Battlefront 1.5 Era Mod
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CommanderCody212
- Second Lance Corporal

- Posts: 103
- Joined: Mon Feb 14, 2011 4:44 pm
- Projects :: BattleFront 1.5 tester
Re: Battlefront 1.5
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modmaster13
- General

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Re: Battlefront 1.5
Since you are including the BF2 maps, are you gonna release another pack w/ the maps, because I don't want skins added to those maps. Stock BF maps are good. 
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THEWULFMAN
- Space Ranger
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Re: Battlefront 1.5
modmaster13 wrote:Since you are including the BF2 maps, are you gonna release another pack w/ the maps, because I don't want skins added to those maps. Stock BF maps are good.
Huh?
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CommanderCody212
- Second Lance Corporal

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- Projects :: BattleFront 1.5 tester
Re: Battlefront 1.5
I thunk he is asking for a BF2 map pack, with out it being modded.
He wants stock units on those maps.
That's what I think he's saying...
He wants stock units on those maps.
That's what I think he's saying...
- jdee/barc
- 1st Lieutenant

- Posts: 444
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- Projects :: Battlefront One and a Half
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Re: Battlefront 1.5
the bf2 maps and skins are the whole point of this modmodmaster13 wrote:Since you are including the BF2 maps, are you gonna release another pack w/ the maps, because I don't want skins added to those maps. Stock BF maps are good.
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CommanderCody212
- Second Lance Corporal

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- Projects :: BattleFront 1.5 tester
Re: Battlefront 1.5
Just to be sure that I understand right.
The stock sides stay so we can play multiplayer with people that don't have the mod right?
The stock sides stay so we can play multiplayer with people that don't have the mod right?
- jdee/barc
- 1st Lieutenant

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CommanderCody212
- Second Lance Corporal

- Posts: 103
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- Projects :: BattleFront 1.5 tester
Re: Battlefront 1.5
Those are really cool!
Good job guys!
What era were you playing on?
Good job guys!
What era were you playing on?
- jdee/barc
- 1st Lieutenant

- Posts: 444
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- Projects :: Battlefront One and a Half
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Re: Battlefront 1.5
Bespin. Cloud City. Modded GCW era.
update
the bad news.
I've had to remove jedi temple and dagobah. collision was terrible in temple and then they both started crashing without leaving a trace of any bug on the bfront log.
the tie aggressor by maxloef will not be included until i fix some problems.
-it just started crashing without leaving a trace of any bug on the bfront log.
-the texture was from tfu2, and that makes it impossible to upload on swbffiles due to their rules (i'll make a new texture)
the good news.
all eras work perfectly! I can release this very soon.
the animations have worked as seen in the previous video.
update
the bad news.
I've had to remove jedi temple and dagobah. collision was terrible in temple and then they both started crashing without leaving a trace of any bug on the bfront log.
the tie aggressor by maxloef will not be included until i fix some problems.
-it just started crashing without leaving a trace of any bug on the bfront log.
-the texture was from tfu2, and that makes it impossible to upload on swbffiles due to their rules (i'll make a new texture)
the good news.
all eras work perfectly! I can release this very soon.
the animations have worked as seen in the previous video.
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CommanderCody212
- Second Lance Corporal

- Posts: 103
- Joined: Mon Feb 14, 2011 4:44 pm
- Projects :: BattleFront 1.5 tester
Re: Battlefront 1.5
Awesome!
That means no Beta testing then?
That means no Beta testing then?
- jdee/barc
- 1st Lieutenant

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- Projects :: Battlefront One and a Half
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Re: Battlefront 1.5
i have decided on beta-testing for the next version.
Update: 3 improved Rebel Vehicles
EDIT
for the future
beta testing might be for the next version. and then, i port it to bf2 while releasing small updates for the original.
EDIT 2: bad news
the mod's release date is being postponed yet again until i get a new computer (because mine seemingly won't open any applications, but instead gives me the blue screen of death when i open anything. ANYTHING) (which means i can't finish this mod until later in the month)
Update: 3 improved Rebel Vehicles
Hidden/Spoiler:
EDIT
for the future
beta testing might be for the next version. and then, i port it to bf2 while releasing small updates for the original.
EDIT 2: bad news
the mod's release date is being postponed yet again until i get a new computer (because mine seemingly won't open any applications, but instead gives me the blue screen of death when i open anything. ANYTHING) (which means i can't finish this mod until later in the month)
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CommanderCody212
- Second Lance Corporal

- Posts: 103
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- Projects :: BattleFront 1.5 tester
Re: Battlefront 1.5
Oh no!
That's horrible that your pc is getting blue screen!
Just hope this doesen't happen
.
Jk
How did it start happening?
That's horrible that your pc is getting blue screen!
Just hope this doesen't happen
Jk
How did it start happening?
- jdee/barc
- 1st Lieutenant

- Posts: 444
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Re: Battlefront 1.5
Don't worry. the mod will still be able to be made after i get a new computer. i'm backing it up as i'm writing this. but the computer itself is 90% 
- bamdur123
- Sergeant Major

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Re: Battlefront 1.5
when you get your new comp ill send you an idle (Rifle)and bazooka reload animation.
hope ur comp gets better soon!@!$@#%!!#$!#
hope ur comp gets better soon!@!$@#%!!#$!#
- jdee/barc
- 1st Lieutenant

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Re: Battlefront 1.5
I'll be getting the new laptop next week. But i have one question. Can you play video games on a netbook?
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THEWULFMAN
- Space Ranger
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Re: Battlefront 1.5
jdee/barc wrote:I'll be getting the new laptop next week. But i have one question. Can you play video games on a netbook?
Guess what I am doing at this moment.
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CommanderCody212
- Second Lance Corporal

- Posts: 103
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Re: Battlefront 1.5
I think there only good for Internet suffering, and note taking.jdee/barc wrote:I'll be getting the new laptop next week. But i have one question. Can you play video games on a netbook?
Not to sure about games tho.
I don't think so, but you never know.
Hey Wolfman do you play BF1?
- jdee/barc
- 1st Lieutenant

- Posts: 444
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Re: Battlefront 1.5
good. as AFAIK TnL is only needed for zeroedit. and i never really use zeroedit because mapmaking isn't really my thing. i usually open the world/layer files in a text-editorTHEWULFMAN wrote:jdee/barc wrote:I'll be getting the new laptop next week. But i have one question. Can you play video games on a netbook?
Guess what I am doing at this moment.As long as it meets the requirements.
Although, I have no TnL I can still play BF2.
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THEWULFMAN
- Space Ranger
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Re: Battlefront 1.5
True. and you can use 3D Analyze to use ZE with TnLjdee/barc wrote:good. as AFAIK TnL is only needed for zeroedit. and i never really use zeroedit because mapmaking isn't really my thing. i usually open the world/layer files in a text-editorTHEWULFMAN wrote:jdee/barc wrote:I'll be getting the new laptop next week. But i have one question. Can you play video games on a netbook?
Guess what I am doing at this moment.As long as it meets the requirements.
Although, I have no TnL I can still play BF2.
I have a netbook, and I play Bf2 on it. I dont have Bf1 yet, but since it doesnt need as much cpu power, I am sure it will be fine when I get it.
- jdee/barc
- 1st Lieutenant

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- Projects :: Battlefront One and a Half
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Re: Battlefront 1.5
Good news!
I'm getting a new netbook soon, so i can finish the rest of the mod. I am very certain that the first edition of this mod will be out sometime in May.
I'm getting a new netbook soon, so i can finish the rest of the mod. I am very certain that the first edition of this mod will be out sometime in May.

