Battle for Republic City (Released)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

FragMe!
Gametoast Staff
Gametoast Staff
Posts: 2244
Joined: Sat May 13, 2006 12:34 am
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set
Location: Origin name GT_FragMe
Contact:

Battle for Republic City (Released)

Post by FragMe! »

This is my map from the mapping contest recently held on SWBFFiles. I am proud to say it came in third :D

A brief history of the map, almost every building has been re-UV'd to fix pandemic errors, have shadowvolumes added
(but I know now why they don't put them on a lot of buildings but that is another story) as well I have changed most of the collisions so they are tight to the building. Have also changed the ground textures and added more bling to make the map more appealing
Anyway on to the details, have added more modes to the map, both CTF modes and hero assault. With the hero assault mode since all the collisions have changed you can now fight across the rooftops. The Conquest mode is staying the same as it appeared in the mapping contest, three types of units a side. May add a XL mode with all the units available just for total chaos.

The 1 flag CTF can get quite intense in the middle where the flag home base is.

The map is about 90% just adding more barriers and a touch more bling.

Here are the in game pics, enjoy
Hidden/Spoiler:
Image
Image
Image
Image
Image
Image
Image
Image
Image
And of course the reason why it is called Republic City (Hint look at the minimap and the street layout)
Image
User avatar
Ping
Sith
Sith
Posts: 1398
Joined: Thu Sep 18, 2008 4:19 pm
Location: College

Re: Battle for Republic City (formerly Naboo: Urban Assault)

Post by Ping »

Whoa, nice pics! And also, was the design of the city intentional or unintentional? (Just had to ask seeing the pics and the change in the map name)
obiboba3po
2008 Most Technically Challenging Avatar
Posts: 2376
Joined: Tue Feb 12, 2008 7:46 pm
Projects :: No Mod project currently.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: NJ, USA

Re: Battle for Republic City (formerly Naboo: Urban Assault)

Post by obiboba3po »

YES FINALLY! lol ive been waiting for this. looks so much better than the contest counterpart! :D great job frag ;)
edit: what happened to that sniper mode you were working on?
Nova Hawk
Banned
Posts: 4089
Joined: Mon Sep 22, 2008 3:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: MW3 BF3

Re: Battle for Republic City (formerly Naboo: Urban Assault)

Post by Nova Hawk »

Will there be any custom clone legions?
FragMe!
Gametoast Staff
Gametoast Staff
Posts: 2244
Joined: Sat May 13, 2006 12:34 am
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set
Location: Origin name GT_FragMe
Contact:

Re: Battle for Republic City (formerly Naboo: Urban Assault)

Post by FragMe! »

@Ping
It didn't start out that way but quickly developed into it. The map name change was because it sounds more exciting as
Battle for Republic City than Naboo: Urban Street Fight. I think people tend to stay away from maps with Naboo in the name.


@obiboba3po
tested the sniper hunt mode with my favorite sniper (RepSharpShooter) and it tended to actually be very boring so it went away.

@Nova Hawk
No
RepSharpshooter
Gametoast Staff
Gametoast Staff
Posts: 1351
Joined: Tue Jul 10, 2007 4:10 pm

Re: Battle for Republic City (formerly Naboo: Urban Assault)

Post by RepSharpshooter »

FragMe! wrote:@obiboba3po
tested the sniper hunt mode with my favorite sniper (RepSharpShooter) and it tended to actually be very boring so it went away.
The AI just stood around and did nothing :) Did you remember to give them death match AI Goals? or are they just grumpy.

Glad to see this great map being touched up, the rooftop jedi duels were amazing. :thumbs:
FragMe!
Gametoast Staff
Gametoast Staff
Posts: 2244
Joined: Sat May 13, 2006 12:34 am
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set
Location: Origin name GT_FragMe
Contact:

Re: Battle for Republic City(formerly Naboo: Urban Street Fight)

Post by FragMe! »

I think I gave them sleeping pills :D

And yes it was fun fighting across the rooftops, using the center Rotunda sort of like a King of the Hill.
User avatar
issday
Recruit Womprat Killer
Posts: 5
Joined: Fri Jul 11, 2008 11:23 am

Re: Battle for Republic City(formerly Naboo: Urban Street Fight)

Post by issday »

Nice this is awsome! :atatpilot:
obiboba3po
2008 Most Technically Challenging Avatar
Posts: 2376
Joined: Tue Feb 12, 2008 7:46 pm
Projects :: No Mod project currently.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: NJ, USA

Re: Battle for Republic City (formerly Naboo: Urban Assault)

Post by obiboba3po »

RepSharpshooter wrote:
FragMe! wrote:@obiboba3po
tested the sniper hunt mode with my favorite sniper (RepSharpShooter) and it tended to actually be very boring so it went away.
The AI just stood around and did nothing :) Did you remember to give them death match AI Goals? or are they just grumpy.

