Sides help thread...
Moderator: Moderators
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MercuryNoodles
- Jedi

- Posts: 1003
- Joined: Sun Mar 12, 2006 7:16 pm
- Projects :: Space - Boarding Action
- xbox live or psn: No gamertag set
Did you attempt to hex edit a .msh file? Those errors could be the result of a mistake in the hex editing, and have nothing to do with the files the mungelog cites as having a problem. I've seen similar errors in my attempts to get the Imperial fleet officer's skin to appear in-game, though the files listed are not the same as were listed for me.
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OOM-9
I have the same issue, except mine is in relation to the ARC troopers... I have the normal blue soldiers looking awsome, but my ARC CAptain is red, but has the blue cape... even with the override it is still staying blue... no mater what I do the texture is obviously applying, but not on the cloth cape... it's driving me nutz... can someone try to hex edit the cape on the ARC trooper model to get a second model look availably... otherwise ARC will have a major issue...Vyse wrote:I have 2 different msh that call out different TGA's (by hex editing them) for the sidous mesh but the problem is the cloth on sidous. Both of my units show different skins but the cloths on both are the same! I setup to different cloth odfs and the names in those odfs are different. I double checked and I am not calling out the same cloth in each of the units odf?
Got any ideas?
~OOM-9
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yodaminch
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yodaminch
should be the same thing. Whatever the skirt is called, just search for it in the hex editor and rename that and the tga. I kept the same amount of characters. so for example:
imp_inf_darthsidious to:
plo_inf_plokoonjedim
and i did that with all the msh and tga. and for the robe plo_inf_plokoonjedim_robe
imp_inf_darthsidious to:
plo_inf_plokoonjedim
and i did that with all the msh and tga. and for the robe plo_inf_plokoonjedim_robe
- PR-0927
- Old School Staff
- Posts: 844
- Joined: Fri Dec 31, 2004 9:15 pm
- Location: Kent, OH, U.S.A.
O.K., new question...what are the "repshell.req" type files in the side folders? I deleted them and have not tested my map. Are they necessary? Also, in the req folder within sides, some .req files have stuff about models in them, namely the Rebel Bothan Spy and the Republic's "Clone Commander".
- Majin Revan
- Majin Revan
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Alpha
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jkempster
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Alpha
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theguarder
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dreadlordnyax
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Alpha
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Lord-Bandu
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PAN-Fnord
Well, you can't spawn as a vehicle per-se because it doesn't derive from the same things a soldier does. What you can do is in your mission script, when the player spawns, create a flyer (or grab one from somewhere), put it at his position, and force him into it. We were doing that as a test at one point, but that was scrapped - it works though.
Mike Z
Mike Z

