Clone Remnant: Rise
Moderator: Moderators
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JPI Dictator4life
- 2nd Lieutenant

- Posts: 409
- Joined: Wed Feb 06, 2008 8:07 pm
Re: Clone Remnant: Rise
That's a big list. 
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Taivyx
- 2008 Best Games Related Avatar
- Posts: 1706
- Joined: Thu Jun 07, 2007 3:34 pm
- Projects :: Terra Strife - discontinued
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Re: Clone Remnant: Rise
These two are caused by some textures saved with RLE Compression on.Message Severity: 3
.\Graphics\Pc\Shaders\pcTerrainShader.cpp(180)
pcTerrainShader: detail texture expects L8 format!
Message Severity: 3
.\Graphics\Pc\Shaders\pcTerrainShader2.cpp(293)
TerrainShader_: detail texture expects L8 format!
Make sure that when you save textures, you uncheck RLE Compression
I'm not sure what the first error is.
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Grev
- Hoth Battle Chief

- Posts: 3132
- Joined: Sun Dec 09, 2007 11:45 pm
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- Location: A Certain Box Canyon
Re: Clone Remnant: Rise
well, thats great and all, but I didnt edit any textures. And its a sides problem because I palyed in gcw and it worked fine. Im working on it right now.
Well, I fixed my giant crash, just the magnaguards weapon typo.
Updates, Ive got screens, but Im not on the right comp so:
I gave the engineer a pauldron.
RepSniper and Heavy now have goggles
Repsniper reskinned, now medic
Reskinned Imperial Sniper with NullCommandos Imperial sniper skin. I just edited it a tiny bit.
Screens soon!
EDIT
Here are the screens I promised:







One screen is missing cuz Imageshack is being annoying.
Enjoy!
Well, I fixed my giant crash, just the magnaguards weapon typo.
Updates, Ive got screens, but Im not on the right comp so:
I gave the engineer a pauldron.
RepSniper and Heavy now have goggles
Repsniper reskinned, now medic
Reskinned Imperial Sniper with NullCommandos Imperial sniper skin. I just edited it a tiny bit.
Screens soon!
EDIT
Here are the screens I promised:
One screen is missing cuz Imageshack is being annoying.
Enjoy!
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JPI Dictator4life
- 2nd Lieutenant

- Posts: 409
- Joined: Wed Feb 06, 2008 8:07 pm
Re: Clone Remnant: Rise
AWESOME!!!! 9/10 map dude.
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Grev
- Hoth Battle Chief

- Posts: 3132
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- Location: A Certain Box Canyon
Re: Clone Remnant: Rise
Thanks! Im gonna release the next beta when I fix a cp bug, near/ farscene range, and do some work on the CIS (Im givin the magnaguard his electro staff). Then I will release the next beta. After that, Im gonna get working on the other 2 maps!
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SilvaDalek
- Sith

- Posts: 1329
- Joined: Sun Dec 02, 2007 12:52 pm
- xbox live or psn: TH3 R0LL3R
Re: Clone Remnant: Rise
What is going on with the CIS? Need skins? 
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Grev
- Hoth Battle Chief

- Posts: 3132
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- Location: A Certain Box Canyon
Re: Clone Remnant: Rise
Nope! Ive already started the CIS skins! Although what I listed above may seem like the final, Im still gonna edit weapons to be original in my final. What good are revamped sides without cool guns? 
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SilvaDalek
- Sith

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Re: Clone Remnant: Rise
...
Not cool at all.
Anything I can do?
Not cool at all.
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Grev
- Hoth Battle Chief

- Posts: 3132
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Re: Clone Remnant: Rise
Not really. Sorry. Thanks for offering though!
Edit: Majroly Off Topic: 800 posts!!!!!!!!!
Please don't doublepost only to post offtopic just to boost your postcount. Thanks! -Staff
EDIT: Sorry.
Wont happen again whoever on the staff posted this!
Edit: Majroly Off Topic: 800 posts!!!!!!!!!
Please don't doublepost only to post offtopic just to boost your postcount. Thanks! -Staff
EDIT: Sorry.
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woner11
- Sith

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Re: Clone Remnant: Rise
I can't wait for the beta. The map looks really nice so far, and you really scared me with your crash.
But nice work, I was going to offer to do something, but after the response to SilvaDalek, I guess it won't be needed. Oh well...
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Grev
- Hoth Battle Chief

