VisualMunge Error [Solved]

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SW_elite
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VisualMunge Error [Solved]

Post by SW_elite »

I am kinda new to modding and i have one heck of a problem. Every time i go to munge my level I
get this error:

ERROR[levelpack shell.req]:Input file shell.req does not exist. [continuing]
1 Errors 0 Warnings

- It has somthing to do with the shell but im not sure how to fix it, can anyone help.
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Re: VisualMunge Error

Post by AQT »

When you munge you should only check the options that apply to what you've edited. If you aren't creating a custom shell.lvl file then you don't have to check Shell box, etc. And I don't see what the problem is; your map should still work fine even if this error shows up in the munge log.
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Re: VisualMunge Error

Post by DarthHamster »

Have you played the map to see if this error even messes it up at all?
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Re: VisualMunge Error

Post by SW_elite »

Yeah, i try to play the map and the game cant even get past the first load screen.

-Thank you very much for the quick replies :D
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Re: VisualMunge Error

Post by AQT »

What changes have you made recently to your level? Can you post the error/debug log? If you don't know how to get one, look in the FAQ topic.
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Re: VisualMunge Error

Post by SW_elite »

this hapens with every level i munge no matter what i have done :(

here is the log:

Shell\munge PC
1 file(s) moved.
1 file(s) moved.
Worlds\munge PC
munge_world Common PC
Done
Done
Done
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
munge_world MTM PC
Done
Done
Done
Munging MTM.PTH
Munging MTM_conquest.PTH
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
Munging MTM.req
0 file(s) moved.
The system cannot find the path specified.
Munging MTM.req
0 file(s) moved.
The system cannot find the path specified.
1 file(s) moved.
1 file(s) moved.
Munging addme.lua...done.
Copying files to Battlefront II directory:
"C:\Program Files\LucasArts\Star Wars Battlefront II\GameData"
Addon dir exists, continuing...
Mod dir "MTM"exists, continuing...
Copying addme.script to mod dir...done
Copying "mission.lvl" to modDir\data\_LVL_PC\...done
Copying "core.lvl" to modDir\data\_LVL_PC\...done
Copying "MTM" to modDir\data\_LVL_PC\...done
Copying "SIDE" to modDir\data\_LVL_PC\...done
Munge process finished

- i narrowed it down and the error is in here somewhere
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Re: VisualMunge Error

Post by genaral_mitch »

The log is the notepad that comes up when you're done munging.
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Re: VisualMunge Error

Post by SW_elite »

i cant get it on here, it is too long
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Re: VisualMunge Error

Post by DarthHamster »

Munging MTM.req
0 file(s) moved.
The system cannot find the path specified.
Munging MTM.req
0 file(s) moved.
The system cannot find the path specified.
1 file(s) moved.
1 file(s) moved.
That may be part of the problem.
i cant get it on here, it is too long
If thats means your just worried it will take up to much room, all you have to do is highlight it and hit the hide button.
Last edited by DarthHamster on Mon Jan 04, 2010 7:02 pm, edited 1 time in total.
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Re: VisualMunge Error

Post by SW_elite »

I still dont know what to do???
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Re: VisualMunge Error

Post by Fiodis »

DarthHamster wrote:
Munging MTM.req
0 file(s) moved.
The system cannot find the path specified.
Munging MTM.req
0 file(s) moved.
The system cannot find the path specified.
1 file(s) moved.
1 file(s) moved.
That may be part of the problem.
I don't think so.

To the OP: post the munge log in hide tags. If you don't know what those are, paste the log, highlight it, and click the "Hide" button above the post box.

Note: if the munge log has no errors in it, only warnings, you'll need to post a debug log (sometimes called an error log). Look in teh FAQ for info on this.

