Battle Above Endor Map Annoucement

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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=AOX=Durge
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Post by =AOX=Durge »

Thanks.Is the map close to the finish?
Lateralusj00

Post by Lateralusj00 »

=AOX=Durge wrote:Thanks.Is the map close to the finish?
Well, there's so much crap (good crap) in this map it's hard to tell if he will ever be done.
Darth_Plagus_The_Wise

Post by Darth_Plagus_The_Wise »

...This is going to be the greatest map ever man! You have came a long way with this! When do you expect it to be finished? I can't wait!
crazytieguy
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Post by crazytieguy »

If you pull this off, you will go down in SWBF2 history as a great modder. I can't wait until you finally complete this map!!!!!!! :D
Rockwind

Post by Rockwind »

ME NEITHER, IT WILL BE GREAT
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CTF Suggestion

Post by Hebes24 »

xwingguy wrote:I believe that works because you picked up the holocron as infantry. When you pick up a flag as a flyer the behavior changes.
I think that you should make the flag an infantry flag. to make it challenging, you could put it in the reactor core and put the bases in the reactor core, so you would have to go all the way from one reactor core to the other to capture the flag.:D
xwingguy

RE: CTF Suggestion

Post by xwingguy »

Problem is that if the flag carrier dies in space, once another flyer picks it up again, the flag begins to behave like a space flag
Blackdutchie

RE: CTF Suggestion

Post by Blackdutchie »

thats a pity
Tohron

Post by Tohron »

Maybe the flag would have to be retreived from a small neutral frigate (with a hanger) located in the center of the map and placed in the CTF layer.

And here's an actual premise for CTF mode: IG-88A ( http://starwars.wikia.com/wiki/IG-88 ) has taken total control of the Death Star II's systems, and after evening the odds, has decided to have the Rebels and Imperials play a very amusing game...
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Post by jangoisbaddest »

^^Of course! Excellent idea! That's straight from Tales of the Bounty Hunters, which is a fine book.
Hairman49er

Post by Hairman49er »

i heard alot about his map and cant wait to play it . good luck!!
Protector_Pulch

Post by Protector_Pulch »

Tohron wrote:Maybe the flag would have to be retreived from a small neutral frigate (with a hanger) located in the center of the map and placed in the CTF layer.

And here's an actual premise for CTF mode: IG-88A ( http://starwars.wikia.com/wiki/IG-88 ) has taken total control of the Death Star II's systems, and after evening the odds, has decided to have the Rebels and Imperials play a very amusing game...
1. I think IG-88A is too cold and too rational to enjoy a bloodbath - a sith or a sadistic Imp would do so, but no droid.

2.If you pick up an infantry flag in the neutral hangar, nobody will be able seen that you have a flag when you're in your starfighter, so it's almost impossible to track down the flag carrier - it results in frustration for the fraction who tries to keep the carrier from scoring
Aussie_Irishman

Post by Aussie_Irishman »

reply to your second point Protector_Pulch, i believe that would sure make people figure out how to master the lock on techniques pretty quick, and make it more fast paced and compeditive...basically so long as somebody sees who takes the flag, u can lock onto em.

AJay
AlPhA29

Re: RE: CTF Suggestion

Post by AlPhA29 »

xwingguy wrote:Problem is that if the flag carrier dies in space, once another flyer picks it up again, the flag begins to behave like a space flag
maybe you could make it a point where say the imperials have to board the rebel ships to get the flag but when the flag carrier reaches a flyer, it acts like a space flag.Once that happens, the imp only need to make it way to the outside of the bridge...is that possible?? :wink:
Tohron

Post by Tohron »

Protector_Pulch wrote:
Tohron wrote:Maybe the flag would have to be retreived from a small neutral frigate (with a hanger) located in the center of the map and placed in the CTF layer.

And here's an actual premise for CTF mode: IG-88A ( http://starwars.wikia.com/wiki/IG-88 ) has taken total control of the Death Star II's systems, and after evening the odds, has decided to have the Rebels and Imperials play a very amusing game...
1. I think IG-88A is too cold and too rational to enjoy a bloodbath - a sith or a sadistic Imp would do so, but no droid.

2.If you pick up an infantry flag in the neutral hangar, nobody will be able seen that you have a flag when you're in your starfighter, so it's almost impossible to track down the flag carrier - it results in frustration for the fraction who tries to keep the carrier from scoring
About IG-88A, I see your point, but it may see the game as a way of asserting control over the "inferior biological species". At any rate, it did decide to annoy Palpatine through the rather pointless act of closing and opening doors at will, so it's not above using such methods to make others feel less "in control".

And about flags, they actually do show up when you're in a vehicle (at least in a ground one) A big flag icon appears superimposed over the vehicle - you couldn't miss it.
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Post by Sniper_eye »

really good map, looking forward to it! :)

P.s. what persentage is it done?
Hebes24
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Post by Hebes24 »

you could have two sets of capture areas (if possible). one in the capital ships, one in space, so if someone dies carrying the flag in space, you can still capture it!:D
Razorpig

Post by Razorpig »

Is there a way to make it so that if you were to pick up the flag, and then die in space, the flag reverts BACK to where it originated from? This would solve alot of the problems right there. It would make for an almost ENDLESS battle, but at least you would solve the problem with the flag not acting properly.
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Post by crazytieguy »

Razorpig wrote:Is there a way to make it so that if you were to pick up the flag, and then die in space, the flag reverts BACK to where it originated from? This would solve alot of the problems right there. It would make for an almost ENDLESS battle, but at least you would solve the problem with the flag not acting properly.
Doesn't the flag automatically reset to its spawn point after being dropped for 15 seconds?
Posthuman1313

Post by Posthuman1313 »

Good thinking! If there's a way, he could set that to happen in .0000001 seconds! Sorry if it sounds sarcastic, I actually mean that!
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