Clone Remnant: Rise

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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JPI Dictator4life
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Re: Clone Remnant: Rise

Post by JPI Dictator4life »

Oooooo...chaingun spears....NOW were talking! Im getting excited!
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Re: Clone Remnant: Rise

Post by Grev »

It is fun. I havent reskinned completely yet, but it should look fine.
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Re: Clone Remnant: Rise

Post by Commander_Cody771 »

Do you have anything for me to do other than skinning?
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Re: Clone Remnant: Rise

Post by Maveritchell »

Grev wrote:Darktrooper now has the sonic blaster, mortar launcher, and grenade.
Sonic Blaster? Blech! Well, I spruced it up with force push that does damage, so when you shoot, the main beam goes out and anything in the radius get knocked flat by the damage dealing force push! :yes:

Republic/ Imp Medic:
The underhand chaingun I made by giving the chaingun rifle anims is great, but now its even better. Loved the bouncy ewok spears? The chaingun shoots these, but they have been reskinned to green, and bounce everywhere. Its massive.
That's too bad, I was kind've hoping you were going for a more realistic setting. Not enough of those kind of maps.
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Re: Clone Remnant: Rise

Post by Grev »

Ok, I want to ask anyone who may know how this is done, primarily Mav, since he did something similiar in one of his maps. Can you guuys help me out?

I want to give the Sonic blaster a small push effect, however, when I make the push the secondary ord, since the gun needs 2 ord for some wild reason, theres no push. And when I make it the first, I lose the cool Sonic blast effect.

Help!

EDIT
New mustafar pics:

I changed the entire layout, so heres a sneek preview of ol' musty:

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Re: Clone Remnant: Rise

Post by HobGoblin_264 »

Looks dark, but that could also just be zero editor, Keep up the great work
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Re: Clone Remnant: Rise

Post by Grev »

Ingame you can see everything fine. Its ze.
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Re: Clone Remnant: Rise

Post by Caleb1117 »

In ZE, go to the lights tab, and at the top, there should be a bar that says Show Real Lighting: yes or no, switch it.
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Re: Clone Remnant: Rise

Post by Maveritchell »

What you can tell from ZE is that you have no lighting added, though. You ought to add some lighting, especially considering the setting. A low, red-yellow light could do wonders for ambience.
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Re: Clone Remnant: Rise

Post by Grev »

Thanks! Ill check that out. This map was just restarted, so ignore it if you see any empty parts.

I wanted to add lighting to the lava, add some "ambience", but I dont know how....
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Re: Clone Remnant: Rise

Post by JPI Dictator4life »

He, replace that water with lava. Itd make it much more realistic.
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Re: Clone Remnant: Rise

Post by Grev »

I didnt put any water in... Thats fog for the junkyard.
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Re: Clone Remnant: Rise

Post by JPI Dictator4life »

oh, sorry. Those pictures are way too dark...
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Re: Clone Remnant: Rise

Post by Commander_Cody771 »

Looks cool but I would put the medics points to 10 if he's that that good.
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Re: Clone Remnant: Rise

Post by Grev »

He has a chaingun, thats it. And im downing its power a bit, so dont worry about super power. But hes still gonna be your only supply of health/ ammo throughout the battle, which is why you need points to get him.

EDIT
Ok, so heres the new commander skin, hes the heavy gunner, hes got a shotgun, and everything else so far is default for him:

Image

Image


I also downpowered the engineer, hes got a commando pistol as his only shooter. I wanted to make him more of a supporter instead of a heavy killer.

I also upped the regular rifles power, so its more of a realistic "OMG IM ABOUT TO GET KILLED" feel.

Im thinking about getting rid of the chaingun from the sniper, instead giving him an ion blaster, but Im not sure.

Im also thinking about giving the grenade a reversed timebomb explosion, or rather, instead of an explosion push effect, a pull effect, for a reversed polarity grenade.
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Re: Clone Remnant: Rise

Post by woner11 »

The dark trooper and the Nemodian are simply amazing.
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Re: Clone Remnant: Rise

Post by Grev »

Thanks! Anyome notice I was able ti make him heal droids with the fusion cutter?
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Re: Clone Remnant: Rise

Post by JPI Dictator4life »

Oh, didnt see that. Its also one of the things the BFX mod does.
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Re: Clone Remnant: Rise

Post by Grev »

Um.... I dont have BFX... I made that..... Its actually pretty simple.....
JPI Dictator4life
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Re: Clone Remnant: Rise

Post by JPI Dictator4life »

I said the BFX mod also does that. I didnt say you had it and that why it did that.
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