- Posts: 3132
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- Location: A Certain Box Canyon
Re: Clone Remnant: Rise
Well, the Naboo Beta has been released, look for it on swbf2filefront (you can find the link oin the homepage), test it out, and tell me what should be done!
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FOOLIS
- Jedi

- Posts: 1038
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Re: Clone Remnant: Rise
Nice Skin ,
I like it
I like it
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Grev
- Hoth Battle Chief

- Posts: 3132
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- Location: A Certain Box Canyon
Re: Clone Remnant: Rise
Thanks man! Try the beta! Its up on starwars filefront.
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JPI Dictator4life
- 2nd Lieutenant

- Posts: 409
- Joined: Wed Feb 06, 2008 8:07 pm
Re: Clone Remnant: Rise
Yea, very good.
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Grev
- Hoth Battle Chief

- Posts: 3132
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- Location: A Certain Box Canyon
Re: Clone Remnant: Rise
Well, to finish Naboo, all I need to do is:
-Localize
-Weapon Editing
-CIS Skins
-Add Flyers
-Fix ground glitches on edges
-Add water
-Fog
-Sky Bump
-Floating Buildings
-Some more cps
-Some more props
Its seems like a lot but it really isnt.
Also, Maveritchell, could you please post the pics of the floating buildings?
-Localize
-Weapon Editing
-CIS Skins
-Add Flyers
-Fix ground glitches on edges
-Add water
-Fog
-Sky Bump
-Floating Buildings
-Some more cps
-Some more props
Its seems like a lot but it really isnt.
Also, Maveritchell, could you please post the pics of the floating buildings?
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: Clone Remnant: Rise
Yeah, sorry, forgot to send you those.Grev wrote:Also, Maveritchell, could you please post the pics of the floating buildings?
Here's a shot of the floating building:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
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JPI Dictator4life
- 2nd Lieutenant

- Posts: 409
- Joined: Wed Feb 06, 2008 8:07 pm
Re: Clone Remnant: Rise
Excuse me, but floating buildings? I look at the pics and think what are those? I thought they were supposed to float.
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: Clone Remnant: Rise
Float on nothing?(JPI)SWBF Map Grader wrote:I look at the pics and think what are those? I thought they were supposed to float.
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JPI Dictator4life
- 2nd Lieutenant

- Posts: 409
- Joined: Wed Feb 06, 2008 8:07 pm
Re: Clone Remnant: Rise
Yes, isn't that what float means? To hover?
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Grev
- Hoth Battle Chief

- Posts: 3132
- Joined: Sun Dec 09, 2007 11:45 pm
- Projects :: No Mod project currently.
- Location: A Certain Box Canyon
Re: Clone Remnant: Rise
They arent. I fixed another set I found, so In case, I may issue another beta later.
Thanks mav! And, they arent supposed to float, and as for the big wall, there was a hangar there, but I got rid of it. I will instead get rid of the buildings and put vehicles there.
EDIT
UPDATES!!!!
No screens yet, I was using the modtools, but Ill explain what I did.
Sides:
Darktrooper now has the sonic blaster, mortar launcher, and grenade.
Sonic Blaster? Blech! Well, I spruced it up with force push that does damage, so when you shoot, the main beam goes out and anything in the radius get knocked flat by the damage dealing force push!
Republic/ Imp Medic:
The underhand chaingun I made by giving the chaingun rifle anims is great, but now its even better. Loved the bouncy ewok spears? The chaingun shoots these, but they have been reskinned to green, and bounce everywhere. Its massive.
Not much else, but I just loved playing with these weapons, so I thought I'd put it up.
Thanks mav! And, they arent supposed to float, and as for the big wall, there was a hangar there, but I got rid of it. I will instead get rid of the buildings and put vehicles there.
EDIT
UPDATES!!!!
No screens yet, I was using the modtools, but Ill explain what I did.
Sides:
Darktrooper now has the sonic blaster, mortar launcher, and grenade.
Sonic Blaster? Blech! Well, I spruced it up with force push that does damage, so when you shoot, the main beam goes out and anything in the radius get knocked flat by the damage dealing force push!
Republic/ Imp Medic:
The underhand chaingun I made by giving the chaingun rifle anims is great, but now its even better. Loved the bouncy ewok spears? The chaingun shoots these, but they have been reskinned to green, and bounce everywhere. Its massive.
Not much else, but I just loved playing with these weapons, so I thought I'd put it up.