Doing this gives us the information we need to solve your problem.
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Re: VisualMunge Error

Post by genaral_mitch »

Code: Select all

Munging MTM.req
0 file(s) moved.
The system cannot find the path specified.
Munging MTM.req
0 file(s) moved.
The system cannot find the path specified.
1 file(s) moved.
1 file(s) moved.
Definatly not a problem
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Re: VisualMunge Error

Post by SW_elite »

BTW, this has only started happening after I uninstalled SWBF2 and reinstalled it

here is the log:
Hidden/Spoiler:
ERROR[levelpack shell.req]:Input file shell.req does not exist. [continuing]
1 Errors 0 Warnings

soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav - while munging F:\BF2_ModTools\data_MAP\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav, format may be invalid - while munging F:\BF2_ModTools\data_MAP\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list F:\BF2_ModTools\data_MAP\Sound\global\all_unit_vo_quick.stm - while munging F:\BF2_ModTools\data_MAP\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav - while munging F:\BF2_ModTools\data_MAP\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav, format may be invalid - while munging F:\BF2_ModTools\data_MAP\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list F:\BF2_ModTools\data_MAP\Sound\global\all_unit_vo_slow.stm - while munging F:\BF2_ModTools\data_MAP\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav - while munging F:\BF2_ModTools\data_MAP\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav, format may be invalid - while munging F:\BF2_ModTools\data_MAP\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list F:\BF2_ModTools\data_MAP\Sound\global\cis_unit_vo_quick.stm - while munging F:\BF2_ModTools\data_MAP\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav - while munging F:\BF2_ModTools\data_MAP\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav, format may be invalid - while munging F:\BF2_ModTools\data_MAP\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list F:\BF2_ModTools\data_MAP\Sound\global\cis_unit_vo_slow.stm - while munging F:\BF2_ModTools\data_MAP\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav - while munging F:\BF2_ModTools\data_MAP\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav, format may be invalid - while munging F:\BF2_ModTools\data_MAP\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list F:\BF2_ModTools\data_MAP\Sound\global\cor_objective_vo_slow.stm - while munging F:\BF2_ModTools\data_MAP\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav - while munging F:\BF2_ModTools\data_MAP\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav, format may be invalid - while munging F:\BF2_ModTools\data_MAP\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to read file list F:\BF2_ModTools\data_MAP\Sound\global\cw_music.stm - while munging F:\BF2_ModTools\data_MAP\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav - while munging F:\BF2_ModTools\data_MAP\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav, format may be invalid - while munging F:\BF2_ModTools\data_MAP\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list F:\BF2_ModTools\data_MAP\Sound\global\dea_objective_vo_slow.stm - while munging F:\BF2_ModTools\data_MAP\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\desert_battlechatter_vo\jawa_01.wav - while munging F:\BF2_ModTools\data_MAP\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\desert_battlechatter_vo\jawa_01.wav, format may be invalid - while munging F:\BF2_ModTools\data_MAP\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list F:\BF2_ModTools\data_MAP\Sound\global\des_unit_vo_slow.stm - while munging F:\BF2_ModTools\data_MAP\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\fel\streams\Objective_VO\ROFEL0005.wav - while munging F:\BF2_ModTools\data_MAP\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\fel\streams\Objective_VO\ROFEL0005.wav, format may be invalid - while munging F:\BF2_ModTools\data_MAP\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list F:\BF2_ModTools\data_MAP\Sound\global\fel_objective_vo_slow.stm - while munging F:\BF2_ModTools\data_MAP\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gamorian_guard_battlechatter_vo\gamoreanGuard_01.wav - while munging F:\BF2_ModTools\data_MAP\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gamorian_guard_battlechatter_vo\gamoreanGuard_01.wav, format may be invalid - while munging F:\BF2_ModTools\data_MAP\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list F:\BF2_ModTools\data_MAP\Sound\global\gam_unit_vo_slow.stm - while munging F:\BF2_ModTools\data_MAP\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\mxAllDag01_Amb01_lp.wav - while munging F:\BF2_ModTools\data_MAP\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\mxAllDag01_Amb01_lp.wav, format may be invalid - while munging F:\BF2_ModTools\data_MAP\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to read file list F:\BF2_ModTools\data_MAP\Sound\global\gcw_music.stm - while munging F:\BF2_ModTools\data_MAP\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\geo\streams\Objective_VO\ROGEO0011.wav - while munging F:\BF2_ModTools\data_MAP\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\geo\streams\Objective_VO\ROGEO0011.wav, format may be invalid - while munging