Blinking texture parts/objects

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daniel
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Blinking texture parts/objects

Post by daniel »

hello,
how can i make parts of objects that blink\shine ?
e.g. the displays on numerous objects in SWBF2 ( in the deathstar or hoth e.g.)

thx
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Re: blinking texture parts/objects

Post by CodaRez »

daniel wrote:hello,
how can i make parts of objects that blink\shine ?
e.g. the displays on numerous objects in SWBF2 ( in the deathstar or hoth e.g.)

thx
Shine, hmm, holo displays actually *glow*

You may want this then:

http://www.gametoast.com/forums/viewtop ... 64&t=14857

Just follow the instructions for an easy glow.

If u think u are more skilled enough though...

http://www.gametoast.com/forums/viewtop ... =36&t=5150

This allows more precision on flicker/intensity/etc.
But IMO its a bit hard to follow(I havent suceeded with it yet)
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Re: blinking texture parts/objects

Post by FragMe! »

What you want is throbbing (may not be exact name) texture actually select the polies you want to throb, set the flag and use the data1 to set on/off rate.
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Re: blinking texture parts/objects

Post by daniel »

@FragMe: does this work for XSI 6.01 ( NOT xsi foundations)`?
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Re: blinking texture parts/objects

Post by FragMe! »

Using mshex possibly not, while you maybe able to hexedit in the proper render code I don't see how you can choose the polygons you wish to throb.

Mav may have a better idea about whether it can or not.
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Re: blinking texture parts/objects

Post by Maveritchell »

I don't remember if I've ever tried using specific polygons for a blinking texture before, but you can always assign separate materials and just turn the whole material on or off, I think. Almost any of the render flags can be hexedited in.
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Re: Blinking texture parts/objects

Post by daniel »

ok well i tried to do it with repsharpshooters meshtool. actually works, but when i want to place the object in ZE, it crashes.
And besides: what exactly does he mean by saying ''add a msh.option - vertexlightig'' `? what i did is just to copy the example.msh and rename it to example.msh.option. Wrong ? please help
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Re: Blinking texture parts/objects

Post by mswf »

A .msh.option is a simple file that tells something specific about an object.
For example; you've got an object that's called "wall.msh" and you'd like it to have no collision. So you open notepad, type in "-nocollision" and save it as a ".msh.option", with the exact same name as the object you want it to affect. ("wall")
They'd have to be in the same folder of course.
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Re: Blinking texture parts/objects

Post by daniel »

ah thanks. I'm gonna try that iin a few minutes.
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Re: Blinking texture parts/objects

Post by mswf »

Coming back on my previous post;
Your final option file (from the example) should then be called "wall.msh.option" and remember to save your notepad file correctly. (first type in box, then select "all files" in the dropdown menu and then add ".msh.option")
Good luck with your project.
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Re: Blinking texture parts/objects

Post by daniel »

mswf wrote : (first type in box, then select "all files" in the dropdown menu and then add ".msh.option")
....
what exactly do you mean by that? (don't quite undertand it ). What i did was to just copy a msh.option file of that sort from the assets, paste it in my folder and rename it to EXAMPLE.msh.option whith the -vertexlighting line in it. Problay wrong, 'cause it dodn't work. help please
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Re: Blinking texture parts/objects

Post by mswf »

Well, I only meant that you need to look out for the following.
When the "save as" list is still on *.txt* and in title, you type in "blabla.msh.option" and then select "all files", your file won't be saved as a .msh.option file, but as a .msh.option.txt file (which you can't use)
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daniel
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Re: Blinking texture parts/objects

Post by daniel »

What ''all files''- thing do you mean? how do you make this msh.option file ? sorry but i'm really kinda getting confused. What i'm doing is :
1. copy any msh.option file from the assets
2. paste it in my msh folder
3. rename it to blabla.msh.option
4. open it with notepad and write ''-vertexlighting'' in it, if isn't already there.
5. save it

I really can't quite follow you, (probably some kind of missunderstanding) :?

EDIT: ahh, forget it...got it now. was really just a missunderstanding :)
Last edited by daniel on Thu Oct 15, 2009 5:39 pm, edited 1 time in total.
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Re: Blinking texture parts/objects

Post by AceMastermind »

daniel wrote:What i'm doing is :
1. copy any msh.option file from the assets
2. paste it in my msh folder
3. rename it to blabla.msh.option
4. open it with notepad and write ''-vertexlighting'' in it, if isn't already there.
5. save it
That's fine, though i'm not sure why you need the vertexlighting parameter. :?
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daniel
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Re: Blinking texture parts/objects

Post by daniel »

well it says so in RepSharpShooters tutorial for the glowing thing.

OK i think i've worked it out now. i think it's working...
thanks guys
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