Glad to see this great map being touched up, the rooftop jedi duels were amazing. :thumbs:
lol thats too bad D: still, it looks like it got replaced with bigger and better modes ;) (well not bigger i just like that phrase lol)
FragMe! wrote:I think I gave them sleeping pills :D

And yes it was fun fighting across the rooftops, using the center Rotunda sort of like a King of the Hill.
*predicts endless hours spent online...*
Tygr
Corporal
Corporal
Posts: 150
Joined: Mon Aug 25, 2008 1:11 pm

Re: Battle for Republic City(formerly Naboo: Urban Street Fight)

Post by Tygr »

Wow! Can't wait to play! :thumbs:

BTW, are you going to release the fixed Naboo buildings? :D
User avatar
(RAPTOR)BENSTWO{SGT}
Command Sergeant Major
Command Sergeant Major
Posts: 280
Joined: Tue Jul 22, 2008 3:47 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Contact:

Re: Battle for Republic City(formerly Naboo: Urban Street Fight)

Post by (RAPTOR)BENSTWO{SGT} »

Glad to see your still making it better after the contest is over. Looking good man. :thumbs:
MandeRek
Sith Master
Sith Master
Posts: 2766
Joined: Tue Oct 02, 2007 10:51 am
Projects :: Battlefront Zer0
Games I'm Playing :: SWTOR
xbox live or psn: No gamertag set
Location: Ghosting around GT
Contact:

Re: Battle for Republic City(formerly Naboo: Urban Street Fight)

Post by MandeRek »

I have not much to say on such piece of ....

Well, i mean, sheee! Is this all you can do? Take some sucky pandemic buildings, and improve them?

You've really made them 20.000 times better, also the pics you've shown me over X'. I think this is also the most funky and original map layout ever! Great job, and remember my offer is still on the table (dutch saying :P) ;)
FragMe!
Gametoast Staff
Gametoast Staff
Posts: 2244
Joined: Sat May 13, 2006 12:34 am
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set
Location: Origin name GT_FragMe
Contact:

Re: Battle for Republic City(formerly Naboo: Urban Street Fight)

Post by FragMe! »

@Tygr
Yes I will most likely release the fixed Naboo buildings there really is only about 6 or 7, and maybe some of the merged ones. Took a couple of buildings and mirrored and merged them into one so they fit seamlessly.

@Benstwo and MandeRek
Thanks for the compliments, I am not sure about 20000 times better, maybe only 10000 :D

Hmm offer still on the table, did it involve cookies and coffee :)
MandeRek
Sith Master
Sith Master
Posts: 2766
Joined: Tue Oct 02, 2007 10:51 am
Projects :: Battlefront Zer0
Games I'm Playing :: SWTOR
xbox live or psn: No gamertag set
Location: Ghosting around GT
Contact:

Re: Battle for Republic City(formerly Naboo: Urban Street Fight)

Post by MandeRek »

FragMe! wrote:@Tygr
Yes I will most likely release the fixed Naboo buildings there really is only about 6 or 7, and maybe some of the merged ones. Took a couple of buildings and mirrored and merged them into one so they fit seamlessly.

@Benstwo and MandeRek
Thanks for the compliments, I am not sure about 20000 times better, maybe only 10000 :D

Hmm offer still on the table, did it involve cookies and coffee :)
Though i offered those things a lot of times.. This was about using a BF0 hero :P
User avatar
Bantha55
2nd Lieutenant
2nd Lieutenant
Posts: 407
Joined: Sun Jun 10, 2007 1:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany
Contact:

Re: Battle for Republic City(formerly Naboo: Urban Street Fight)

Post by Bantha55 »

I think that gras texture looks terrible. Maybe you should use a better one(for example from the Bf1 naboo plains assets) and add some trees.
User avatar
destructo_bot
Chief Warrant Officer
Chief Warrant Officer
Posts: 329
Joined: Sun Aug 10, 2008 3:14 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Orkney, a place of... well... farming. Scotland FTW!

Re: Battle for Republic City(formerly Naboo: Urban Street Fight)

Post by destructo_bot »

Bantha55 wrote:I think that grass texture looks terrible. Maybe you should use a better one(for example from the Bf1 naboo plains assets)
yeah i would agree. It looks kinda... pastellish. If it was darker,or more green, I think it would look better.

On a lighter note, this map looks excellent :mrgreen: even though i dislike the naboo buildings, i dont know why, but they just look kinda flat and un-stony. Still, map looks great, cant wait for the release!
User avatar
Delta 47
Jedi
Jedi
Posts: 1127
Joined: Sun Dec 23, 2007 12:07 am
Games I'm Playing :: BioShock
xbox live or psn: Delta811
Location: MI, USA
Contact:

Re: Battle for Republic City(formerly Naboo: Urban Street Fight)

Post by Delta 47 »

Looks cool Frag with the close buildings.
tylerman29
Second Lance Corporal
Second Lance Corporal
Posts: 110
Joined: Thu Jul 10, 2008 9:15 am
Projects :: No Mod project currently.
Games I'm Playing :: LoL SWBFII
xbox live or psn: No gamertag set
Location: Muunilist

Re: Battle for Republic City(formerly Naboo: Urban Street Fight)

Post by tylerman29 »

i loled at the statue with the cp on it :lol:
FragMe!
Gametoast Staff
Gametoast Staff
Posts: 2244
Joined: Sat May 13, 2006 12:34 am
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set
Location: Origin name GT_FragMe
Contact:

Re: Battle for Republic City(formerly Naboo: Urban Street Fight)

Post by FragMe! »

Started adding the XL mode, 100 units per side right now, the CIS/IMPS start in the middle while Rep/Alls start at the outside and move towards the center. All units are included in this, sort of to make up for limited units in Conquest. Must go put in more planning and barriers now, silly AI.

Pics of XL
Hidden/Spoiler:
Image

Image
Oh and just because I found a sweet spot got 74 on the Killing Spree :D
Hidden/Spoiler:
Image
fiddler_on_the_roof
1st Lieutenant
1st Lieutenant
Posts: 460
Joined: Wed Nov 12, 2008 5:28 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: Battle for Republic City(formerly Naboo: Urban Street Fight)

Post by fiddler_on_the_roof »

WOW, looks awesome! :thumbs:
great job!
can't wait to play
Locked