Battle Above Endor Map Annoucement

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Razorpig

Post by Razorpig »

Stupid question (hopefully not tho'), but do you think you might be able to post some pics here or on Photbucket of the Capital Ships exploding so we can see what you've accomplished?? This might give some of us an idea as to the scope of your vision..
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Post by Chamboozer »

Ah, crud nevermind. It's the landing regions which are the problem. Although I still believe that there's a way to get this to work.
just make it so when a ship is destroyed a chunk of it floats endlessly where the hangar was.
xwingguy

Post by xwingguy »

Dude, I'm talking about taking a flag into a landing region and not losing it.
2_lowiq_clone

Post by 2_lowiq_clone »

keep up the great work xwingguy! take your time and make this one a star wars battlefront 2 classic like naboo: encounter and eddie's maps!
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Post by Chamboozer »

Dude, I'm talking about taking a flag into a landing region and not losing it.
oh, lol. whoops. I thought u meant that the landing region would float there after the ship was gone. sorry.
Rockwind

Post by Rockwind »

i wish i could help x wing guy but i will say it again, i suck at coding and stuff.
busterkinkade

On the single player game...

Post by busterkinkade »

On the single player game a holocron from one of the CIS ships has to be taken to a republic ship, and when you land and get out of the ship it is still fine, I have tried modifying the landing region so that the flag doesn't go hay- wire when you land with it on the ship but nothing so far has suceeded so I suggest you just study the scripts for the campaign space maps.
xwingguy

RE: On the single player game...

Post by xwingguy »

I believe that works because you picked up the holocron as infantry. When you pick up a flag as a flyer the behavior changes.

Yes, the campaign scripts are by far my savior in making this map. They contain some very useful tricks and functions not mentioned by the documention.
busterkinkade

RE: On the single player game...

Post by busterkinkade »

Yeah, if all else fails you can get the infantry to get the flag from the enemy bridges I guess.
Protector_Pulch

Post by Protector_Pulch »

RevanSithLord wrote:P And rack up to 300 score to win the map.
This reminds me of something - Xwingguy, did you already find out how to increase point limit for assault ?
Aussie_Irishman

Post by Aussie_Irishman »

points is an easy thing to sort out....i know this well coz of my experiements

AJay
AlPhA29

Post by AlPhA29 »

RevanSithLord wrote:
P And rack up to 300 score to win the map.


This reminds me of something - Xwingguy, did you already find out how to increase point limit for assault ?
Maybe xwingguy could put three different modes with different amount of points to win...say hard medium easy...hard will need more points to win like around 500, medium will need like 300 points and easy around 200??
:wink: :dstar:
Blackdutchie

Post by Blackdutchie »

or he could do it the simple way and leave it to 1 mode and let YOU change the amount of points to win under assault options
Rockwind

Post by Rockwind »

I just want a space battle to last really long, cause normal space maps and most downloaded space maps don't last long enough.
Blackdutchie

Post by Blackdutchie »

if he makes min. point 500 and max somewhere in 5000 or something you can just slide the buttony thingy in assautl options and everyone is happy.
Rockwind

Post by Rockwind »

yeah good idea
yoyam

Post by yoyam »

5000 reinforcements would be awesome
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Post by jangoisbaddest »

xwingguy wrote:Ok, I don't know why but I feel like I can go ahead and tell you about my secret ctf mode. And yes, I do realize that this is totally incorrect in star wars history but it's gonna be sooo fun.

1) Goal of the ctf mode: Vaporize the enemy fleet using the death star (yes, star destroyers can be vaporized too)

2) What does the flag have to do with it?
The flag is a targeting beacon for the Death Star

3) Where do I take the flag to score?
The reactor core

4) Anything else?
Yes, here's a list
-transports enabled in ctf
-all criticals are still destructable
-boarding party cps are still capturable
-you can't capture a capitol in this mode
-the capitols are indestructable except via death star
-You've got 1 minute to escape the ship
-No pics yet because I haven't finished scripting it. It is for a fact possible to do though.
-You copy my idea, I hunt you down
That's awsome. I was hoping it was going to have something to do with boarding the Cap ships. However, this seems pretty complex - I mean, how are the AI going to be smart enough to land back in their hanger to return the flag to their base? I mean certainly it will be fun for humans, but AI are a large part of what makes the game more intense and number - realistic. I mean sure, you could have AI inside the ships, and AI flying around, but how are you going to combine the CTF behavior with taking off and landing, etc?
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Post by =AOX=Durge »

This map will be awesome! :atatpilot:
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Post by DeathRow »

Agreed Durge.
PS - Welcome to Gamtoast
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