F:\BF2_ModTools\data_MAP\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list F:\BF2_ModTools\data_MAP\Sound\global\geo_objective_vo_slow.stm - while munging F:\BF2_ModTools\data_MAP\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\ui_objComplete_1.wav - while munging F:\BF2_ModTools\data_MAP\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\ui_objComplete_1.wav, format may be invalid - while munging F:\BF2_ModTools\data_MAP\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list F:\BF2_ModTools\data_MAP\Sound\global\global_vo_quick.stm - while munging F:\BF2_ModTools\data_MAP\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav - while munging F:\BF2_ModTools\data_MAP\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav, format may be invalid - while munging F:\BF2_ModTools\data_MAP\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list F:\BF2_ModTools\data_MAP\Sound\global\global_vo_slow.stm - while munging F:\BF2_ModTools\data_MAP\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gungan_battlechatter_vo\GI1COM007.wav - while munging F:\BF2_ModTools\data_MAP\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gungan_battlechatter_vo\GI1COM007.wav, format may be invalid - while munging F:\BF2_ModTools\data_MAP\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list F:\BF2_ModTools\data_MAP\Sound\global\gun_unit_vo_slow.stm - while munging F:\BF2_ModTools\data_MAP\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\hot\streams\Objective_VO\CVHOT0004.wav - while munging F:\BF2_ModTools\data_MAP\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\hot\streams\Objective_VO\CVHOT0004.wav, format may be invalid - while munging F:\BF2_ModTools\data_MAP\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list F:\BF2_ModTools\data_MAP\Sound\global\hot_objective_vo_slow.stm - while munging F:\BF2_ModTools\data_MAP\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav - while munging F:\BF2_ModTools\data_MAP\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav, format may be invalid - while munging F:\BF2_ModTools\data_MAP\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list F:\BF2_ModTools\data_MAP\Sound\global\imp_unit_vo_quick.stm - while munging F:\BF2_ModTools\data_MAP\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav - while munging F:\BF2_ModTools\data_MAP\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav, format may be invalid - while munging F:\BF2_ModTools\data_MAP\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list F:\BF2_ModTools\data_MAP\Sound\global\imp_unit_vo_slow.stm - while munging F:\BF2_ModTools\data_MAP\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav - while munging F:\BF2_ModTools\data_MAP\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav, format may be invalid - while munging F:\BF2_ModTools\data_MAP\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list F:\BF2_ModTools\data_MAP\Sound\global\kam_objective_vo_slow.stm - while munging F:\BF2_ModTools\data_MAP\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kas\streams\Objective_VO\ROKAS0001.wav - while munging F:\BF2_ModTools\data_MAP\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kas\streams\Objective_VO\ROKAS0001.wav, format may be invalid - while munging F:\BF2_ModTools\data_MAP\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list F:\BF2_ModTools\data_MAP\Sound\global\KAS_objective_vo_slow.stm - while munging F:\BF2_ModTools\data_MAP\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\mus\streams\Objective_VO\IOMUS0001.wav - while munging F:\BF2_ModTools\data_MAP\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\mus\streams\Objective_VO\IOMUS0001.wav, format may be invalid - while munging F:\BF2_ModTools\data_MAP\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list F:\BF2_ModTools\data_MAP\Sound\global\mus_objective_vo_slow.stm - while munging F:\BF2_ModTools\data_MAP\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\myg\streams\Objective_VO\ROMYG0001.wav - while munging F:\BF2_ModTools\data_MAP\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\myg\streams\Objective_VO\ROMYG0001.wav, format may be invalid - while munging F:\BF2_ModTools\data_MAP\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list F:\BF2_ModTools\data_MAP\Sound\global\myg_objective_vo_slow.stm - while munging F:\BF2_ModTools\data_MAP\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\nab\streams\Objective_VO\IONAB0013.wav - while munging F:\BF2_ModTools\data_MAP\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\nab\streams\Objective_VO\IONAB0013.wav, format may be invalid - while munging F:\BF2_ModTools\data_MAP\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list F:\BF2_ModTools\data_MAP\Sound\global\nab_objective_vo_slow.stm - while munging F:\BF2_ModTools\data_MAP\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\pol\streams\Objective_VO\IOPOL0001.wav - while munging F:\BF2_ModTools\data_MAP\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\pol\streams\Objective_VO\IOPOL0001.wav, format may be invalid - while munging F:\BF2_ModTools\data_MAP\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list F:\BF2_ModTools\data_MAP\Sound\global\pol_objective_vo_slow.stm - while munging F:\BF2_ModTools\data_MAP\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav - while munging F:\BF2_ModTools\data_MAP\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav, format may be invalid - while munging