movible cps need spawning also (at-te, at-at, ua-at ex.) because the are vehicles.DEVISS-REX wrote: i don't why always spawn where is theUT-AT , this is a movible CP
Looks good anyway, i alwas liked that vehicle.
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movible cps need spawning also (at-te, at-at, ua-at ex.) because the are vehicles.DEVISS-REX wrote: i don't why always spawn where is theUT-AT , this is a movible CP


thanks, i always wanted a map with all vehicles and infanty, also need add props for infantry defense, and i think put the hoth bunker on the cpsn what do you think??501st_commander wrote:movible cps need spawning also (at-te, at-at, ua-at ex.) because the are vehicles.DEVISS-REX wrote: i don't why always spawn where is theUT-AT , this is a movible CP
Looks good anyway, i alwas liked that vehicle.
Many thanks mansampip wrote:same, its a good vehicle to use. credits can go to PR-0927/Majin Revan i think, but i'm not the expert there.
the sides look nice, i enjoyed playing as the clones on your elite sides mod

MajinRevan made the model, Doofi made the texture.sampip wrote:same, its a good vehicle to use. credits can go to PR-0927/Majin Revan i think, but i'm not the expert there.

thanks MavMaveritchell wrote:MajinRevan made the model, Doofi made the texture.sampip wrote:same, its a good vehicle to use. credits can go to PR-0927/Majin Revan i think, but i'm not the expert there.

Code: Select all
The UT-AT model was created and skinned by DooFi.
t551 attempted to get it in-game, and upon becoming confused, Psych0fred finished the job.
I made every single .odf file in this .zip. Please do not modify them without first getting consent from me.
Hmm.DarthD.U.C.K. wrote:maajinrevan didnt make the model doofi made both model and textureCode: Select all
The UT-AT model was created and skinned by DooFi. t551 attempted to get it in-game, and upon becoming confused, Psych0fred finished the job. I made every single .odf file in this .zip. Please do not modify them without first getting consent from me.

ouh, other time saving me as always the same AQT, many thanks manDarthD.U.C.K. wrote:maajinrevan didnt make the model doofi made both model and textureCode: Select all
The UT-AT model was created and skinned by DooFi. t551 attempted to get it in-game, and upon becoming confused, Psych0fred finished the job. I made every single .odf file in this .zip. Please do not modify them without first getting consent from me.


yes, because AQT also always help me and save me with some problems xDDarthD.U.C.K. wrote:AQT??


so sorry for the confuse i thanked you, not AQT, i just talking about him because he always help me lolDarthD.U.C.K. wrote:i was just confused because you quoted my post and thanked AQT 0.o

Well, remove that grass wall thing, add more props and terrain variation.DEVISS-REX wrote:comments?? ideas, suggest??Hidden/Spoiler:

1° you are totaly right xD, i remove it or change his terrain thanksNihillo wrote:Well, remove that grass wall thing, add more props and terrain variation.DEVISS-REX wrote:comments?? ideas, suggest??Hidden/Spoiler:


because i see wrong the sky so i wanted put walls the same geonosis lol.B.I.G_Cookie wrote:Looks quite good.
But why is the "mountain" in the backhround that steep?


i added barriers using ZE, but don't work the ships cross it, and yes i put barriers for all hover, ships, soldier etc, and G_M_StYlEr_M said me also i must add barriers on mission.lua fileAQT wrote:You add barriers to your map through ZE not the .lua. Unless you're talking about something else.


100 the same the wall i added501st_commander wrote:how high are the barriers?