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Lacedaemonios ortum's 3D model and art Thread
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JimmyAngler
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Re: Lacedaemonios ortum's 3D model and art Thread
Its a lot easier to retopo a dense mesh while using a shrinkwrap operator.
Cryrid made a video demonstrating the technique here:
https://www.youtube.com/watch?v=x2n2YxJoMkE
http://download.autodesk.com/global/doc ... nkwrap.htm#
https://www.youtube.com/watch?v=c8rDPCWUu7k
Cryrid made a video demonstrating the technique here:
https://www.youtube.com/watch?v=x2n2YxJoMkE
http://download.autodesk.com/global/doc ... nkwrap.htm#
https://www.youtube.com/watch?v=c8rDPCWUu7k
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JimmyAngler
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Re: Lacedaemonios ortum's 3D model and art Thread
Well, I know its been awhile but I have been able to do some stuff on the ODST security base.
Forgive my brain if this model has been posted before, but I just added the white render to it so it brings out what it will look like detail wise.
Forgive my brain if this model has been posted before, but I just added the white render to it so it brings out what it will look like detail wise.
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thelegend
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Re: Lacedaemonios ortum's 3D model and art Thread
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- Anakin
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Re: Lacedaemonios ortum's 3D model and art Thread
nothing to addthelegend wrote:[...]Hidden/Spoiler:
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MileHighGuy
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Re: Lacedaemonios ortum's 3D model and art Thread
is that for the normal map or the gameplay model?
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JimmyAngler
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Re: Lacedaemonios ortum's 3D model and art Thread
well, the render map is sort of infused in the diffuse. It will add the necessary shadows and stuff. The normal gameplay model will look like this.
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ARCTroopaNate
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Re: Lacedaemonios ortum's 3D model and art Thread
Looks very nice, well done Jimmy.
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Re: Lacedaemonios ortum's 3D model and art Thread
Woah! That's great! I was worried, I thought you had forgotten about this mod. Keep up the good work!