F:\BF2_ModTools\data_MAP\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list F:\BF2_ModTools\data_MAP\Sound\global\rep_unit_vo_quick.stm - while munging F:\BF2_ModTools\data_MAP\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav - while munging F:\BF2_ModTools\data_MAP\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav, format may be invalid - while munging F:\BF2_ModTools\data_MAP\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list F:\BF2_ModTools\data_MAP\Sound\global\rep_unit_vo_slow.stm - while munging F:\BF2_ModTools\data_MAP\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\spa\streams\Objective_VO\IOSB50028.wav - while munging F:\BF2_ModTools\data_MAP\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\spa\streams\Objective_VO\IOSB50028.wav, format may be invalid - while munging F:\BF2_ModTools\data_MAP\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list F:\BF2_ModTools\data_MAP\Sound\global\spa1_objective_vo_slow.stm - while munging F:\BF2_ModTools\data_MAP\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\tan\streams\Objective_VO\IOTAN0001.wav - while munging F:\BF2_ModTools\data_MAP\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\tan\streams\Objective_VO\IOTAN0001.wav, format may be invalid - while munging F:\BF2_ModTools\data_MAP\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list F:\BF2_ModTools\data_MAP\Sound\global\tan_objective_vo_slow.stm - while munging F:\BF2_ModTools\data_MAP\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\uta\streams\Objective_VO\ROUTA0020.wav - while munging F:\BF2_ModTools\data_MAP\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\uta\streams\Objective_VO\ROUTA0020.wav, format may be invalid - while munging F:\BF2_ModTools\data_MAP\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list F:\BF2_ModTools\data_MAP\Sound\global\uta_objective_vo_slow.stm - while munging F:\BF2_ModTools\data_MAP\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav - while munging F:\BF2_ModTools\data_MAP\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav, format may be invalid - while munging F:\BF2_ModTools\data_MAP\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list F:\BF2_ModTools\data_MAP\Sound\global\wok_unit_vo_slow.stm - while munging F:\BF2_ModTools\data_MAP\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav - while munging F:\BF2_ModTools\data_MAP\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav, format may be invalid - while munging F:\BF2_ModTools\data_MAP\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list F:\BF2_ModTools\data_MAP\Sound\global\wok_vo_quick.stm - while munging F:\BF2_ModTools\data_MAP\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\yav\streams\Objective_VO\IOYAV0008.wav - while munging F:\BF2_ModTools\data_MAP\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\yav\streams\Objective_VO\IOYAV0008.wav, format may be invalid - while munging F:\BF2_ModTools\data_MAP\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list F:\BF2_ModTools\data_MAP\Sound\global\yav_objective_vo_slow.stm - while munging F:\BF2_ModTools\data_MAP\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file effects\whooshl3.wav - while munging F:\BF2_ModTools\data_MAP\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file effects\whooshl3.wav, format may be invalid - while munging F:\BF2_ModTools\data_MAP\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list F:\BF2_ModTools\data_MAP\Sound\shell\shell.sfx - while munging F:\BF2_ModTools\data_MAP\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file streams\shell_closing.wav - while munging F:\BF2_ModTools\data_MAP\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to open file streams\shell_closing.wav, format may be invalid - while munging F:\BF2_ModTools\data_MAP\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to read file list F:\BF2_ModTools\data_MAP\Sound\shell\shell_music.stm - while munging F:\BF2_ModTools\data_MAP\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav - while munging F:\BF2_ModTools\data_MAP\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav, format may be invalid - while munging F:\BF2_ModTools\data_MAP\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to read file list F:\BF2_ModTools\data_MAP\Sound\shell\shell_vo.stm - while munging F:\BF2_ModTools\data_MAP\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to open file streams\ui_amb_cis_CtrlShip_lp_fnt.wav - while munging F:\BF2_ModTools\data_MAP\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to open file streams\ui_amb_cis_CtrlShip_lp_fnt.wav, format may be invalid - while munging F:\BF2_ModTools\data_MAP\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to read file list F:\BF2_ModTools\data_MAP\Sound\shell\shell_ui.st4 - while munging F:\BF2_ModTools\data_MAP\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to open file F:\BF2_ModTools\data_MAP\Sound\shell\effects\whooshl3.wav - while munging F:\BF2_ModTools\data_MAP\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file F:\BF2_ModTools\data_MAP\Sound\shell\effects\whooshl3.wav, format may be invalid - while munging F:\BF2_ModTools\data_MAP\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list F:\BF2_ModTools\data_MAP\Sound\shell\shell.sfx - while munging F:\BF2_ModTools\data_MAP\Sound\shell\shell.sfx
genaral_mitch
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Re: VisualMunge Error

