OFF-TOPIC Im still here to help if i can or just to yell at (not literly lol) but not on xfire or msn due to spamige...think i'll get a new account and send it to a few of you guys so the spammers are foiled...lol
Clone Commander Cody
Moderator: Moderators
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L-5-R
Leave it to you oom to get cool things in game lol. It's nice to see you guys working together
.
OFF-TOPIC Im still here to help if i can or just to yell at (not literly lol) but not on xfire or msn due to spamige...think i'll get a new account and send it to a few of you guys so the spammers are foiled...lol
OFF-TOPIC Im still here to help if i can or just to yell at (not literly lol) but not on xfire or msn due to spamige...think i'll get a new account and send it to a few of you guys so the spammers are foiled...lol
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OOM-9
- minilogoguy18
- Master Bounty Hunter

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Squirrel7Hunter
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OOM-9
as soon as he is properly debugged and such I turn him over to OGEB for his realism mod... he will then release it to the public as the models are being made for his mod, so he should have the chance to debue them 
But as with all my work I will release everything to the public, otherwise what's the point?
~OOM-9
But as with all my work I will release everything to the public, otherwise what's the point?
~OOM-9
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JabbaLovesLava
- Sith

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Qdin
- Old School Staff
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Mini': please: you KEEP forgetting!!! XD the 4,2 version - which IS the version Mod Tools are running - can ONLY export as triangles! it's onlt in the 5.0 and newer that you can export and deselect the triangles.
if there were an easier way, we would've taken it
but right now I just have some problems with Majin and OOM; they can't decide what to do wit hthe Diet Dr. Pepper xD I've been spending a week now with the work there,but they keep saying different things - even though I can only say this about MajinRevan when he found a bug:
If Majin was the Debugger for SWBF2, we would never have any maps out
hillarious though to hear his explanations
but yet again; I cannot add the pelvis-mesh in the skeleton?? the problem right now is, that the hips can't get its vertices applied to the Pelvis - so now (I'll quote OOM-9 twice
):
"Cody's got a perfect Diet Dr. Pepper!
"
"Mmm... That's a nice clone butt!"
lmao - of course it was meant as a joke
I think.... >.> anyways!
does anyone of you know if it's even possible to weight the hip so they'll get attached to the pelvis?
if there were an easier way, we would've taken it
but right now I just have some problems with Majin and OOM; they can't decide what to do wit hthe Diet Dr. Pepper xD I've been spending a week now with the work there,but they keep saying different things - even though I can only say this about MajinRevan when he found a bug:
If Majin was the Debugger for SWBF2, we would never have any maps out
hillarious though to hear his explanations
"Cody's got a perfect Diet Dr. Pepper!
"Mmm... That's a nice clone butt!"
lmao - of course it was meant as a joke
does anyone of you know if it's even possible to weight the hip so they'll get attached to the pelvis?
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OOM-9
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Qdin
- Old School Staff
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The_Emperor
- Supreme Galactic Ruler
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PvtParts
- Jedi

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Squirrel7Hunter
wow , thats is sweet! when do u plan on releasing this guy? I would like to use him in my Utapau Attack map, for my next version!OOM-9 wrote:Ok, Qdin has been working his butt off for me exporting and debugging Commander Cody. His first export was a jello man, but now I am pleased to say he is nearing a final and perfect export.
Here is a quick compairison from my Utapau map so you can see how close we are getting. Once Cody is exported right, Qdin will most likely be able to rapid fire export the rest of my clone models.
Give Qdin a round of aplause folks, it's miles from my raw XSI model.
~OOM-9
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The_Emperor
- Supreme Galactic Ruler
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Qdin
- Old School Staff
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sawyerdk9
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OOM-9
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kudos_eb


