase Thread v4.0

Post by CodaRez »

@Fragme: Honestly, that ATAP is about perfect alrdy. Good Job! :thumbs:

*hmm, does the main body swivel slightly left and right to allow the guns to fire that way like the ATST can? or will it be a fire straight and turn-whole-body-to-fire kinda vehicle*
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Re: SWBF Series Model Showcase Thread v4.0

Post by Delta-1035 »

CodaRez wrote:@Fragme: Honestly, that ATAP is about perfect alrdy. Good Job!
QFT, amazing work!
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Re: SWBF Series Model Showcase Thread v4.0

Post by CodaRez »

Improved on the stormtroopers helmet dome a bit. The stocks are a bit too rounded than the OTs, or other EU works for that matter. With that said:

Image

Left is my edited one, middle is stock, and right inset is how a stormy normally looks like

So guys, did I do well? :P
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Re: SWBF Series Model Showcase Thread v4.0

Post by DarthD.U.C.K. »

definitelly
its always suprising to see how off from the references the shipped models are...
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Re: SWBF Series Model Showcase Thread v4.0

Post by sampip »

Agreed. V. Nice model - looks a lot better!
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Re: SWBF Series Model Showcase Thread v4.0

Post by The_Emperor »

At first I thought the middle one was the one you made, and I thought "wow, he messed that up badly."
In other words: yours is a LOT better :D.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Sky_216 »

@CodaRez: nice improvement.

@FragMe: excellent work sir. :)



More mushrooms. Textures can be easily switched around (also with the red textures shown on previous page). Short fat one has glow enabled ingame.
Will be in my 3rd enviro pack. :D


Giant "Mushroom Tree"
Hidden/Spoiler:
Image
Thin Mushroom Trees (also will include version without roots)
Hidden/Spoiler:
Image
Cave Mushroom and "roots"
Hidden/Spoiler:
Image
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Re: SWBF Series Model Showcase Thread v4.0

Post by lucasfart »

@Coda - Thats a major improvement over the stock model....looks tonnes more realistic
@Sky - Those mushrooms are looking awesome
@ForceMaster - I can see an awesome space map coming out of those models! they look totally like the CW ones....
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Re: SWBF Series Model Showcase Thread v4.0

Post by sampip »

Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
My first vehicle (no prizes for guessing what it is :lol:). Yes, I know the treads look a mess but that should (I'm hoping) go away when I give it a texture. I got it from this picture and also off EAW. It ain't that great, but it's not terrible either.
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Re: SWBF Series Model Showcase Thread v4.0

Post by FragMe! »

@ sampip Pretty good for a first vehicle. You way want to play with making the tread out of one piece of geometry though, it will work better with moving tread textures.

Okay so this is the last one I will torment you with for a while, at least until I get more animations and better texture job.

It now has a cheap front leg anim move, weapons, collisions*, sounds and a real tendancy to crush anything it walks on :runaway:

Image


*was having a real problem with collision prims (actually any collision) showing up, ended up having to replace the dummy_root null. Totally wierd and I don't know why. Maybe it was on a model export/import thing as I got an error about dummy_root being a model or something like that on one msh export and that is when I changed it.
I just mention this just in case others are having fun with collisions
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Re: SWBF Series Model Showcase Thread v4.0

Post by Grev »

FragMe! wrote:@Forcemaster those are truely nice ships, will take 5 minutes to fly from end to end if to real scale but they are nice. I always thought it would be fun to have ships like that pilotable (scaled down of course) and just have a spawn point where they enter them. Big space battle, lots of fun.
Also it is animated (or will be) if you look at the other xfire vid it is animated but the legs weren't.

@Sky nice mushrooms, as someone who has made oversized flora (Big flowers for Dan's map) I think they are great.

And now, first in game look at the ATAP, it is not perfect, it has a stutter, and only has the walk left to right and right to left anims for now. Also will probably make it go faster, but for those that have seen other attempts (anyone remember Robbie :funny2: ) this one is walking correctly not the sped up animation Robbie had. Well I am excited at least.

Image
Wow, the walker looks good, but also, around the middle of the vid, you've got the scooter/buggy-esque thing driving by with the lights: WOW.
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