Full-auto launchers? -- Solved
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t551
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Full-auto launchers? -- Solved
I was wondering, is it possible to have a launcher fire in full-auto? I compared the root cannon and launcher odf's, and there is nothing about a fire mode. Is semi-automatic a property of the launcher class, or can it be changed?
Last edited by t551 on Tue Aug 15, 2006 10:23 am, edited 1 time in total.
- PR-0927
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RE: Full-auto launchers?
Easy. You change the "TriggerSingle" thing to 0. Also, you reduce the ShotDelay.
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t551
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RE: Full-auto launchers?
Okay, thanks.
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t551
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RE: Full-auto launchers?
That doesn't work. When I set TriggerSingle to 0, and reduce the ShotDelay to 0.01, the weapon is still semi-auto, but it fires a 4-6 round burst instead of one projectile.
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yoyam
RE: Full-auto launchers?
Thats awesome, btw what are you making an auto rocket launcher for? Seems a little....overpowered.
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t551
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RE: Full-auto launchers?
It's not a rocket launcher, just something that needs to fire homing projectiles =)
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Syth
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Change it to 0.02, thats how fast the rifles fire. If it still shoots in bursts change the line below in the weapons odf, to look like the one below. (unless you want it to shoot in bursts)
SalvoCount = "1"
SalvoDelay = "0.0"
InitialSalvoDelay = "0.0"
SalvoTime = "0.0"
Note- SalvoCount is the amount of shots your weapon fires in each burst.
If your having trouble making it auto it might be because it wont let you. I tried making the arc caster auto but it didnt work
SalvoCount = "1"
SalvoDelay = "0.0"
InitialSalvoDelay = "0.0"
SalvoTime = "0.0"
Note- SalvoCount is the amount of shots your weapon fires in each burst.
If your having trouble making it auto it might be because it wont let you. I tried making the arc caster auto but it didnt work
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t551
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