Post by genaral_mitch »

I think this has to do with the compatitbility betweeb the modtools and BF2. I'm just not completely sure.
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Fiodis
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Re: VisualMunge Error

Post by Fiodis »

I think it looks like he checked every single box when munging. Or at least, he checked the sound and shell ones when he didn't need to.

Post your error log. And, btw, what OS are you running, and where exactly did you install BF2?
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Maveritchell
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Re: VisualMunge Error

Post by Maveritchell »

What is the size of your fully munged three-letter folder in your addon folder? How quickly does the munge take place? Where is your BF2ModTools folder installed?

I would suggest reading through some of the FAQs at the top of the Everything you need thread:
http://www.gametoast.com/forums/viewtop ... 27&t=13806
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Re: VisualMunge Error

Post by RogueKnight »

Why are you munging the shell and sound? You don't need to!
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SW_elite
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Re: VisualMunge Error

Post by SW_elite »

Ok, i have SWBF2 installed in the right Dir but it is cracked. I did click every single option in the munge box, even though i didnt need to, but i didnt know that. At the moment I am using vista. My mod tools folder is also in the right folder as well. As for the munge process it takes about the same time as any of my other maps did. As for the size of the file im not sure, because I dont know which ones you are thinking of, do you mean the common, mission .lvl stuff?

- Since the map has nothing done to it at the moment I will delete it, make a new one and munge with shell and sound UNchecked. I just hope it works. :wink:

-Even if it does work I still have some other questions for you all.

-BTW, how come no ones sigs show up?
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Fiodis
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Re: VisualMunge Error

Post by Fiodis »

Mav meant the filesize of the three-letter addon folder itself. So if your map's id was ABC, he meant the ABC folder in your addon folder.

Sigs on GT are regarded more or less as a waste of broadband. You don't need an obnoxiously large picture to signify that you posted your post; that's what names are for. If anyone specifically wishes to view someone else's sig, they just look at their profile.
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Re: VisualMunge Error

Post by SW_elite »

Ok, i have made some progress. I made a new level and didn't munge it with sound and shell checked and IT WORKED!!! :)

Now onto my second problem.

- I have made a new texture for the rep_inf_ep2_rifleman but I cant get htem into my game. I copied the texture to another folder, modified it and then replaced it. Then I went into Common/scripts/MAP and changed the MAPc_con file so that instead of it saying

ReadDataFile("SIDE\\rep.lvl",

It said

ReadDataFile("dc:SIDE\\rep.lvl",

The bit that stops me from getting them into the game is that after I have munged my level with rep chosen from the drop down list, is that when the level is loading, half way through the game crashes or something. The game just stops then closes.

I really don't have a clue for this one, any help would be appreciated :jango:
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