SWBF Series Model Showcase Thread 5th Edition

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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CressAlbane
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by CressAlbane »

Whoah, I really like the barrel. That's a superb texture.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by lucasfart »

I didn't scratch make that. Found it online. :(

But thanks anyway. :P
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Lephenix »

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Re: SWBF Series Model Showcase Thread 5th Edition

Post by lucasfart »

Nice work on that thing! Did you make it for anything in particular, or just for fun?

As far as suggestions, I'd suggest a more silvery, metallic texture where the white is, like this:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by THEWULFMAN »

Looks great Lephenix! And about it being shiney, specular can handle that.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by lucasfart »

Would you see any shine if it's on a plain white texture?
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Lephenix »

It was just for fun, and i agree about the shine and metal, it isn't textured, it is just a material. I might model the back and texture it, though. Thanks for your comments 8) .
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by lucasfart »

Just finished modelling a crate. Let's see if you can guess what game it's from. :P
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by ARCTroopaNate »

Crateland? :)
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by lucasfart »

ALMOST! :P

In other news, I've just finished this simple bed model.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Cerfon Rournes »

Nice. :)
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by fiddler_on_the_roof »

Small object, but important....

Question is, whats it from?
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by willinator »

A console on the bridge of the invisible hand
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Cerfon Rournes »

Nice panels; the texture looks a bit lowrez however.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by minilogoguy18 »

Has some disconnected edges that need to be welded back together.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by fiddler_on_the_roof »

Yeah. I'm blanking, how do you weld it together?

all important wireframe:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Marth8880 »

Dunno if there's a specific tool for it, I'd have to look, but you would delete the polys with disconnected edges one by one, creating a new poly in its place with the N key (connect vertex/edge tool) and reapply the UV maps.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Lephenix »

Try deleting the middle faces, and then create a new polygon using the "N" key.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Marth8880 »

That's exactly what I just described. :?
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by FragMe! »

Could also just do a filter points. Set distance to .001
(after selecting the points obviously)
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