End of SWBFII Multiplayer

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Zapattack1234
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Re: End of SWBFII Multiplayer

Post by Zapattack1234 »

Cleb wrote: Someone quick put an invisible collision there before they land :runaway:
Put up an invisible collision around the entire ship!
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Re: End of SWBFII Multiplayer

Post by thelegend »

No. Add shields to the internal systems and hide the shield Generator under the terrain^
More off topic: May be a good map idea..
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Re: End of SWBFII Multiplayer

Post by Kingpin »

Even More Off Topic: You should do something similar to Abraxas: Platform, but make it equally orientated to ground and vehicular combat, as seen in your Sky to Ground maps :o
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Re: End of SWBFII Multiplayer

Post by thelegend »

A little bit more off topic: Maybe I could start with space maps. Yeah..why not?^^

Back to topic: I am happy that the servers are still online. I hope this game never shuts down (in online mode).
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Re: End of SWBFII Multiplayer

Post by ScottKevill »

The shutdown is still going to happen -- I've been in contact with Glu about it.
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Re: End of SWBFII Multiplayer

Post by Kingpin »

Do you know when?
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Re: End of SWBFII Multiplayer

Post by ScottKevill »

I do, but not sure I can post that.
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Re: End of SWBFII Multiplayer

Post by Kingpin »

:L Could you PM it to me? Atleast a general time? I mean Gamespy should at least have the decency to tell us that.
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Re: End of SWBFII Multiplayer

Post by [TFA]Padawan_Fighter »

So the Gamespy servers appear to be 'offline' in the sense that I can't connect to my Gamespy account on SWBF2. However, I can play on both private and dedicated servers just fine.

Maybe that's what they meant?
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Re: End of SWBFII Multiplayer

Post by Kingpin »

I am praying so, because our community is still doing just fine like this.
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Re: End of SWBFII Multiplayer

Post by ScottKevill »

GameSpy is an "umbrella" term that includes many separate services. The login service is separate from the server list service. Even within a particular service, this can be split across multiple server machines. So even if an individual service is shut down for one game, it's not necessarily shut down for another yet.

So far, the login service has shut down, but the server lists are still available. For SWBF2 that works because the game doesn't rely on the logins. Most other games do require a successful login before you can access the server lists. Even so, this is only a temporary stay. The server lists are going to be shut down as well.
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Re: End of SWBFII Multiplayer

Post by Kingpin »

:(
This makes me sad.
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Re: End of SWBFII Multiplayer

Post by [TFA]Padawan_Fighter »

Man.

In more cheerful news, I'm reading on the Steam news that Civilization III will survive the shutdown. CIV 3. Of course, the company that owns the game is kinda still alive, so that contributes to it.
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Re: End of SWBFII Multiplayer

Post by Kingpin »

*cries even more*
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Re: End of SWBFII Multiplayer

Post by JimmyAngler »

Well, let's hope that patch does its job.
Hidden/Spoiler:
*hands kingpin a box of tissues*
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Re: End of SWBFII Multiplayer

Post by Kingpin »

It would appear that the worst has happened....

The Star Wars Battlefront 2 Multiplayer Support is down.
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Re: End of SWBFII Multiplayer

Post by thelegend »

If you use the new exe it still works fine to join the server.
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Re: End of SWBFII Multiplayer

Post by ScottKevill »

It's a bit strange that it would be shutdown in the middle of the weekend. Doesn't really make sense. What's more likely is that particular GameSpy server has crashed, but whatever monitoring/auto-restart functionality had been deactivated earlier. Working fine on GameRanger as expected anyway.
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Re: End of SWBFII Multiplayer

Post by Kingpin »

Scott, can you tell me some of the differences between Tunngle and Gameranger? We are making a large clan decision and would like your expert advice.
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Re: End of SWBFII Multiplayer

Post by ScottKevill »

Kingpin wrote:Scott, can you tell me some of the differences between Tunngle and Gameranger? We are making a large clan decision and would like your expert advice.
For SWBF2 specifically? Or in general?
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