I started working on GCW: ESM Part II: Fall of Naboo a few days ago, but yesterday when I started working on the sides my map crashed in the middle of loading. When I used the stock REP side my map just load until the end.
I don't know what I did wrong, I just edited some skins and edited, removed and added weapons. The only side with mixed weapons is the REP side, that uses both REP and IMP weapons, but that works in space so why shouldn't it work on land? I also edited the Droid Marine to be a normal BD with a Commando Pistol and moe thermal detonators. I don't know what I did wrong, I already tried remaking the sides from scratch but it keeps crashing. I also made a seperate map just for the sides, but I had the same error. I just edited the REP side, the only modifications of the IMP and ALL side are concerning skins, and the CIS side just changes the Marine into a normal BD. This has become really irritating because the sides play an important role in the development of this map.
Thanks in advance,
MS
Trouble with sides - Don't have a clue (solved!)
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MasterSkywalker
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Trouble with sides - Don't have a clue (solved!)
Last edited by MasterSkywalker on Mon Jul 17, 2006 3:11 pm, edited 1 time in total.
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RE: Trouble with sides - Don
Run modtools.exe and check the bfron2.log if you have the CD version.
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MasterSkywalker
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RE: Trouble with sides - Don
I know but I have the DVD version of SWBFII
I don't get any errors when munging my sides.
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RC-1290
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MasterSkywalker
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This is what the Debug Output gave me:
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated
Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(857)
Lua ReadDataFile: Could not open sound\yav.lvl;yav1cw
Message Severity: 3
.\Source\Ordnance.cpp(424)
Ordnance base class "com_weap_veh_laser_ord" not found
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated
Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(857)
Lua ReadDataFile: Could not open sound\yav.lvl;yav1cw
Message Severity: 3
.\Source\Ordnance.cpp(424)
Ordnance base class "com_weap_veh_laser_ord" not found
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MasterSkywalker
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