Lacedaemonios ortum's 3D model and art Thread

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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JimmyAngler
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Re: Lacedaemonios ortum's 3D model and art Thread

Post by JimmyAngler »

Watch me model an elite live via join.me!

https://join.me/lacedaemonios-ortum-ris ... e-spartans
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Re: Lacedaemonios ortum's 3D model and art Thread

Post by AceMastermind »

Its a lot easier to retopo a dense mesh while using a shrinkwrap operator.
Cryrid made a video demonstrating the technique here:
https://www.youtube.com/watch?v=x2n2YxJoMkE


http://download.autodesk.com/global/doc ... nkwrap.htm#
https://www.youtube.com/watch?v=c8rDPCWUu7k
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Re: Lacedaemonios ortum's 3D model and art Thread

Post by JimmyAngler »

Well, I know its been awhile but I have been able to do some stuff on the ODST security base.
Forgive my brain if this model has been posted before, but I just added the white render to it so it brings out what it will look like detail wise.
Hidden/Spoiler:
Image
Image
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Re: Lacedaemonios ortum's 3D model and art Thread

Post by thelegend »

Hidden/Spoiler:
:eek:
Looks beautiful. Good luck in making the textures to the model :lol:
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Anakin
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Re: Lacedaemonios ortum's 3D model and art Thread

Post by Anakin »

thelegend wrote:
Hidden/Spoiler:
:eek:
[...]
nothing to add :shock:
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Re: Lacedaemonios ortum's 3D model and art Thread

Post by MileHighGuy »

is that for the normal map or the gameplay model?
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Re: Lacedaemonios ortum's 3D model and art Thread

Post by JimmyAngler »

well, the render map is sort of infused in the diffuse. It will add the necessary shadows and stuff. The normal gameplay model will look like this.
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Re: Lacedaemonios ortum's 3D model and art Thread

Post by ARCTroopaNate »

Looks very nice, well done Jimmy.
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Re: Lacedaemonios ortum's 3D model and art Thread

Post by Kingpin »

Woah! That's great! I was worried, I thought you had forgotten about this mod. Keep up the good work!
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