XSI Mod Tool 4.2?

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

SymbolS

XSI Mod Tool 4.2?

Post by SymbolS »

Ok, I have read some of those sticky tutorials that Teancum has, and i've notiecd that a lot of those are for different versions of XSI, is there another way of doing those things, I havent even done anything in XSI yet because I can't understand how to do anything. Do I need to buy the $600 copy of the non-modtool for those tutorials to be clear? For example, I tried the first tutorial on Teancums sticky, and I got to a step where you import the model into XSI, but it won't let me because, "You are trying to load a scene with an unsupported version. This sofware supports scenes from 108 to 420
Actual Scene version: 420
Please try to load version from: 421
Is it because I have Mod Tool 4.2? Do I need to get a different version of it? Please help.
Qdin
Old School Staff
Posts: 2059
Joined: Wed Feb 23, 2005 9:54 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

RE: XSI Mod Tool 4.2?

Post by Qdin »

That's exactly the 'problem'.

usually in programs, you cannot load stuffs from a newer version into an older version of the same software. it's exactly how it is with XSI. if you have sometihng saved (even if you just opened it and don't do anything and press Save) you cannot open it in a earlier version.

And the most important in this 'business' is not to DO the tutorials and being able to do exact copies of work, but to understand what you're doing and what you can use it for :)

so you can follow as many tutorials as you want, even though they don't work in your version or program :)

So keep on following the tutorials, and before you ask; No, you canNOT use XSI Mod Tools to export as .msh
SymbolS

RE: XSI Mod Tool 4.2?

Post by SymbolS »

So should I just find a earlier version of the mod tool?
Murdocr

RE: XSI Mod Tool 4.2?

Post by Murdocr »

no, you need a newer version.
User avatar
minilogoguy18
Master Bounty Hunter
Master Bounty Hunter
Posts: 1512
Joined: Wed Nov 09, 2005 11:12 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

RE: XSI Mod Tool 4.2?

Post by minilogoguy18 »

well theyre supposed to be making a XSI 6 mod tools, hopefully it wont be long...
Ipodzanyman
Sith
Sith
Posts: 1304
Joined: Fri Feb 03, 2006 12:16 am
Games I'm Playing :: ME3 Demo
Contact:

RE: XSI Mod Tool 4.2?

Post by Ipodzanyman »

That would be awesome! :D
Qdin
Old School Staff
Posts: 2059
Joined: Wed Feb 23, 2005 9:54 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

RE: XSI Mod Tool 4.2?

Post by Qdin »

BUT would it support the exporter? O.o
DooFi

Re: RE: XSI Mod Tool 4.2?

Post by DooFi »

Qdin wrote:BUT would it support the exporter? O.o
Since I've heard the modtool doesnt even work correct with XSI 6 FULL, i'd say... no. :?
SymbolS

RE: Re: RE: XSI Mod Tool 4.2?

Post by SymbolS »

If it doesn't...XSI STRIKE!!!
User avatar
Gogie
Modeling Master
Modeling Master
Posts: 708
Joined: Fri Mar 31, 2006 11:02 pm
Projects :: Tinkering away with LEGO
Location: alberta, canada

Post by Gogie »

you have to be in a workers union with XSI before you have the right to go on the companys strike
User avatar
minilogoguy18
Master Bounty Hunter
Master Bounty Hunter
Posts: 1512
Joined: Wed Nov 09, 2005 11:12 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by minilogoguy18 »

look, i told you guys already if you want an exporter for mod tools you have to get ahold of Avid/Softimage, pandemic or anyone else cant write an addon for the mod tools programs, if they could export to every file type out there then they would lose SO MUCH buisiness cause game companies would have to buy thier program to make games, thats the reason why the .xsi exporter on the program doesnt work.
SymbolS

Post by SymbolS »

Gogie wrote:you have to be in a workers union with XSI before you have the right to go on the companys strike
*joins XSI*

XSI STRIKE!!! lmao
User avatar
minilogoguy18
Master Bounty Hunter
Master Bounty Hunter
Posts: 1512
Joined: Wed Nov 09, 2005 11:12 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by minilogoguy18 »

chill out, this isnt the off topic forum
SymbolS

Post by SymbolS »

So is there any way I can get a patch for XSI Mod Tool4.2 to make it so I can export mesh files?
Qdin
Old School Staff
Posts: 2059
Joined: Wed Feb 23, 2005 9:54 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Qdin »

no, sory
User avatar
minilogoguy18
Master Bounty Hunter
Master Bounty Hunter
Posts: 1512
Joined: Wed Nov 09, 2005 11:12 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by minilogoguy18 »

pandemic was trying to get softimage to make one but they probably wont do it until the .msh format stops being used for commercial games so they dont lose any money.
SymbolS

Post by SymbolS »

I'm still not getting how they are losing money =P
User avatar
minilogoguy18
Master Bounty Hunter
Master Bounty Hunter
Posts: 1512
Joined: Wed Nov 09, 2005 11:12 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by minilogoguy18 »

well game and production companies buy the advanced versions of the program for around $3000 but if they released exporters for thier FREE version of the program game companies would no longer need to spend the money on the full version, they would lose money, ALOT of money.
SymbolS

Post by SymbolS »

they wouldn't "lose" money, they just wouldnt make it :)
User avatar
minilogoguy18
Master Bounty Hunter
Master Bounty Hunter
Posts: 1512
Joined: Wed Nov 09, 2005 11:12 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by minilogoguy18 »

its not smart to do, it wont happen, they dont allow people to make addons for the mod tools versions, if you have the full version though you can download the SDK and make addons, thats how pandemic did it, they made the .msh exporter.
Locked