Two vehicle questions from a new modder

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TML
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Two vehicle questions from a new modder

Post by TML »

Hello, I've just started to get into modding and I'm wondering how to do the following things:

*How to make it so that a vehicle is not drive-able (so it's locked to one spot) and not destuctable, but the turrets can still be used and destroyed (This is for the desert skiff)

and

*How to enlarge an object in Zeroeditor (If possible, if not, what program do I use and how?)

Thanks for your time :)
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sim-al2
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Re: Two vehicle questions from a new modder

Post by sim-al2 »

TML wrote: *How to make it so that a vehicle is not drive-able (so it's locked to one spot) and not destuctable, but the turrets can still be used and destroyed (This is for the desert skiff)
AT-TE to turret
*How to enlarge an object in Zeroeditor (If possible, if not, what program do I use and how?)
Scaling Down [and Up] Objects
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TML
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Re: Two vehicle questions from a new modder

Post by TML »

sim-al2 wrote:
TML wrote: *How to make it so that a vehicle is not drive-able (so it's locked to one spot) and not destuctable, but the turrets can still be used and destroyed (This is for the desert skiff)
AT-TE to turret
Yeah, I read that and didn't understand a thing.. :faint:
sim-al2 wrote:
TML wrote:
*How to enlarge an object in Zeroeditor (If possible, if not, what program do I use and how?)
Scaling Down [and Up] Objects
I tryed looking for the skiff's "msh.option", but the closest I could find was the "tga.option", "tat_skiff01_bump.tga.option" :| There where "msh.option"s for basically everything BUT the skiff.... :cpu:
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sim-al2
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Re: Two vehicle questions from a new modder

Post by sim-al2 »

If there's not one make it. I do believe that the skiff has animations though and requires a little extra work.Scaling Up Animations.

TML wrote: Yeah, I read that and didn't understand a thing.. :faint:
So what do you want it to do? Do you want it to fly around and hit stuff without player involvement or sit on the ground and fire (or something else?)
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Re: Two vehicle questions from a new modder

Post by TML »

sim-al2 wrote:If there's not one make it. I do believe that the skiff has animations though and requires a little extra work.Scaling Up Animations.

TML wrote: Yeah, I read that and didn't understand a thing.. :faint:
So what do you want it to do? Do you want it to fly around and hit stuff without player involvement or sit on the ground and fire (or something else?)

I'd like it to just sit on the ground, not move at all and be indestructable. But allow players or AI to still use the turrets, but no driving (Sounds simple, but I just started modding yersterday, so I have much to learn :lol: )

So basically make the skiff only a prop thats about the same size of the movie version (That like 6 units can all easliy stand on), but make the turrents useable....
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Re: Two vehicle questions from a new modder

Post by DarthD.U.C.K. »

since youve just started modding:
sim-al2 posted the answers to your two question in his first post, if you dont understand then you have to do some research and if you still havent understood certain things ask for help, simply saying you didnt understand them wont help anybody.
about the skiff: if you scale it up (you would ahve to do that via animationscaling) the turrets would become bigger aswell which would look pretty strange ingame
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Re: Two vehicle questions from a new modder

Post by TML »

DarthD.U.C.K. wrote:since youve just started modding:
sim-al2 posted the answers to your two question in his first post, if you dont understand then you have to do some research and if you still havent understood certain things ask for help, simply saying you didnt understand them wont help anybody.
about the skiff: if you scale it up (you would ahve to do that via animationscaling) the turrets would become bigger aswell which would look pretty strange ingame
Ok, I'll try doing some research to if theres a program which would allow me to remove the turrets and just size up the skiff, and make it a prop :wink: I decided the turrets aren't nessecary anyways....
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Re: Two vehicle questions from a new modder

Post by lucasfart »

A word of advice. If you've just started modding, i congratulate you on your high hopes for your first map, but I'd focus on learning the basics of odf's, lua's, and ZE before you try anything like this. I've been here for over a year, and I'm still learning tonnes of stuff all the time. If you feel you can do this by yourself with a little bit of help, I'm not going to stop you, and I'm happy that you feel that way. However, keep in mind that modding games like this is not as simple as you might think, especially if you have no prior modding experience.

Good luck with your modding, you've got a lot to learn :wink:
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