SWBF Series Model Showcase Thread v3.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Gogie
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Re: Model Showcase Thread v3.0

Post by Gogie »

here's your shaded model
Image
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Maveritchell
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Re: Model Showcase Thread v3.0

Post by Maveritchell »

It looks really nice. Some of the flat paneling is incongruous with the detail towards the rear/engines, but a good bump map could take care of that. Is this for anything in particular, or just practice?
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Re: Model Showcase Thread v3.0

Post by Gogie »

for the simple sake of not getting "out of practice"
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Re: Model Showcase Thread v3.0

Post by ryukaji »

Now for the Star Fox Sniper:
sniper.jpg
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Re: Model Showcase Thread v3.0

Post by elfie »

ryukaji wrote:Now for the Star Fox Sniper:
sniper.jpg
Woah, nice. @Gogie- totally ausome! Now for something a lot less ausome:
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Ingame Pic:
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It's really basic, i know, but I only wanted something basic for what I was using it for. It may appear in my new map, if it fits well.
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Re: Model Showcase Thread v3.0

Post by jedi_pilot »

That's really good :D !!! Sometimes a model doesn't need to be too complex to look really awsome...
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Re: Model Showcase Thread v3.0

Post by ryukaji »

Star Fox Gatling Gun:
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[attachment=0]gatling.jpg[/attachment]
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Re: Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

great!
but where do you get the textures for the starfox stuff from?
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Re: Model Showcase Thread v3.0

Post by ryukaji »

http://starfox.wikia.com/wiki/Category:Weapons

And whatever I cant get from a picture I make it myself, which I had to do alot for the gatling..
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Re: Model Showcase Thread v3.0

Post by fai222 »

Nice models all of you! :thumbs:
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Re: Model Showcase Thread v3.0

Post by Fluffy_the_ic »

Yeah, nice models, ryu and elfie! And BTW, Gogie, I know that it won't work in BFII, but just outta curiosity, how many tris is that X-Wing?
EDIT: A new Personal Transport Shuttle that I made yesterday. Probably one of my best models in a while.
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I need to retexture it for a project that is gonna be started soon. Also, except for certain parts of the texturing, the model is completely symmetrical.
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Re: Model Showcase Thread v3.0

Post by Valthero »

:shock: Fluffy, that looks just like my ship from Spore... Did you hook up a security camera behind me?! *looks over shoulder*
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Re: Model Showcase Thread v3.0

Post by Fluffy_the_ic »

No, lol. I decided to take the basic design of the imp shuttles and the MA-AT, but then it ended up looking like an imp shuttle and an X-Wing. But this stinks, because I exported it and only 4 of maybe its 7 textures show up :faint:
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Re: Model Showcase Thread v3.0

Post by Maveritchell »

Fluffy_the_ic wrote:No, lol. I decided to take the basic design of the imp shuttles and the MA-AT, but then it ended up looking like an imp shuttle and an X-Wing. But this stinks, because I exported it and only 4 of maybe its 7 textures show up :faint:
Lucasarts beat you to the design punch by about 15 years :P :
http://starwars.wikia.com/wiki/Missile_Boat

Work on those textures, though, they have very little detail - even using stock SWBF2 textures as bases would be preferable.
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Re: Model Showcase Thread v3.0

Post by Fluffy_the_ic »

Wow. Well, dangit. I always pictured missile boats to be something shaped more like an inflatable raft, but metal, larger, and has a cockpit. Yay for the word "boat!" :o

Actually, the textures are pretty detailed, I guess it's just kinda hard to see. A few are the textures from teh DMI prefab pack. (It was Rep that made those textures, right?) Although, I edited them. Except the window texture. I made that, and I admit that it kinda sucks. I have a multitude of other ones, but I didn't model a cockpit.
EDIT: Yeah, ingame, those textures are pretty detailed.
Hidden/Spoiler:
Image
Image
Image
Not great quality pics, but hey.
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Re: Model Showcase Thread v3.0

Post by redgroupclan »

Once again, ryukaji, :bowdown: .
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Re: Model Showcase Thread v3.0

Post by Thunder »

well i finally felt like doing some modeling so here is somthing guys
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Re: Model Showcase Thread v3.0

Post by Fiodis »

If it's ever figured out how to get that as a weapon, I like it. Although it'd be taller than most buildings.
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Re: Model Showcase Thread v3.0

Post by MsHwIz »

Medieval Trebushet
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*still need to patch up some of those disconnected edges and make a texture for it.
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Re: Model Showcase Thread v3.0

Post by MandeRek »

Simple, but nice :thumbs:

Here's:

Bounty Hunter Cad Bane

Made him for Tean, and the X-Box mod, but he might make an appearance in Battlefront Zero, since I think he's quite good looking! Pic below is nice, wireframe and other views in hide-box, quality of pic sucks! Enjoy! :D

Image
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