But for now, I have something for ya.
So far I got to work a bit on the AT-TEs (yeah, turrets, pilotable ones, with three shoot)
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Planet? I haven't seen one yetLagomorphia wrote:Nice. I thought they were a bit more uniform in facing than that but it looks still great. What's left to do now?

Whoops, here we go:sampip wrote: Planet? I haven't seen one yet
Bunch of things.Lagomorphia wrote:What's left to do now?


Yup, stock models, only the bigger ones got resized.mswf wrote:, do you know if those asteroids are just regular .msh's?
That'd be awesome, PM on it's way.mswf wrote:If you're interested, you can send me the texture that you're currently using for your asteroids, so that I could make it all uniform in color and feel.

You mean how I placed them like that?Nova Hawk wrote:How were you able to get the AT-TEs on the asteroid?




It's probably better that you placed them as separate objects anyway - that way they can be destroyed individually like any other turret. On the same subject, you might want to fine-tune the placement of some of the walkers. Some of them are sinking into the asteroids, some are dangling off the edges, etc.I was thinking of making a model of a big asteroid and merge some AT-TEs with it, but I am too foolish with XSI, so it turned out like that.




Wheemswf wrote:(be prepared for awesomeness, I've already figured out how to create great low-poly models for you)


