Gunship bombing run and Techno Union/Assembly area spawns

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
adventfear
Rebel Sergeant
Rebel Sergeant
Posts: 199
Joined: Fri Feb 29, 2008 3:46 pm

Gunship bombing run and Techno Union/Assembly area spawns

Post by adventfear »

Is it possible to drop direct falling V-wing bombs, timebombs, or mines from the bottom of the land based (NOT rep_fly_gunship_sc version) gunships? And if so can someone show me how?

Another Q: How can you set it so you can spawn at techno Union ships as CIS or the assembly area as Republic?
Caleb1117
2008 Most Original Avatar
Posts: 3096
Joined: Sun Aug 20, 2006 5:55 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: X-Fire: caleb1117 ಠ_ಠ

Re: Gunship bombing run and Techno Union/Assembly area spawns

Post by Caleb1117 »

1. Edit the gravity in the bomb's .ord.odf.

2. Look at the Hoth shield generator ODF, and copy some of it's ODF lines, those lines make it similar to a CP, then once you place the object in ZE, you will be able to define it a spawn path, and or a capture region.
adventfear
Rebel Sergeant
Rebel Sergeant
Posts: 199
Joined: Fri Feb 29, 2008 3:46 pm

Re: Gunship bombing run and Techno Union/Assembly area spawns

Post by adventfear »

Oh okay, but I have another Q:

Does the swamp speeder work in game, or do I have to download something to get it working?
User avatar
elfie
Field Commander
Field Commander
Posts: 931
Joined: Fri Jan 25, 2008 8:26 pm
Games I'm Playing :: no games
xbox live or psn: no live
Location: Coruscant, Jedi Temple
Contact:

Re: Gunship bombing run and Techno Union/Assembly area spawns

Post by elfie »

I beleive it dosen't work period.
User avatar
elfie
Field Commander
Field Commander
Posts: 931
Joined: Fri Jan 25, 2008 8:26 pm
Games I'm Playing :: no games
xbox live or psn: no live
Location: Coruscant, Jedi Temple
Contact:

Re: Gunship bombing run and Techno Union/Assembly area spawns

Post by elfie »

it shouldn't be that hard. there are certain lines in the file, if that is not working for you copy the lines from com_bldg_controlzone.
computergeek
General
General
Posts: 770
Joined: Thu Jun 07, 2007 6:26 pm
Projects :: Halo Warthog vehicle for SWBF2
Games I'm Playing :: Bioware RPGs - Halo
xbox live or psn: No gamertag set
Location: Far Far away....

Re: Gunship bombing run and Techno Union/Assembly area spawns

Post by computergeek »

You also have to set the team that it is a command post for in ZE
Hope this helps
woner11
Sith
Sith
Posts: 1361
Joined: Tue Sep 18, 2007 10:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: The lost world of pickels
Contact:

Re: Gunship bombing run and Techno Union/Assembly area spawns

Post by woner11 »

You could make it capturable though.
Post Reply